Highground › Counter picks › Crystal Maiden

Crystal Maiden

Crystal Maiden counters for patch 7.41

On patch 7.41f in Divine+ games, Crystal Maiden struggles most against Juggernaut, Pudge and Rubick.

Divine+ games, patch 7.41f · data built 2026-11-04

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Nyx Assassin
Soft supportvs
Crystal Maiden
Hard support

Power spikes

  • Aghanim's Scepter36Crystal Maiden's power spike: Aghanim's Scepter, around minute 36.
  • Dagon21Your power spike: Dagon, around minute 21.
Crystal Maiden usually finishes these items at about this minute:
  • Blink Dagger22
  • Glimmer Cape23
  • Black King Bar33

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • chain disables+0.07451 lanesCrystal Maiden does better than usual in lane against chain disables (+0.07 lane score, 451 lanes). That is Nyx Assassin.
  • invisible heroes+0.07281 lanesCrystal Maiden does better than usual in lane against invisible heroes (+0.07 lane score, 281 lanes). That is Nyx Assassin.

Who is stronger when

Win-chance points by game length, Nyx Assassin against Crystal Maiden: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

35–40Fight him from minute 35 to 40: that is your window.

  • 35–40You are clearly stronger from minute 35 to 40.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 79%Soft support (pos 4) 19%Leans onA channelled ultimateLow health at the start

Item buildSkill build

How to beat Crystal Maiden

  1. MeasuredJuggernautWins 3.4 win-chance points more often against Crystal Maiden (13,882 Divine+ games)
  2. MeasuredPudgeWins 2.3 win-chance points more often against Crystal Maiden (24,392 Divine+ games)
  3. MeasuredRubickWins 1.8 win-chance points more often against Crystal Maiden (24,623 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

  1. Pudge110 lanes, 10 at this position+0.15lane score
    Why?

    Measured over 110 lanes with Pudge across from Crystal Maiden: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.24).

    Crystal Maiden in these lanes, beyond what general lane strength predicts:
    −300 gold at 10:00
    +0.29 deaths by 5:00
    −1.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Hoodwink68 lanes, 5 at this position+0.11lane score
    Why?

    Measured over 68 lanes with Hoodwink across from Crystal Maiden: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.21).

    Crystal Maiden in these lanes, beyond what general lane strength predicts:
    +142 gold at 10:00
    −0.51 deaths by 5:00
    −2.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Pudge110 lanes, 99 at this position+0.15lane score
    Why?

    Measured over 110 lanes with Pudge across from Crystal Maiden: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.23).

    Crystal Maiden in these lanes, beyond what general lane strength predicts:
    −121 gold at 10:00
    +0.25 deaths by 5:00
    −0.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Hoodwink68 lanes, 63 at this position+0.12lane score
    Why?

    Measured over 68 lanes with Hoodwink across from Crystal Maiden: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.22).

    Crystal Maiden in these lanes, beyond what general lane strength predicts:
    −79 gold at 10:00
    +0.34 deaths by 5:00
    +0.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Crystal Maiden. They are not listed as counters.

  1. Axe89 lanes, 87 at this position+0.17lane score
    Why?

    Measured over 89 lanes: Axe wins most of his lanes against every hero, so with Axe across Crystal Maiden does 0.17 lane-score points worse than usual (80% range +0.07 to +0.26). That is general lane strength, not a matchup of Crystal Maiden's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Razor25 lanes, 24 at this position+0.20lane score
    Why?

    Measured over 25 lanes: Razor wins most of his lanes against every hero, so with Razor across Crystal Maiden does 0.20 lane-score points worse than usual (80% range +0.04 to +0.36). That is general lane strength, not a matchup of Crystal Maiden's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Death Prophet20 lanes, 18 at this position+0.18lane score
    Why?

    Measured over 20 lanes: Death Prophet wins most of his lanes against every hero, so with Death Prophet across Crystal Maiden does 0.18 lane-score points worse than usual (80% range +0.01 to +0.36). That is general lane strength, not a matchup of Crystal Maiden's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. JuggernautCarry13,882 games+3.4pts
    Why?

    Measured: across 13,882 Divine+ games, Juggernaut's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PudgeSoft support, Hard support24,392 games+2.3pts
    Why?

    Measured: across 24,392 Divine+ games, Pudge's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. RubickSoft support, Hard support24,623 games+1.8pts
    Why?

    Measured: across 24,623 Divine+ games, Rubick's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. JuggernautCarry13,882 games+3.4pts
    Why?

    Measured: across 13,882 Divine+ games, Juggernaut's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PudgeSoft support, Hard support24,392 games+2.3pts
    Why?

    Measured: across 24,392 Divine+ games, Pudge's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PudgeSoft support, Hard support24,392 games+2.3pts
    Why?

    Measured: across 24,392 Divine+ games, Pudge's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. RubickSoft support, Hard support24,623 games+1.8pts
    Why?

    Measured: across 24,623 Divine+ games, Rubick's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PudgeSoft support, Hard support24,392 games+2.3pts
    Why?

    Measured: across 24,392 Divine+ games, Pudge's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. RubickSoft support, Hard support24,623 games+1.8pts
    Why?

    Measured: across 24,623 Divine+ games, Rubick's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Crystal Maiden

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

Across 311 lanes at this position, Crystal Maiden does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Crystal Maiden.

  1. Nyx Assassin51 lanes, 5 at this position+0.22lane score
    Why?

    Measured over 51 lanes: Nyx Assassin loses most of his lanes against every hero, so with Crystal Maiden across he does 0.22 lane-score points worse than usual (80% range +0.08 to +0.35). That is general lane weakness, not a matchup of Crystal Maiden's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Wraith King31 lanes, 3 at this position+0.17lane score
    Why?

    Measured over 31 lanes: Wraith King loses most of his lanes against every hero, so with Crystal Maiden across he does 0.17 lane-score points worse than usual (80% range +0.01 to +0.33). That is general lane weakness, not a matchup of Crystal Maiden's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Witch Doctor39 lanes, 27 at this positionsources differ+0.13lane score
    Why?

    Measured over 39 lanes with Crystal Maiden across from Witch Doctor: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.24).

    Crystal Maiden in these lanes, beyond what general lane strength predicts:
    +118 gold at 10:00
    −0.45 deaths by 5:00
    +2.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Crystal Maiden.

  1. Timbersaw28 lanes+0.28lane score
    Why?

    Measured over 28 lanes: Timbersaw loses most of his lanes against every hero, so with Crystal Maiden across he does 0.28 lane-score points worse than usual (80% range +0.12 to +0.43). That is general lane weakness, not a matchup of Crystal Maiden's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nyx Assassin51 lanes, 45 at this position+0.23lane score
    Why?

    Measured over 51 lanes: Nyx Assassin loses most of his lanes against every hero, so with Crystal Maiden across he does 0.23 lane-score points worse than usual (80% range +0.10 to +0.35). That is general lane weakness, not a matchup of Crystal Maiden's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Tidehunter78 lanes, 76 at this position+0.16lane score
    Why?

    Measured over 78 lanes: Tidehunter loses most of his lanes against every hero, so with Crystal Maiden across he does 0.16 lane-score points worse than usual (80% range +0.06 to +0.26). That is general lane weakness, not a matchup of Crystal Maiden's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. MeepoMid, Carry1,224 games+6.1pts
    Why?

    Measured: across 1,224 Divine+ games, Crystal Maiden's side wins 6.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +8.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phantom LancerCarry7,088 games+3.6pts
    Why?

    Crystal Maiden's Crystal Nova hits every illusion at once, so Phantom Lancer's army dies together

    Crystal NovaCrystal Nova

    Measured: across 7,088 Divine+ games, Crystal Maiden's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.6).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. Storm SpiritMid6,414 games+3.6pts
    Why?

    Measured: across 6,414 Divine+ games, Crystal Maiden's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Ember SpiritMid9,270 games+2.6pts
    Why?

    Measured: across 9,270 Divine+ games, Crystal Maiden's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. LycanOfflane1,212 games+3.7pts
    Why?

    Measured: across 1,212 Divine+ games, Crystal Maiden's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Wraith KingOfflane, Carry6,636 games+2.5pts
    Why?

    Measured: across 6,636 Divine+ games, Crystal Maiden's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. SlarkCarry10,870 gamesgame fact+2.0pts
    Why?
    Rule of the game

    Crystal Maiden's Frostbite lets his team see Slark while he is invisible

    FrostbiteFrostbiteFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 10,870 Divine+ games, Crystal Maiden's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

  8. Templar AssassinCarry, Mid3,288 games+2.5pts
    Why?

    Measured: across 3,288 Divine+ games, Crystal Maiden's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. BatriderOfflane, Mid1,682 games+2.9pts
    Why?

    Measured: across 1,682 Divine+ games, Crystal Maiden's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Centaur WarrunnerOfflane5,522 games+1.7pts
    Why?

    Measured: across 5,522 Divine+ games, Crystal Maiden's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Dragon KnightOfflane, Mid5,242 games+1.7pts
    Why?

    Measured: across 5,242 Divine+ games, Crystal Maiden's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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