Highground › Counter picks › Zeus

Zeus counters for patch 7.41
On patch 7.41f in Divine+ games, Zeus struggles most against Meepo, Enchantress and Broodmother.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Snapfire against Zeus: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
20–30Fight him from minute 20 to 30: that is your window.
- ▲20–30You are clearly stronger from minute 20 to 30.
In lane
From our Divine+ lanes: how each hero does against the kind of lane the other brings.
- ▼ranged heroes−0.12391 lanesSnapfire does worse than usual in lane against ranged heroes (−0.12 lane score, 391 lanes). That is Zeus.
Power spikes
25Zeus's power spike: Aghanim's Scepter, around minute 25.
16Your power spike: Blink Dagger, around minute 16.
20
33
34
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Zeus
In lane
Beyond both heroes' general lane strength, by 10:00
As Mid (pos 2)
- Outworld Destroyer49 lanes, 45 at this position+0.12lane score
Why?
Measured over 49 lanes with Outworld Destroyer across from Zeus: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.23).
- Zeus in these lanes, beyond what general lane strength predicts:
- +80 gold at 10:00
- +0.16 deaths by 5:00
- −0.7 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Zeus. They are not listed as counters.
- Windranger58 lanes, 8 at this position+0.21lane score
Why?
Measured over 58 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Zeus does 0.21 lane-score points worse than usual (80% range +0.07 to +0.35). That is general lane strength, not a matchup of Zeus's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow Fiend22 lanes, 9 at this position+0.24lane score
Why?
Measured over 22 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Zeus does 0.24 lane-score points worse than usual (80% range +0.06 to +0.42). That is general lane strength, not a matchup of Zeus's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lina41 lanes, 37 at this position+0.17lane score
Why?
Measured over 41 lanes: Lina wins most of his lanes against every hero, so with Lina across Zeus does 0.17 lane-score points worse than usual (80% range +0.04 to +0.31). That is general lane strength, not a matchup of Zeus's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Soft support (pos 4)
Across 772 lanes at this position, no lane matchup stands out for Zeus beyond both heroes' general lane strength.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Zeus. They are not listed as counters.
- Outworld Destroyer49 lanes, 4 at this position+0.24lane score
Why?
Measured over 49 lanes: Outworld Destroyer wins most of his lanes against every hero, so with Outworld Destroyer across Zeus does 0.24 lane-score points worse than usual (80% range +0.10 to +0.39). That is general lane strength, not a matchup of Zeus's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger58 lanes, 32 at this position+0.20lane score
Why?
Measured over 58 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Zeus does 0.20 lane-score points worse than usual (80% range +0.08 to +0.33). That is general lane strength, not a matchup of Zeus's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Anti-Mage92 lanes, 88 at this position+0.17lane score
Why?
Measured over 92 lanes: Anti-Mage wins most of his lanes against every hero, so with Anti-Mage across Zeus does 0.17 lane-score points worse than usual (80% range +0.08 to +0.27). That is general lane strength, not a matchup of Zeus's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Necrophos962 lanesSTRATZ+39pts
Why?
Measured by STRATZ over 962 lanes: with Necrophos across, Zeus loses the lane 39 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Razor517 lanesSTRATZ+33pts
Why?
Measured by STRATZ over 517 lanes: with Razor across, Zeus loses the lane 33 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Undying2,550 lanesSTRATZ+29pts
Why?
Measured by STRATZ over 2,550 lanes: with Undying across, Zeus loses the lane 29 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
As Hard support (pos 5)
Across 378 lanes at this position, no lane matchup stands out for Zeus beyond both heroes' general lane strength.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Zeus. They are not listed as counters.
- Windranger58 lanes, 17 at this position+0.21lane score
Why?
Measured over 58 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Zeus does 0.21 lane-score points worse than usual (80% range +0.08 to +0.34). That is general lane strength, not a matchup of Zeus's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Undying1,378 lanesSTRATZ+30pts
Why?
Measured by STRATZ over 1,378 lanes: with Undying across, Zeus loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Necrophos1,108 lanesSTRATZ+25pts
Why?
Measured by STRATZ over 1,108 lanes: with Necrophos across, Zeus loses the lane 25 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Viper524 lanesSTRATZ+23pts
Why?
Measured by STRATZ over 524 lanes: with Viper across, Zeus loses the lane 23 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
- MeepoMid, Carry2,030 games+4.6pts
Why?
Measured: across 2,030 Divine+ games, Meepo's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +6.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EnchantressHard support, Soft support3,097 games+3.8pts
Why?
Measured: across 3,097 Divine+ games, Enchantress's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BroodmotherMid, Offlane1,788 games+4.2pts
Why?
Measured: across 1,788 Divine+ games, Broodmother's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +6.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LifestealerCarry17,259 games+2.3pts
Why?
Measured: across 17,259 Divine+ games, Lifestealer's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane19,030 games+1.9pts
Why?
Measured: across 19,030 Divine+ games, Necrophos's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- IoHard support, Mid5,501 games+2.4pts
Why?
Measured: across 5,501 Divine+ games, Io's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid5,742 games+2.3pts
Why?
Measured: across 5,742 Divine+ games, Templar Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- VisageOfflane, Mid2,385 games+2.7pts
Why?
Measured: across 2,385 Divine+ games, Visage's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry11,483 games+1.8pts
Why?
Measured: across 11,483 Divine+ games, Phantom Lancer's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BrewmasterOfflane2,943 games+2.4pts
Why?
Measured: across 2,943 Divine+ games, Brewmaster's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry10,019 games+1.7pts
Why?
Measured: across 10,019 Divine+ games, Wraith King's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UnderlordOfflane11,522 games+1.5pts
Why?
Measured: across 11,522 Divine+ games, Underlord's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Bounty HunterSoft support10,725 games+1.5pts
Why?
Measured: across 10,725 Divine+ games, Bounty Hunter's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Centaur WarrunnerOfflane8,424 games+1.5pts
Why?
Measured: across 8,424 Divine+ games, Centaur Warrunner's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MeepoMid, Carry2,030 games+4.6pts
Why?
Measured: across 2,030 Divine+ games, Meepo's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +6.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LifestealerCarry17,259 games+2.3pts
Why?
Measured: across 17,259 Divine+ games, Lifestealer's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid5,742 games+2.3pts
Why?
Measured: across 5,742 Divine+ games, Templar Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry11,483 games+1.8pts
Why?
Measured: across 11,483 Divine+ games, Phantom Lancer's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry10,019 games+1.7pts
Why?
Measured: across 10,019 Divine+ games, Wraith King's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MeepoMid, Carry2,030 games+4.6pts
Why?
Measured: across 2,030 Divine+ games, Meepo's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +6.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BroodmotherMid, Offlane1,788 games+4.2pts
Why?
Measured: across 1,788 Divine+ games, Broodmother's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +6.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane19,030 games+1.9pts
Why?
Measured: across 19,030 Divine+ games, Necrophos's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- IoHard support, Mid5,501 games+2.4pts
Why?
Measured: across 5,501 Divine+ games, Io's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid5,742 games+2.3pts
Why?
Measured: across 5,742 Divine+ games, Templar Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- VisageOfflane, Mid2,385 games+2.7pts
Why?
Measured: across 2,385 Divine+ games, Visage's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BroodmotherMid, Offlane1,788 games+4.2pts
Why?
Measured: across 1,788 Divine+ games, Broodmother's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +6.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane19,030 games+1.9pts
Why?
Measured: across 19,030 Divine+ games, Necrophos's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- VisageOfflane, Mid2,385 games+2.7pts
Why?
Measured: across 2,385 Divine+ games, Visage's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BrewmasterOfflane2,943 games+2.4pts
Why?
Measured: across 2,943 Divine+ games, Brewmaster's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry10,019 games+1.7pts
Why?
Measured: across 10,019 Divine+ games, Wraith King's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UnderlordOfflane11,522 games+1.5pts
Why?
Measured: across 11,522 Divine+ games, Underlord's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Centaur WarrunnerOfflane8,424 games+1.5pts
Why?
Measured: across 8,424 Divine+ games, Centaur Warrunner's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EnchantressHard support, Soft support3,097 games+3.8pts
Why?
Measured: across 3,097 Divine+ games, Enchantress's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Bounty HunterSoft support10,725 games+1.5pts
Why?
Measured: across 10,725 Divine+ games, Bounty Hunter's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EnchantressHard support, Soft support3,097 games+3.8pts
Why?
Measured: across 3,097 Divine+ games, Enchantress's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- IoHard support, Mid5,501 games+2.4pts
Why?
Measured: across 5,501 Divine+ games, Io's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Zeus
Pipe of Insight7,745 players+2.3ptsWhy?
Measured: over 7,745 players, Divine+ players complete it 2.3 points more often against Zeus, 2.6 times as often.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In lane
Beyond both heroes' general lane strength, by 10:00
As Mid (pos 2)
Across 516 lanes at this position, Zeus does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Zeus.
- Invoker49 lanes, 31 at this position+0.24lane score
Why?
Measured over 49 lanes: Invoker loses most of his lanes against every hero, so with Zeus across he does 0.24 lane-score points worse than usual (80% range +0.11 to +0.37). That is general lane weakness, not a matchup of Zeus's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Timbersaw16 lanes, 4 at this position+0.24lane score
Why?
Measured over 16 lanes: Timbersaw loses most of his lanes against every hero, so with Zeus across he does 0.24 lane-score points worse than usual (80% range +0.04 to +0.43). That is general lane weakness, not a matchup of Zeus's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lion61 lanes, 10 at this position+0.14lane score
Why?
Measured over 61 lanes: Lion loses most of his lanes against every hero, so with Zeus across he does 0.14 lane-score points worse than usual (80% range +0.01 to +0.28). That is general lane weakness, not a matchup of Zeus's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Soft support (pos 4)
Across 772 lanes at this position, Zeus does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Zeus.
- Invoker49 lanes, 3 at this position+0.24lane score
Why?
Measured over 49 lanes: Invoker loses most of his lanes against every hero, so with Zeus across he does 0.24 lane-score points worse than usual (80% range +0.09 to +0.38). That is general lane weakness, not a matchup of Zeus's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sven49 lanes, 47 at this position+0.20lane score
Why?
Measured over 49 lanes: Sven loses most of his lanes against every hero, so with Zeus across he does 0.20 lane-score points worse than usual (80% range +0.07 to +0.32). That is general lane weakness, not a matchup of Zeus's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless Void24 lanes, 21 at this position+0.21lane score
Why?
Measured over 24 lanes: Faceless Void loses most of his lanes against every hero, so with Zeus across he does 0.21 lane-score points worse than usual (80% range +0.05 to +0.38). That is general lane weakness, not a matchup of Zeus's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Hard support (pos 5)
Across 378 lanes at this position, Zeus does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Zeus.
- Invoker49 lanes, 15 at this position+0.24lane score
Why?
Measured over 49 lanes: Invoker loses most of his lanes against every hero, so with Zeus across he does 0.24 lane-score points worse than usual (80% range +0.10 to +0.39). That is general lane weakness, not a matchup of Zeus's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Timbersaw16 lanes, 11 at this position+0.23lane score
Why?
Measured over 16 lanes: Timbersaw loses most of his lanes against every hero, so with Zeus across he does 0.23 lane-score points worse than usual (80% range +0.04 to +0.42). That is general lane weakness, not a matchup of Zeus's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lion61 lanes, 11 at this position+0.15lane score
Why?
Measured over 61 lanes: Lion loses most of his lanes against every hero, so with Zeus across he does 0.15 lane-score points worse than usual (80% range +0.03 to +0.28). That is general lane weakness, not a matchup of Zeus's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- Sand KingOfflane, Mid3,872 games+5.6pts
Why?
Measured: across 3,872 Divine+ games, Zeus's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RikiMid, Carry4,847 gamesgame fact+3.6pts
Why?
Rule of the gameZeus's Lightning Bolt lets his team see Riki while he is invisible
Lightning BoltFrom Valve's game files. A fact of the game, not something we measured.Measured: across 4,847 Divine+ games, Zeus's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.8).
- Monkey KingCarry, Mid7,907 games+2.5pts
Why?
Measured: across 7,907 Divine+ games, Zeus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Elder TitanOfflane, Hard support1,406 games+3.6pts
Why?
Measured: across 1,406 Divine+ games, Zeus's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid14,902 games+2.2pts
Why?
Measured: across 14,902 Divine+ games, Zeus's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow RangerCarry15,689 games+1.9pts
Why?
Measured: across 15,689 Divine+ games, Zeus's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ancient ApparitionHard support, Soft support6,612 gamesdrifting+2.0pts
Why?
Measured: across 6,612 Divine+ games, Zeus's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WeaverSoft support, Carry6,401 gamesdrifting+1.9pts
Why?
Measured: across 6,401 Divine+ games, Zeus's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support12,973 gamesdrifting+1.5pts
Why?
Measured: across 12,973 Divine+ games, Zeus's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MuertaCarry5,208 gamesdrifting+1.9pts
Why?
Measured: across 5,208 Divine+ games, Zeus's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx AssassinSoft support, Mid10,907 gamesdriftinggame fact+1.5pts
Why?
Rule of the gameZeus's Lightning Bolt lets his team see Nyx Assassin while he is invisible
Lightning BoltFrom Valve's game files. A fact of the game, not something we measured.Measured: across 10,907 Divine+ games, Zeus's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.3).
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.