Highground › Counter picks › Clinkz

Clinkz

Clinkz counters for patch 7.41

On patch 7.41f in Divine+ games, Clinkz struggles most against Phantom Lancer, Arc Warden and Wraith King.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Huskar
Carryvs
Clinkz
Carry

Who is stronger when

Win-chance points by game length, Huskar against Clinkz: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 20–35Clinkz is clearly stronger from minute 20 to 35.

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

1.4k30Clinkz farms faster: 1.4k more gold by minute 30.

HuskarClinkzgames
10Minute 103.8k4.0k90 / 108
20Minute 209.7k9.7k87 / 106
30Minute 3015.1k16.5k69 / 88

Items against Clinkz

Only items Huskar really builds as Carry.

  • Sentry WardSentry Ward18Huskar players finish it around minute 18 (6 players).

    Sentry Ward reveals invisible units, and Clinkz relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.

Power spikes

    Clinkz usually finishes these items at about this minute:
    • Desolator15
    • Crystalys25
    • Black King Bar28
    • Daedalus31

    From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

    Carry (pos 1) 66%Mid (pos 2) 29%Leans onInvisibilityLow health at the start

    Item buildSkill build

    How to beat Clinkz

    1. Dust of AppearanceGame factDust of AppearanceDust of Appearance reveals invisible units, and Clinkz relies on invisibility
    2. MeasuredPhantom LancerWins 6.0 win-chance points more often against Clinkz (3,403 Divine+ games)
    3. Gem of True SightMeasuredGem of True SightGem of True Sight reveals invisible units, and Clinkz relies on invisibility

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Carry (pos 1)

    1. Pudge35 lanes, 30 at this position+0.22lane score
      Why?

      Measured over 35 lanes with Pudge across from Clinkz: 0.22 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.10 to +0.33).

      Clinkz in these lanes, beyond what general lane strength predicts:
      −503 gold at 10:00
      +0.43 deaths by 5:00
      −3.8 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Magnus18 lanes, 16 at this positionsources differ+0.15lane score
      Why?

      Measured over 18 lanes with Magnus across from Clinkz: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.28).

      Clinkz in these lanes, beyond what general lane strength predicts:
      −446 gold at 10:00
      +0.35 deaths by 5:00
      −3.2 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    As Mid (pos 2)

    1. Pudge35 lanes, 3 at this positionsources differ+0.14lane score
      Why?

      Measured over 35 lanes with Pudge across from Clinkz: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.27).

      Clinkz in these lanes, beyond what general lane strength predicts:
      +626 gold at 10:00
      −0.23 deaths by 5:00
      +10.2 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    In game

    Win-chance points the matchup moves

    Facts of the game, not measured

    1. Naga SirenEnsnare

      Naga Siren's Ensnare lets his team see Clinkz while he is invisible

      From the Dota 2 Wiki (community), not from Valve's files.
    2. SlardarCorrosive Haze

      Slardar's Corrosive Haze lets his team see Clinkz while he is invisible

      From Valve's game files.
    Position
    1. Phantom LancerCarry3,403 games+6.0pts
      Why?

      Measured: across 3,403 Divine+ games, Phantom Lancer's side wins 6.0 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +7.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Arc WardenMid1,019 games+5.5pts
      Why?

      Measured: across 1,019 Divine+ games, Arc Warden's side wins 5.5 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +7.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Wraith KingOfflane, Carry2,677 games+3.8pts
      Why?

      Measured: across 2,677 Divine+ games, Wraith King's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Bounty HunterSoft support2,001 gamesgame fact+3.5pts
      Why?
      Rule of the game

      Bounty Hunter's Track lets his team see Clinkz while he is invisible

      TrackTrackFrom Valve's game files. A fact of the game, not something we measured.

      Measured: across 2,001 Divine+ games, Bounty Hunter's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).

    5. SilencerHard support, Soft support3,275 games+2.7pts
      Why?

      Measured: across 3,275 Divine+ games, Silencer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. Vengeful SpiritHard support, Soft support3,132 games+2.5pts
      Why?

      Measured: across 3,132 Divine+ games, Vengeful Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. PudgeSoft support, Hard support8,825 gamesgame fact+1.9pts
      Why?
      Rule of the game

      Pudge's Dismember lets his team see Clinkz while he is invisible

      DismemberDismemberFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

      Measured: across 8,825 Divine+ games, Pudge's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    8. TuskHard support, Soft support2,776 gamessources differ+2.2pts
      Why?

      Measured: across 2,776 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    9. MarsOfflane2,184 games+2.2pts
      Why?

      Measured: across 2,184 Divine+ games, Mars's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Phantom LancerCarry3,403 games+6.0pts
      Why?

      Measured: across 3,403 Divine+ games, Phantom Lancer's side wins 6.0 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +7.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Wraith KingOfflane, Carry2,677 games+3.8pts
      Why?

      Measured: across 2,677 Divine+ games, Wraith King's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Vengeful SpiritHard support, Soft support3,132 games+2.5pts
      Why?

      Measured: across 3,132 Divine+ games, Vengeful Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Arc WardenMid1,019 games+5.5pts
      Why?

      Measured: across 1,019 Divine+ games, Arc Warden's side wins 5.5 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +7.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Wraith KingOfflane, Carry2,677 games+3.8pts
      Why?

      Measured: across 2,677 Divine+ games, Wraith King's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. PudgeSoft support, Hard support8,825 gamesgame fact+1.9pts
      Why?
      Rule of the game

      Pudge's Dismember lets his team see Clinkz while he is invisible

      DismemberDismemberFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

      Measured: across 8,825 Divine+ games, Pudge's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    3. MarsOfflane2,184 games+2.2pts
      Why?

      Measured: across 2,184 Divine+ games, Mars's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Bounty HunterSoft support2,001 gamesgame fact+3.5pts
      Why?
      Rule of the game

      Bounty Hunter's Track lets his team see Clinkz while he is invisible

      TrackTrackFrom Valve's game files. A fact of the game, not something we measured.

      Measured: across 2,001 Divine+ games, Bounty Hunter's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).

    2. SilencerHard support, Soft support3,275 games+2.7pts
      Why?

      Measured: across 3,275 Divine+ games, Silencer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Vengeful SpiritHard support, Soft support3,132 games+2.5pts
      Why?

      Measured: across 3,132 Divine+ games, Vengeful Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. PudgeSoft support, Hard support8,825 gamesgame fact+1.9pts
      Why?
      Rule of the game

      Pudge's Dismember lets his team see Clinkz while he is invisible

      DismemberDismemberFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

      Measured: across 8,825 Divine+ games, Pudge's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    5. TuskHard support, Soft support2,776 gamessources differ+2.2pts
      Why?

      Measured: across 2,776 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. SilencerHard support, Soft support3,275 games+2.7pts
      Why?

      Measured: across 3,275 Divine+ games, Silencer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Vengeful SpiritHard support, Soft support3,132 games+2.5pts
      Why?

      Measured: across 3,132 Divine+ games, Vengeful Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. PudgeSoft support, Hard support8,825 gamesgame fact+1.9pts
      Why?
      Rule of the game

      Pudge's Dismember lets his team see Clinkz while he is invisible

      DismemberDismemberFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

      Measured: across 8,825 Divine+ games, Pudge's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    4. TuskHard support, Soft support2,776 gamessources differ+2.2pts
      Why?

      Measured: across 2,776 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Items

    Bought more often against Clinkz

    1. Dust of AppearanceDust of AppearanceHard support 44%, Soft support 44%2,320 playersgame fact+37.2pts
      Why?

      Dust of Appearance reveals invisible units, and Clinkz relies on invisibility

      Measured: over 2,320 players, Divine+ players complete it 37.2 points more often against Clinkz, 2.4 times as often.

      Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

    2. Gem of True SightGem of True SightSoft support 6%, Hard support 6%2,320 playersgame fact+2.2pts
      Why?

      Gem of True Sight reveals invisible units, and Clinkz relies on invisibility

      Measured: over 2,320 players, Divine+ players complete it 2.2 points more often against Clinkz, 1.7 times as often.

      Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

    Facts of the game, not measured

    1. GleipnirGleipnir

      Gleipnir reveals invisible units, and Clinkz relies on invisibility

      From the Dota 2 Wiki (community), not from Valve's files.

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Carry (pos 1)

    1. Tidehunter33 lanes, 32 at this position+0.14lane score
      Why?

      Measured over 33 lanes with Clinkz across from Tidehunter: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.26).

      Clinkz in these lanes, beyond what general lane strength predicts:
      +314 gold at 10:00
      −0.17 deaths by 5:00
      +3.5 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Strong in most lanes

    They lose most of their lanes against every hero, so beating them is not specific to Clinkz.

    1. Invoker21 lanes, 6 at this position+0.38lane score
      Why?

      Measured over 21 lanes: Invoker loses most of his lanes against every hero, so with Clinkz across he does 0.38 lane-score points worse than usual (80% range +0.19 to +0.56). That is general lane weakness, not a matchup of Clinkz's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Lion18 lanes, 12 at this position+0.27lane score
      Why?

      Measured over 18 lanes: Lion loses most of his lanes against every hero, so with Clinkz across he does 0.27 lane-score points worse than usual (80% range +0.09 to +0.46). That is general lane weakness, not a matchup of Clinkz's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Enigma21 lanes+0.20lane score
      Why?

      Measured over 21 lanes: Enigma loses most of his lanes against every hero, so with Clinkz across he does 0.20 lane-score points worse than usual (80% range +0.03 to +0.37). That is general lane weakness, not a matchup of Clinkz's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    As Mid (pos 2)

    1. Invoker21 lanes, 15 at this position+0.13lane score
      Why?

      Measured over 21 lanes with Clinkz across from Invoker: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.26).

      Clinkz in these lanes, beyond what general lane strength predicts:
      +239 gold at 10:00
      −0.24 deaths by 5:00
      +6.1 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Strong in most lanes

    They lose most of their lanes against every hero, so beating them is not specific to Clinkz.

    1. Lion18 lanes, 4 at this position+0.28lane score
      Why?

      Measured over 18 lanes: Lion loses most of his lanes against every hero, so with Clinkz across he does 0.28 lane-score points worse than usual (80% range +0.09 to +0.47). That is general lane weakness, not a matchup of Clinkz's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    In game

    Win-chance points the matchup moves

    1. BeastmasterOfflane, Mid1,880 games+4.0pts
      Why?

      Measured: across 1,880 Divine+ games, Clinkz's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +5.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. EnigmaOfflane1,215 games+4.3pts
      Why?

      Measured: across 1,215 Divine+ games, Clinkz's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +6.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. TinkerMid1,640 games+4.0pts
      Why?

      Measured: across 1,640 Divine+ games, Clinkz's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. PangolierMid, Offlane2,665 games+2.8pts
      Why?

      Measured: across 2,665 Divine+ games, Clinkz's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. RubickSoft support, Hard support9,638 games+2.0pts
      Why?

      Measured: across 9,638 Divine+ games, Clinkz's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. GrimstrokeHard support, Soft support2,929 gamesdrifting+2.6pts
      Why?

      Measured: across 2,929 Divine+ games, Clinkz's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. EarthshakerMid, Soft support4,280 games+2.2pts
      Why?

      Measured: across 4,280 Divine+ games, Clinkz's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    8. TinyCarry, Soft support2,738 games+2.5pts
      Why?

      Measured: across 2,738 Divine+ games, Clinkz's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    9. KezCarry, Mid2,332 gamessources differ+2.6pts
      Why?

      Measured: across 2,332 Divine+ games, Clinkz's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    10. Queen of PainMid4,380 games+2.1pts
      Why?

      Measured: across 4,380 Divine+ games, Clinkz's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

    More Dota 2 guides from our data