Highground › Counter picks › Crystal Maiden

Crystal Maiden counters for patch 7.41
On patch 7.41f in Divine+ games, Crystal Maiden struggles most against Juggernaut, Pudge and Rubick.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Venomancer against Crystal Maiden: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
- ▼15–20Crystal Maiden is clearly stronger from minute 15 to 20.
- ▼40–50Crystal Maiden is clearly stronger from minute 40 to 50.
In lane
From our Divine+ lanes: how each hero does against the kind of lane the other brings.
- ▲ranged heroes−0.04952 lanesCrystal Maiden does worse than usual in lane against ranged heroes (−0.04 lane score, 952 lanes). That is Venomancer.
Power spikes
36Crystal Maiden's power spike: Aghanim's Scepter, around minute 36.
22
23
33
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Crystal Maiden
In lane
Beyond both heroes' general lane strength, by 10:00
As Soft support (pos 4)
- Pudge110 lanes, 10 at this position+0.15lane score
Why?
Measured over 110 lanes with Pudge across from Crystal Maiden: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.24).
- Crystal Maiden in these lanes, beyond what general lane strength predicts:
- −300 gold at 10:00
- +0.29 deaths by 5:00
- −1.9 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Hoodwink68 lanes, 5 at this position+0.11lane score
Why?
Measured over 68 lanes with Hoodwink across from Crystal Maiden: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.21).
- Crystal Maiden in these lanes, beyond what general lane strength predicts:
- +142 gold at 10:00
- −0.51 deaths by 5:00
- −2.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Hard support (pos 5)
- Pudge110 lanes, 99 at this position+0.15lane score
Why?
Measured over 110 lanes with Pudge across from Crystal Maiden: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.23).
- Crystal Maiden in these lanes, beyond what general lane strength predicts:
- −121 gold at 10:00
- +0.25 deaths by 5:00
- −0.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Hoodwink68 lanes, 63 at this position+0.12lane score
Why?
Measured over 68 lanes with Hoodwink across from Crystal Maiden: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.22).
- Crystal Maiden in these lanes, beyond what general lane strength predicts:
- −79 gold at 10:00
- +0.34 deaths by 5:00
- +0.4 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Crystal Maiden. They are not listed as counters.
- Axe89 lanes, 87 at this position+0.17lane score
Why?
Measured over 89 lanes: Axe wins most of his lanes against every hero, so with Axe across Crystal Maiden does 0.17 lane-score points worse than usual (80% range +0.07 to +0.26). That is general lane strength, not a matchup of Crystal Maiden's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Razor25 lanes, 24 at this position+0.20lane score
Why?
Measured over 25 lanes: Razor wins most of his lanes against every hero, so with Razor across Crystal Maiden does 0.20 lane-score points worse than usual (80% range +0.04 to +0.36). That is general lane strength, not a matchup of Crystal Maiden's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Death Prophet20 lanes, 18 at this position+0.18lane score
Why?
Measured over 20 lanes: Death Prophet wins most of his lanes against every hero, so with Death Prophet across Crystal Maiden does 0.18 lane-score points worse than usual (80% range +0.01 to +0.36). That is general lane strength, not a matchup of Crystal Maiden's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- JuggernautCarry13,882 games+3.4pts
Why?
Measured: across 13,882 Divine+ games, Juggernaut's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support24,392 games+2.3pts
Why?
Measured: across 24,392 Divine+ games, Pudge's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RubickSoft support, Hard support24,623 games+1.8pts
Why?
Measured: across 24,623 Divine+ games, Rubick's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JuggernautCarry13,882 games+3.4pts
Why?
Measured: across 13,882 Divine+ games, Juggernaut's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support24,392 games+2.3pts
Why?
Measured: across 24,392 Divine+ games, Pudge's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support24,392 games+2.3pts
Why?
Measured: across 24,392 Divine+ games, Pudge's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RubickSoft support, Hard support24,623 games+1.8pts
Why?
Measured: across 24,623 Divine+ games, Rubick's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support24,392 games+2.3pts
Why?
Measured: across 24,392 Divine+ games, Pudge's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RubickSoft support, Hard support24,623 games+1.8pts
Why?
Measured: across 24,623 Divine+ games, Rubick's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Crystal Maiden
No item is bought noticeably more often against this hero in Divine+ games.
In lane
Beyond both heroes' general lane strength, by 10:00
As Soft support (pos 4)
Across 311 lanes at this position, Crystal Maiden does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Crystal Maiden.
- Nyx Assassin51 lanes, 5 at this position+0.22lane score
Why?
Measured over 51 lanes: Nyx Assassin loses most of his lanes against every hero, so with Crystal Maiden across he does 0.22 lane-score points worse than usual (80% range +0.08 to +0.35). That is general lane weakness, not a matchup of Crystal Maiden's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith King31 lanes, 3 at this position+0.17lane score
Why?
Measured over 31 lanes: Wraith King loses most of his lanes against every hero, so with Crystal Maiden across he does 0.17 lane-score points worse than usual (80% range +0.01 to +0.33). That is general lane weakness, not a matchup of Crystal Maiden's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Hard support (pos 5)
- Witch Doctor39 lanes, 27 at this positionsources differ+0.13lane score
Why?
Measured over 39 lanes with Crystal Maiden across from Witch Doctor: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.24).
- Crystal Maiden in these lanes, beyond what general lane strength predicts:
- +118 gold at 10:00
- −0.45 deaths by 5:00
- +2.9 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Crystal Maiden.
- Timbersaw28 lanes+0.28lane score
Why?
Measured over 28 lanes: Timbersaw loses most of his lanes against every hero, so with Crystal Maiden across he does 0.28 lane-score points worse than usual (80% range +0.12 to +0.43). That is general lane weakness, not a matchup of Crystal Maiden's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx Assassin51 lanes, 45 at this position+0.23lane score
Why?
Measured over 51 lanes: Nyx Assassin loses most of his lanes against every hero, so with Crystal Maiden across he does 0.23 lane-score points worse than usual (80% range +0.10 to +0.35). That is general lane weakness, not a matchup of Crystal Maiden's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Tidehunter78 lanes, 76 at this position+0.16lane score
Why?
Measured over 78 lanes: Tidehunter loses most of his lanes against every hero, so with Crystal Maiden across he does 0.16 lane-score points worse than usual (80% range +0.06 to +0.26). That is general lane weakness, not a matchup of Crystal Maiden's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- MeepoMid, Carry1,224 games+6.1pts
Why?
Measured: across 1,224 Divine+ games, Crystal Maiden's side wins 6.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +8.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry7,088 games+3.6pts
Why?
Crystal Maiden's Crystal Nova hits every illusion at once, so Phantom Lancer's army dies together
Crystal NovaMeasured: across 7,088 Divine+ games, Crystal Maiden's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.6).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Storm SpiritMid6,414 games+3.6pts
Why?
Measured: across 6,414 Divine+ games, Crystal Maiden's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ember SpiritMid9,270 games+2.6pts
Why?
Measured: across 9,270 Divine+ games, Crystal Maiden's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LycanOfflane1,212 games+3.7pts
Why?
Measured: across 1,212 Divine+ games, Crystal Maiden's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry6,636 games+2.5pts
Why?
Measured: across 6,636 Divine+ games, Crystal Maiden's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlarkCarry10,870 gamesgame fact+2.0pts
Why?
Rule of the gameCrystal Maiden's Frostbite lets his team see Slark while he is invisible
FrostbiteFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 10,870 Divine+ games, Crystal Maiden's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).
- Templar AssassinCarry, Mid3,288 games+2.5pts
Why?
Measured: across 3,288 Divine+ games, Crystal Maiden's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BatriderOfflane, Mid1,682 games+2.9pts
Why?
Measured: across 1,682 Divine+ games, Crystal Maiden's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Centaur WarrunnerOfflane5,522 games+1.7pts
Why?
Measured: across 5,522 Divine+ games, Crystal Maiden's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dragon KnightOfflane, Mid5,242 games+1.7pts
Why?
Measured: across 5,242 Divine+ games, Crystal Maiden's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.