Highground › Counter picks › Windranger

Windranger

Windranger counters for patch 7.41

On patch 7.41f in Divine+ games, Windranger struggles most against Centaur Warrunner, Axe and Mars.

Divine+ games, patch 7.41f · data built 2026-11-04

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Shadow Fiend
Offlanevs
Windranger
Soft support

Who is stronger when

Win-chance points by game length, Shadow Fiend against Windranger: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 15–40Windranger is clearly stronger from minute 15 to 40.

Power spikes

  • Black King Bar34Windranger's power spike: Black King Bar, around minute 34.
Windranger usually finishes these items at about this minute:
  • Maelstrom15
  • Blink Dagger24
  • Crystalys32

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Soft support (pos 4) 35%Carry (pos 1) 22%Mid (pos 2) 18%Leans onEvasionSpell immunity (BKB)Low health at the start

Item buildSkill build

How to beat Windranger

  1. Monkey King BarGame factMonkey King BarMonkey King Bar cannot be evaded, and Windranger relies on evasion
  2. MeasuredCentaur WarrunnerWins 2.7 win-chance points more often against Windranger (10,821 Divine+ games)
  3. Blade MailMeasuredBlade MailDivine+ players buy it 1.8 points more often against Windranger

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

Across 710 lanes at this position, no lane matchup stands out for Windranger beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Windranger. They are not listed as counters.

  1. Necrophos57 lanes, 21 at this position+0.24lane score
    Why?

    Measured over 57 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Windranger does 0.24 lane-score points worse than usual (80% range +0.10 to +0.37). That is general lane strength, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Disruptor53 lanes, 5 at this position+0.19lane score
    Why?

    Measured over 53 lanes: Disruptor wins most of his lanes against every hero, so with Disruptor across Windranger does 0.19 lane-score points worse than usual (80% range +0.05 to +0.33). That is general lane strength, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Skywrath Mage54 lanes, 19 at this position+0.17lane score
    Why?

    Measured over 54 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Windranger does 0.17 lane-score points worse than usual (80% range +0.04 to +0.31). That is general lane strength, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Undying3,215 lanesSTRATZ+28pts
    Why?

    Measured by STRATZ over 3,215 lanes: with Undying across, Windranger loses the lane 28 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Enigma1,833 lanesSTRATZ+21pts
    Why?

    Measured by STRATZ over 1,833 lanes: with Enigma across, Windranger loses the lane 21 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Razor2,188 lanesSTRATZ+20pts
    Why?

    Measured by STRATZ over 2,188 lanes: with Razor across, Windranger loses the lane 20 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Mid (pos 2)

Across 568 lanes at this position, no lane matchup stands out for Windranger beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Windranger. They are not listed as counters.

  1. Lina47 lanes, 34 at this position+0.31lane score
    Why?

    Measured over 47 lanes: Lina wins most of his lanes against every hero, so with Lina across Windranger does 0.31 lane-score points worse than usual (80% range +0.18 to +0.45). That is general lane strength, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos57 lanes, 11 at this position+0.26lane score
    Why?

    Measured over 57 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Windranger does 0.26 lane-score points worse than usual (80% range +0.12 to +0.40). That is general lane strength, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Outworld Destroyer54 lanes, 47 at this position+0.15lane score
    Why?

    Measured over 54 lanes: Outworld Destroyer wins most of his lanes against every hero, so with Outworld Destroyer across Windranger does 0.15 lane-score points worse than usual (80% range +0.03 to +0.27). That is general lane strength, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Outworld Destroyer4,812 lanesSTRATZ+51pts
    Why?

    Measured by STRATZ over 4,812 lanes: with Outworld Destroyer across, Windranger loses the lane 51 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Dragon Knight1,785 lanesSTRATZ+41pts
    Why?

    Measured by STRATZ over 1,785 lanes: with Dragon Knight across, Windranger loses the lane 41 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Kunkka480 lanesSTRATZ+37pts
    Why?

    Measured by STRATZ over 480 lanes: with Kunkka across, Windranger loses the lane 37 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Soft support (pos 4)

  1. Techies82 lanes, 32 at this position+0.12lane score
    Why?

    Measured over 82 lanes with Techies across from Windranger: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.22).

    Windranger in these lanes, beyond what general lane strength predicts:
    −275 gold at 10:00
    +0.31 deaths by 5:00
    −1.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Terrorblade52 lanes, 34 at this positionsources differ+0.12lane score
    Why?

    Measured over 52 lanes with Terrorblade across from Windranger: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).

    Windranger in these lanes, beyond what general lane strength predicts:
    −253 gold at 10:00
    +0.07 deaths by 5:00
    −2.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Phantom Assassin59 lanes, 35 at this positionsources differ+0.10lane score
    Why?

    Measured over 59 lanes with Phantom Assassin across from Windranger: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.21).

    Windranger in these lanes, beyond what general lane strength predicts:
    −260 gold at 10:00
    +0.07 deaths by 5:00
    −1.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Windranger. They are not listed as counters.

  1. Drow Ranger106 lanes, 75 at this position+0.22lane score
    Why?

    Measured over 106 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Windranger does 0.22 lane-score points worse than usual (80% range +0.13 to +0.32). That is general lane strength, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lina47 lanes, 9 at this position+0.27lane score
    Why?

    Measured over 47 lanes: Lina wins most of his lanes against every hero, so with Lina across Windranger does 0.27 lane-score points worse than usual (80% range +0.12 to +0.41). That is general lane strength, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Necrophos57 lanes, 13 at this position+0.22lane score
    Why?

    Measured over 57 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Windranger does 0.22 lane-score points worse than usual (80% range +0.08 to +0.36). That is general lane strength, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. TuskWalrus PUNCH!

    Tusk's Walrus PUNCH! cannot miss, so Windranger's evasion does nothing

    From the Dota 2 Wiki (community), not from Valve's files.
  2. Void SpiritAstral Step

    Void Spirit's Astral Step cannot miss, so Windranger's evasion does nothing

    From the Dota 2 Wiki (community), not from Valve's files.
Position
  1. Centaur WarrunnerOfflane10,821 games+2.7pts
    Why?

    Measured: across 10,821 Divine+ games, Centaur Warrunner's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. AxeOfflane22,038 games+2.4pts
    Why?

    Measured: across 22,038 Divine+ games, Axe's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MarsOfflane9,220 gamesgame fact+2.4pts
    Why?
    Rule of the game

    Mars's God's Rebuke cannot miss, so Windranger's evasion does nothing

    God's RebukeGod's RebukeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 9,220 Divine+ games, Mars's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.2).

  4. TechiesSoft support, Hard support13,035 games+1.7pts
    Why?

    Measured: across 13,035 Divine+ games, Techies's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Faceless VoidCarry12,608 games+1.7pts
    Why?

    Measured: across 12,608 Divine+ games, Faceless Void's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Shadow DemonHard support, Soft support3,605 games+2.3pts
    Why?

    Measured: across 3,605 Divine+ games, Shadow Demon's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Phantom AssassinCarry8,857 gamesgame fact+1.7pts
    Why?
    Rule of the game

    Phantom Assassin's Stifling Dagger cannot miss, so Windranger's evasion does nothing

    Stifling DaggerStifling DaggerFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 8,857 Divine+ games, Phantom Assassin's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

  8. Phantom LancerCarry13,552 games+1.5pts
    Why?

    Measured: across 13,552 Divine+ games, Phantom Lancer's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. WeaverSoft support, Carry6,473 games+1.7pts
    Why?

    Measured: across 6,473 Divine+ games, Weaver's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Faceless VoidCarry12,608 games+1.7pts
    Why?

    Measured: across 12,608 Divine+ games, Faceless Void's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phantom AssassinCarry8,857 gamesgame fact+1.7pts
    Why?
    Rule of the game

    Phantom Assassin's Stifling Dagger cannot miss, so Windranger's evasion does nothing

    Stifling DaggerStifling DaggerFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 8,857 Divine+ games, Phantom Assassin's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

  3. Phantom LancerCarry13,552 games+1.5pts
    Why?

    Measured: across 13,552 Divine+ games, Phantom Lancer's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. WeaverSoft support, Carry6,473 games+1.7pts
    Why?

    Measured: across 6,473 Divine+ games, Weaver's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Centaur WarrunnerOfflane10,821 games+2.7pts
    Why?

    Measured: across 10,821 Divine+ games, Centaur Warrunner's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. AxeOfflane22,038 games+2.4pts
    Why?

    Measured: across 22,038 Divine+ games, Axe's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MarsOfflane9,220 gamesgame fact+2.4pts
    Why?
    Rule of the game

    Mars's God's Rebuke cannot miss, so Windranger's evasion does nothing

    God's RebukeGod's RebukeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 9,220 Divine+ games, Mars's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.2).

  1. TechiesSoft support, Hard support13,035 games+1.7pts
    Why?

    Measured: across 13,035 Divine+ games, Techies's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow DemonHard support, Soft support3,605 games+2.3pts
    Why?

    Measured: across 3,605 Divine+ games, Shadow Demon's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. WeaverSoft support, Carry6,473 games+1.7pts
    Why?

    Measured: across 6,473 Divine+ games, Weaver's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. TechiesSoft support, Hard support13,035 games+1.7pts
    Why?

    Measured: across 13,035 Divine+ games, Techies's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow DemonHard support, Soft support3,605 games+2.3pts
    Why?

    Measured: across 3,605 Divine+ games, Shadow Demon's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Windranger

  1. Monkey King BarMonkey King BarCarry 14%13,705 playersgame fact+3.5pts
    Why?

    Monkey King Bar cannot be evaded, and Windranger relies on evasion

    Measured: over 13,705 players, Divine+ players complete it 3.5 points more often against Windranger, 2.0 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

  2. Blade MailBlade MailOfflane 16%13,705 players+1.8pts
    Why?

    Measured: over 13,705 players, Divine+ players complete it 1.8 points more often against Windranger, 1.4 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Facts of the game, not measured

  1. BloodthornBloodthorn

    Bloodthorn cannot be evaded, and Windranger relies on evasion

    From Valve's game files.
  2. JavelinJavelin

    Javelin cannot be evaded, and Windranger relies on evasion

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

  1. Tusk50 lanes, 14 at this positionsources differ+0.14lane score
    Why?

    Measured over 50 lanes with Windranger across from Tusk: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.25).

    Windranger in these lanes, beyond what general lane strength predicts:
    +451 gold at 10:00
    −0.23 deaths by 5:00
    +7.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Death Prophet22 lanes, 5 at this positionsources differ+0.14lane score
    Why?

    Measured over 22 lanes with Windranger across from Death Prophet: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.27).

    Windranger in these lanes, beyond what general lane strength predicts:
    +762 gold at 10:00
    +0.01 deaths by 5:00
    +0.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Windranger.

  1. Invoker77 lanes, 14 at this position+0.28lane score
    Why?

    Measured over 77 lanes: Invoker loses most of his lanes against every hero, so with Windranger across he does 0.28 lane-score points worse than usual (80% range +0.15 to +0.40). That is general lane weakness, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Slardar27 lanes, 17 at this position+0.24lane score
    Why?

    Measured over 27 lanes: Slardar loses most of his lanes against every hero, so with Windranger across he does 0.24 lane-score points worse than usual (80% range +0.08 to +0.40). That is general lane weakness, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Timbersaw33 lanes, 24 at this position+0.21lane score
    Why?

    Measured over 33 lanes: Timbersaw loses most of his lanes against every hero, so with Windranger across he does 0.21 lane-score points worse than usual (80% range +0.05 to +0.36). That is general lane weakness, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Mid (pos 2)

  1. Death Prophet22 lanes, 11 at this positionsources differ+0.17lane score
    Why?

    Measured over 22 lanes with Windranger across from Death Prophet: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.29).

    Windranger in these lanes, beyond what general lane strength predicts:
    +458 gold at 10:00
    −0.42 deaths by 5:00
    +4.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Huskar19 lanes, 8 at this position+0.15lane score
    Why?

    Measured over 19 lanes with Windranger across from Huskar: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.28).

    Windranger in these lanes, beyond what general lane strength predicts:
    +900 gold at 10:00
    −0.21 deaths by 5:00
    +7.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow Fiend45 lanes, 22 at this positionsources differ+0.12lane score
    Why?

    Measured over 45 lanes with Windranger across from Shadow Fiend: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.23).

    Windranger in these lanes, beyond what general lane strength predicts:
    +344 gold at 10:00
    −0.14 deaths by 5:00
    +0.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Windranger.

  1. Invoker77 lanes, 47 at this position+0.29lane score
    Why?

    Measured over 77 lanes: Invoker loses most of his lanes against every hero, so with Windranger across he does 0.29 lane-score points worse than usual (80% range +0.18 to +0.40). That is general lane weakness, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Primal Beast27 lanes, 6 at this position+0.21lane score
    Why?

    Measured over 27 lanes: Primal Beast loses most of his lanes against every hero, so with Windranger across he does 0.21 lane-score points worse than usual (80% range +0.03 to +0.38). That is general lane weakness, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lion124 lanes, 7 at this position+0.15lane score
    Why?

    Measured over 124 lanes: Lion loses most of his lanes against every hero, so with Windranger across he does 0.15 lane-score points worse than usual (80% range +0.03 to +0.26). That is general lane weakness, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

  1. Tusk50 lanes, 24 at this positionsources differ+0.14lane score
    Why?

    Measured over 50 lanes with Windranger across from Tusk: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.25).

    Windranger in these lanes, beyond what general lane strength predicts:
    +145 gold at 10:00
    −0.29 deaths by 5:00
    +0.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Juggernaut93 lanes, 59 at this position+0.10lane score
    Why?

    Measured over 93 lanes with Windranger across from Juggernaut: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.19).

    Windranger in these lanes, beyond what general lane strength predicts:
    +56 gold at 10:00
    −0.14 deaths by 5:00
    +0.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Zeus58 lanes, 11 at this positionsources differ+0.12lane score
    Why?

    Measured over 58 lanes with Windranger across from Zeus: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).

    Windranger in these lanes, beyond what general lane strength predicts:
    +554 gold at 10:00
    −0.32 deaths by 5:00
    +2.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Windranger.

  1. Invoker77 lanes, 11 at this position+0.27lane score
    Why?

    Measured over 77 lanes: Invoker loses most of his lanes against every hero, so with Windranger across he does 0.27 lane-score points worse than usual (80% range +0.14 to +0.40). That is general lane weakness, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lion124 lanes, 55 at this position+0.14lane score
    Why?

    Measured over 124 lanes: Lion loses most of his lanes against every hero, so with Windranger across he does 0.14 lane-score points worse than usual (80% range +0.04 to +0.23). That is general lane weakness, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Sven80 lanes, 50 at this position+0.15lane score
    Why?

    Measured over 80 lanes: Sven loses most of his lanes against every hero, so with Windranger across he does 0.15 lane-score points worse than usual (80% range +0.04 to +0.26). That is general lane weakness, not a matchup of Windranger's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. HuskarMid, Offlane4,940 games+4.7pts
    Why?

    Measured: across 4,940 Divine+ games, Windranger's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. ViperMid, Offlane7,795 games+3.0pts
    Why?

    Measured: across 7,795 Divine+ games, Windranger's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. LinaMid22,797 games+1.8pts
    Why?

    Measured: across 22,797 Divine+ games, Windranger's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SlardarOfflane9,339 games+2.1pts
    Why?

    Measured: across 9,339 Divine+ games, Windranger's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. UndyingHard support, Soft support16,835 games+1.6pts
    Why?

    Measured: across 16,835 Divine+ games, Windranger's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Winter WyvernHard support, Soft support10,356 games+1.6pts
    Why?

    Measured: across 10,356 Divine+ games, Windranger's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. AlchemistCarry, Mid5,873 games+1.8pts
    Why?

    Measured: across 5,873 Divine+ games, Windranger's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. BatriderOfflane, Mid2,465 games+2.3pts
    Why?

    Measured: across 2,465 Divine+ games, Windranger's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. MarciMid, Soft support5,521 games+1.8pts
    Why?

    Measured: across 5,521 Divine+ games, Windranger's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. IoHard support, Mid6,736 games+1.7pts
    Why?

    Measured: across 6,736 Divine+ games, Windranger's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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