Highground › Counter picks › Clinkz

Clinkz counters for patch 7.41
On patch 7.41f in Divine+ games, Clinkz struggles most against Phantom Lancer, Arc Warden and Wraith King.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Pick a different hero: Clinkz is the hero you are looking at.
How to beat Clinkz
Game factDust of AppearanceDust of Appearance reveals invisible units, and Clinkz relies on invisibility- MeasuredPhantom LancerWins 6.0 win-chance points more often against Clinkz (3,403 Divine+ games)
MeasuredGem of True SightGem of True Sight reveals invisible units, and Clinkz relies on invisibility
In lane
Beyond both heroes' general lane strength, by 10:00
As Carry (pos 1)
- Pudge35 lanes, 30 at this position+0.22lane score
Why?
Measured over 35 lanes with Pudge across from Clinkz: 0.22 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.10 to +0.33).
- Clinkz in these lanes, beyond what general lane strength predicts:
- −503 gold at 10:00
- +0.43 deaths by 5:00
- −3.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Magnus18 lanes, 16 at this positionsources differ+0.15lane score
Why?
Measured over 18 lanes with Magnus across from Clinkz: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.28).
- Clinkz in these lanes, beyond what general lane strength predicts:
- −446 gold at 10:00
- +0.35 deaths by 5:00
- −3.2 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Mid (pos 2)
- Pudge35 lanes, 3 at this positionsources differ+0.14lane score
Why?
Measured over 35 lanes with Pudge across from Clinkz: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.27).
- Clinkz in these lanes, beyond what general lane strength predicts:
- +626 gold at 10:00
- −0.23 deaths by 5:00
- +10.2 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
Facts of the game, not measured
- Naga SirenEnsnare
Naga Siren's Ensnare lets his team see Clinkz while he is invisible
From the Dota 2 Wiki (community), not from Valve's files. - SlardarCorrosive Haze
Slardar's Corrosive Haze lets his team see Clinkz while he is invisible
From Valve's game files.
- Phantom LancerCarry3,403 games+6.0pts
Why?
Measured: across 3,403 Divine+ games, Phantom Lancer's side wins 6.0 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +7.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Arc WardenMid1,019 games+5.5pts
Why?
Measured: across 1,019 Divine+ games, Arc Warden's side wins 5.5 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +7.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry2,677 games+3.8pts
Why?
Measured: across 2,677 Divine+ games, Wraith King's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Bounty HunterSoft support2,001 gamesgame fact+3.5pts
Why?
Rule of the gameBounty Hunter's Track lets his team see Clinkz while he is invisible
TrackFrom Valve's game files. A fact of the game, not something we measured.Measured: across 2,001 Divine+ games, Bounty Hunter's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).
- SilencerHard support, Soft support3,275 games+2.7pts
Why?
Measured: across 3,275 Divine+ games, Silencer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Vengeful SpiritHard support, Soft support3,132 games+2.5pts
Why?
Measured: across 3,132 Divine+ games, Vengeful Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support8,825 gamesgame fact+1.9pts
Why?
Rule of the gamePudge's Dismember lets his team see Clinkz while he is invisible
DismemberFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 8,825 Divine+ games, Pudge's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).
- TuskHard support, Soft support2,776 gamessources differ+2.2pts
Why?
Measured: across 2,776 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarsOfflane2,184 games+2.2pts
Why?
Measured: across 2,184 Divine+ games, Mars's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry3,403 games+6.0pts
Why?
Measured: across 3,403 Divine+ games, Phantom Lancer's side wins 6.0 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +7.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry2,677 games+3.8pts
Why?
Measured: across 2,677 Divine+ games, Wraith King's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Vengeful SpiritHard support, Soft support3,132 games+2.5pts
Why?
Measured: across 3,132 Divine+ games, Vengeful Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Arc WardenMid1,019 games+5.5pts
Why?
Measured: across 1,019 Divine+ games, Arc Warden's side wins 5.5 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +7.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry2,677 games+3.8pts
Why?
Measured: across 2,677 Divine+ games, Wraith King's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support8,825 gamesgame fact+1.9pts
Why?
Rule of the gamePudge's Dismember lets his team see Clinkz while he is invisible
DismemberFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 8,825 Divine+ games, Pudge's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).
- MarsOfflane2,184 games+2.2pts
Why?
Measured: across 2,184 Divine+ games, Mars's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Bounty HunterSoft support2,001 gamesgame fact+3.5pts
Why?
Rule of the gameBounty Hunter's Track lets his team see Clinkz while he is invisible
TrackFrom Valve's game files. A fact of the game, not something we measured.Measured: across 2,001 Divine+ games, Bounty Hunter's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).
- SilencerHard support, Soft support3,275 games+2.7pts
Why?
Measured: across 3,275 Divine+ games, Silencer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Vengeful SpiritHard support, Soft support3,132 games+2.5pts
Why?
Measured: across 3,132 Divine+ games, Vengeful Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support8,825 gamesgame fact+1.9pts
Why?
Rule of the gamePudge's Dismember lets his team see Clinkz while he is invisible
DismemberFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 8,825 Divine+ games, Pudge's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).
- TuskHard support, Soft support2,776 gamessources differ+2.2pts
Why?
Measured: across 2,776 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SilencerHard support, Soft support3,275 games+2.7pts
Why?
Measured: across 3,275 Divine+ games, Silencer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Vengeful SpiritHard support, Soft support3,132 games+2.5pts
Why?
Measured: across 3,132 Divine+ games, Vengeful Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support8,825 gamesgame fact+1.9pts
Why?
Rule of the gamePudge's Dismember lets his team see Clinkz while he is invisible
DismemberFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 8,825 Divine+ games, Pudge's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).
- TuskHard support, Soft support2,776 gamessources differ+2.2pts
Why?
Measured: across 2,776 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Clinkz
Dust of AppearanceHard support 44%, Soft support 44%2,320 playersgame fact+37.2ptsWhy?
Dust of Appearance reveals invisible units, and Clinkz relies on invisibility
Measured: over 2,320 players, Divine+ players complete it 37.2 points more often against Clinkz, 2.4 times as often.
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
Gem of True SightSoft support 6%, Hard support 6%2,320 playersgame fact+2.2ptsWhy?
Gem of True Sight reveals invisible units, and Clinkz relies on invisibility
Measured: over 2,320 players, Divine+ players complete it 2.2 points more often against Clinkz, 1.7 times as often.
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
Facts of the game, not measured
GleipnirGleipnir reveals invisible units, and Clinkz relies on invisibility
From the Dota 2 Wiki (community), not from Valve's files.
In lane
Beyond both heroes' general lane strength, by 10:00
As Carry (pos 1)
- Tidehunter33 lanes, 32 at this position+0.14lane score
Why?
Measured over 33 lanes with Clinkz across from Tidehunter: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.26).
- Clinkz in these lanes, beyond what general lane strength predicts:
- +314 gold at 10:00
- −0.17 deaths by 5:00
- +3.5 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Clinkz.
- Invoker21 lanes, 6 at this position+0.38lane score
Why?
Measured over 21 lanes: Invoker loses most of his lanes against every hero, so with Clinkz across he does 0.38 lane-score points worse than usual (80% range +0.19 to +0.56). That is general lane weakness, not a matchup of Clinkz's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lion18 lanes, 12 at this position+0.27lane score
Why?
Measured over 18 lanes: Lion loses most of his lanes against every hero, so with Clinkz across he does 0.27 lane-score points worse than usual (80% range +0.09 to +0.46). That is general lane weakness, not a matchup of Clinkz's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Enigma21 lanes+0.20lane score
Why?
Measured over 21 lanes: Enigma loses most of his lanes against every hero, so with Clinkz across he does 0.20 lane-score points worse than usual (80% range +0.03 to +0.37). That is general lane weakness, not a matchup of Clinkz's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Mid (pos 2)
- Invoker21 lanes, 15 at this position+0.13lane score
Why?
Measured over 21 lanes with Clinkz across from Invoker: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.26).
- Clinkz in these lanes, beyond what general lane strength predicts:
- +239 gold at 10:00
- −0.24 deaths by 5:00
- +6.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Clinkz.
- Lion18 lanes, 4 at this position+0.28lane score
Why?
Measured over 18 lanes: Lion loses most of his lanes against every hero, so with Clinkz across he does 0.28 lane-score points worse than usual (80% range +0.09 to +0.47). That is general lane weakness, not a matchup of Clinkz's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- BeastmasterOfflane, Mid1,880 games+4.0pts
Why?
Measured: across 1,880 Divine+ games, Clinkz's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +5.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EnigmaOfflane1,215 games+4.3pts
Why?
Measured: across 1,215 Divine+ games, Clinkz's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +6.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TinkerMid1,640 games+4.0pts
Why?
Measured: across 1,640 Divine+ games, Clinkz's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PangolierMid, Offlane2,665 games+2.8pts
Why?
Measured: across 2,665 Divine+ games, Clinkz's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RubickSoft support, Hard support9,638 games+2.0pts
Why?
Measured: across 9,638 Divine+ games, Clinkz's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- GrimstrokeHard support, Soft support2,929 gamesdrifting+2.6pts
Why?
Measured: across 2,929 Divine+ games, Clinkz's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EarthshakerMid, Soft support4,280 games+2.2pts
Why?
Measured: across 4,280 Divine+ games, Clinkz's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TinyCarry, Soft support2,738 games+2.5pts
Why?
Measured: across 2,738 Divine+ games, Clinkz's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- KezCarry, Mid2,332 gamessources differ+2.6pts
Why?
Measured: across 2,332 Divine+ games, Clinkz's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid4,380 games+2.1pts
Why?
Measured: across 4,380 Divine+ games, Clinkz's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.