Highground › Counter picks › Drow Ranger

Drow Ranger

Drow Ranger counters for patch 7.41

On patch 7.41f in Divine+ games, Drow Ranger struggles most against Earth Spirit, Dragon Knight and Dark Seer.

Divine+ games, patch 7.41f · data built 2026-11-04

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Slark
Soft supportvs
Drow Ranger
Carry

Power spikes

    Drow Ranger usually finishes these items at about this minute:
    • Yasha14
    • Manta Style22
    • Force Staff24
    • Hurricane Pike25

    In lane

    From our Divine+ lanes: how each hero does against the kind of lane the other brings.

    • invisible heroes−0.2815 lanesSlark does worse than usual in lane against invisible heroes (−0.28 lane score, 15 lanes). That is Drow Ranger.

    Who is stronger when

    Win-chance points by game length, Slark against Drow Ranger: up is you, down is him. Solid bars are clear gaps.

    1. 15-20
    2. 20-25
    3. 25-30
    4. 30-35
    5. 35-40
    6. 40-45
    7. 45-50
    8. 50+

    You get stronger the longer it goes: you can wait for the late game.

    • 15+You are clearly stronger from minute 15 on.

    This pair in Divine+ games

    • Drow Ranger wins 2.3 win-chance points more often than the two heroes' own win rates predict when facing Slark (12,675 Divine+ games)

    From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

    Carry (pos 1) 98%Leans onLow health at the start

    Item buildSkill build

    How to beat Drow Ranger

    1. MeasuredEarth SpiritWins 4.4 win-chance points more often against Drow Ranger (7,086 Divine+ games)
    2. MeasuredDragon KnightWins 4.1 win-chance points more often against Drow Ranger (5,173 Divine+ games)
    3. MeasuredDark SeerWins 3.9 win-chance points more often against Drow Ranger (4,716 Divine+ games)

    In lane

    Beyond both heroes' general lane strength, by 10:00

    1. Pudge127 lanes, 125 at this position+0.22lane score
      Why?

      Measured over 127 lanes with Pudge across from Drow Ranger: 0.22 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.15 to +0.29).

      Drow Ranger in these lanes, beyond what general lane strength predicts:
      −171 gold at 10:00
      +0.21 deaths by 5:00
      −1.7 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Viper35 lanes, 33 at this position+0.26lane score
      Why?

      Measured over 35 lanes with Viper across from Drow Ranger: 0.26 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.15 to +0.37).

      Drow Ranger in these lanes, beyond what general lane strength predicts:
      −372 gold at 10:00
      +0.35 deaths by 5:00
      −8.0 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Razor37 lanes+0.16lane score
      Why?

      Measured over 37 lanes with Razor across from Drow Ranger: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.27).

      Drow Ranger in these lanes, beyond what general lane strength predicts:
      −384 gold at 10:00
      +0.08 deaths by 5:00
      −4.1 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Ogre Magi38 lanes, 36 at this position+0.15lane score
      Why?

      Measured over 38 lanes with Ogre Magi across from Drow Ranger: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.26).

      Drow Ranger in these lanes, beyond what general lane strength predicts:
      −267 gold at 10:00
      +0.02 deaths by 5:00
      −3.9 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. Windranger106 lanes, 105 at this position+0.12lane score
      Why?

      Measured over 106 lanes with Windranger across from Drow Ranger: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.20).

      Drow Ranger in these lanes, beyond what general lane strength predicts:
      −73 gold at 10:00
      +0.12 deaths by 5:00
      −1.4 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Strong in most lanes

    They win most of their lanes against every hero, so this is not specific to Drow Ranger. They are not listed as counters.

    1. Witch Doctor34 lanes, 33 at this position+0.27lane score
      Why?

      Measured over 34 lanes: Witch Doctor wins most of his lanes against every hero, so with Witch Doctor across Drow Ranger does 0.27 lane-score points worse than usual (80% range +0.13 to +0.42). That is general lane strength, not a matchup of Drow Ranger's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Death Prophet26 lanes+0.28lane score
      Why?

      Measured over 26 lanes: Death Prophet wins most of his lanes against every hero, so with Death Prophet across Drow Ranger does 0.28 lane-score points worse than usual (80% range +0.12 to +0.44). That is general lane strength, not a matchup of Drow Ranger's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Skywrath Mage54 lanes+0.23lane score
      Why?

      Measured over 54 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Drow Ranger does 0.23 lane-score points worse than usual (80% range +0.11 to +0.34). That is general lane strength, not a matchup of Drow Ranger's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    In game

    Win-chance points the matchup moves

    Position
    1. Earth SpiritMid, Soft support7,086 games+4.4pts
      Why?

      Measured: across 7,086 Divine+ games, Earth Spirit's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Dragon KnightOfflane, Mid5,173 games+4.1pts
      Why?

      Measured: across 5,173 Divine+ games, Dragon Knight's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +5.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Dark SeerOfflane4,716 games+3.9pts
      Why?

      Measured: across 4,716 Divine+ games, Dark Seer's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. SvenCarry5,854 games+3.4pts
      Why?

      Measured: across 5,854 Divine+ games, Sven's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. Phantom LancerCarry9,920 games+2.6pts
      Why?

      Measured: across 9,920 Divine+ games, Phantom Lancer's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. PudgeSoft support, Hard support23,176 games+2.3pts
      Why?

      Measured: across 23,176 Divine+ games, Pudge's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. Outworld DestroyerMid6,418 games+2.7pts
      Why?

      Measured: across 6,418 Divine+ games, Outworld Destroyer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    8. SpectreCarry12,720 games+2.3pts
      Why?

      Measured: across 12,720 Divine+ games, Spectre's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    9. Dark WillowSoft support, Hard support6,747 games+2.5pts
      Why?

      Measured: across 6,747 Divine+ games, Dark Willow's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    10. Primal BeastOfflane, Mid3,869 games+2.8pts
      Why?

      Measured: across 3,869 Divine+ games, Primal Beast's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    11. LycanOfflane1,548 games+3.4pts
      Why?

      Measured: across 1,548 Divine+ games, Lycan's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    12. Nature's ProphetCarry, Soft support7,301 games+2.4pts
      Why?

      Measured: across 7,301 Divine+ games, Nature's Prophet's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    13. MagnusOfflane, Mid10,825 games+2.2pts
      Why?

      Measured: across 10,825 Divine+ games, Magnus's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    14. ZeusSoft support, Mid15,689 games+1.9pts
      Why?

      Measured: across 15,689 Divine+ games, Zeus's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    15. Bounty HunterSoft support6,911 games+2.0pts
      Why?

      Measured: across 6,911 Divine+ games, Bounty Hunter's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. SvenCarry5,854 games+3.4pts
      Why?

      Measured: across 5,854 Divine+ games, Sven's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Phantom LancerCarry9,920 games+2.6pts
      Why?

      Measured: across 9,920 Divine+ games, Phantom Lancer's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. SpectreCarry12,720 games+2.3pts
      Why?

      Measured: across 12,720 Divine+ games, Spectre's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Nature's ProphetCarry, Soft support7,301 games+2.4pts
      Why?

      Measured: across 7,301 Divine+ games, Nature's Prophet's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. Wraith KingOfflane, Carry7,428 gamessources differ+1.8pts
      Why?

      Measured: across 7,428 Divine+ games, Wraith King's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Earth SpiritMid, Soft support7,086 games+4.4pts
      Why?

      Measured: across 7,086 Divine+ games, Earth Spirit's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Dragon KnightOfflane, Mid5,173 games+4.1pts
      Why?

      Measured: across 5,173 Divine+ games, Dragon Knight's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +5.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Outworld DestroyerMid6,418 games+2.7pts
      Why?

      Measured: across 6,418 Divine+ games, Outworld Destroyer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Primal BeastOfflane, Mid3,869 games+2.8pts
      Why?

      Measured: across 3,869 Divine+ games, Primal Beast's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. Nature's ProphetCarry, Soft support7,301 games+2.4pts
      Why?

      Measured: across 7,301 Divine+ games, Nature's Prophet's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. MagnusOfflane, Mid10,825 games+2.2pts
      Why?

      Measured: across 10,825 Divine+ games, Magnus's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. ZeusSoft support, Mid15,689 games+1.9pts
      Why?

      Measured: across 15,689 Divine+ games, Zeus's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    8. Storm SpiritMid8,135 games+1.8pts
      Why?

      Measured: across 8,135 Divine+ games, Storm Spirit's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Dragon KnightOfflane, Mid5,173 games+4.1pts
      Why?

      Measured: across 5,173 Divine+ games, Dragon Knight's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +5.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Dark SeerOfflane4,716 games+3.9pts
      Why?

      Measured: across 4,716 Divine+ games, Dark Seer's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. PudgeSoft support, Hard support23,176 games+2.3pts
      Why?

      Measured: across 23,176 Divine+ games, Pudge's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Primal BeastOfflane, Mid3,869 games+2.8pts
      Why?

      Measured: across 3,869 Divine+ games, Primal Beast's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. LycanOfflane1,548 games+3.4pts
      Why?

      Measured: across 1,548 Divine+ games, Lycan's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. MagnusOfflane, Mid10,825 games+2.2pts
      Why?

      Measured: across 10,825 Divine+ games, Magnus's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. Wraith KingOfflane, Carry7,428 gamessources differ+1.8pts
      Why?

      Measured: across 7,428 Divine+ games, Wraith King's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    8. Centaur WarrunnerOfflane6,756 games+1.8pts
      Why?

      Measured: across 6,756 Divine+ games, Centaur Warrunner's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Earth SpiritMid, Soft support7,086 games+4.4pts
      Why?

      Measured: across 7,086 Divine+ games, Earth Spirit's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. PudgeSoft support, Hard support23,176 games+2.3pts
      Why?

      Measured: across 23,176 Divine+ games, Pudge's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Dark WillowSoft support, Hard support6,747 games+2.5pts
      Why?

      Measured: across 6,747 Divine+ games, Dark Willow's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Nature's ProphetCarry, Soft support7,301 games+2.4pts
      Why?

      Measured: across 7,301 Divine+ games, Nature's Prophet's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. MagnusOfflane, Mid10,825 games+2.2pts
      Why?

      Measured: across 10,825 Divine+ games, Magnus's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. ZeusSoft support, Mid15,689 games+1.9pts
      Why?

      Measured: across 15,689 Divine+ games, Zeus's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. Bounty HunterSoft support6,911 games+2.0pts
      Why?

      Measured: across 6,911 Divine+ games, Bounty Hunter's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. PudgeSoft support, Hard support23,176 games+2.3pts
      Why?

      Measured: across 23,176 Divine+ games, Pudge's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Dark WillowSoft support, Hard support6,747 games+2.5pts
      Why?

      Measured: across 6,747 Divine+ games, Dark Willow's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. ZeusSoft support, Mid15,689 games+1.9pts
      Why?

      Measured: across 15,689 Divine+ games, Zeus's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Items

    Bought more often against Drow Ranger

    No item is bought noticeably more often against this hero in Divine+ games.

    In lane

    Beyond both heroes' general lane strength, by 10:00

    1. Mirana84 lanes, 83 at this position+0.20lane score
      Why?

      Measured over 84 lanes with Drow Ranger across from Mirana: 0.20 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.11 to +0.28).

      Drow Ranger in these lanes, beyond what general lane strength predicts:
      +210 gold at 10:00
      −0.19 deaths by 5:00
      +2.5 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Tidehunter139 lanes, 138 at this position+0.15lane score
      Why?

      Measured over 139 lanes with Drow Ranger across from Tidehunter: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.09 to +0.22).

      Drow Ranger in these lanes, beyond what general lane strength predicts:
      +124 gold at 10:00
      −0.13 deaths by 5:00
      +2.6 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Legion Commander99 lanes, 98 at this position+0.16lane score
      Why?

      Measured over 99 lanes with Drow Ranger across from Legion Commander: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.24).

      Drow Ranger in these lanes, beyond what general lane strength predicts:
      +234 gold at 10:00
      −0.12 deaths by 5:00
      +1.4 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Rubick146 lanes, 145 at this position+0.11lane score
      Why?

      Measured over 146 lanes with Drow Ranger across from Rubick: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.18).

      Drow Ranger in these lanes, beyond what general lane strength predicts:
      +102 gold at 10:00
      −0.09 deaths by 5:00
      +0.3 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. Doom63 lanes+0.12lane score
      Why?

      Measured over 63 lanes with Drow Ranger across from Doom: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.21).

      Drow Ranger in these lanes, beyond what general lane strength predicts:
      +261 gold at 10:00
      −0.05 deaths by 5:00
      +1.7 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Strong in most lanes

    They lose most of their lanes against every hero, so beating them is not specific to Drow Ranger.

    1. Earth Spirit23 lanes, 22 at this position+0.27lane score
      Why?

      Measured over 23 lanes: Earth Spirit loses most of his lanes against every hero, so with Drow Ranger across he does 0.27 lane-score points worse than usual (80% range +0.10 to +0.43). That is general lane weakness, not a matchup of Drow Ranger's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Timbersaw55 lanes+0.20lane score
      Why?

      Measured over 55 lanes: Timbersaw loses most of his lanes against every hero, so with Drow Ranger across he does 0.20 lane-score points worse than usual (80% range +0.08 to +0.32). That is general lane weakness, not a matchup of Drow Ranger's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Slardar36 lanes+0.21lane score
      Why?

      Measured over 36 lanes: Slardar loses most of his lanes against every hero, so with Drow Ranger across he does 0.21 lane-score points worse than usual (80% range +0.07 to +0.35). That is general lane weakness, not a matchup of Drow Ranger's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    In game

    Win-chance points the matchup moves

    1. PangolierMid, Offlane7,180 games+4.2pts
      Why?

      Measured: across 7,180 Divine+ games, Drow Ranger's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. SlardarOfflane7,683 games+4.0pts
      Why?

      Measured: across 7,683 Divine+ games, Drow Ranger's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. KezCarry, Mid6,291 games+3.5pts
      Why?

      Measured: across 6,291 Divine+ games, Drow Ranger's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. NecrophosMid, Offlane15,588 gamesdrifting+2.9pts
      Why?

      Measured: across 15,588 Divine+ games, Drow Ranger's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. SlarkCarry12,675 gamesdriftinggame fact+2.3pts
      Why?
      Rule of the game

      Drow Ranger's Gust lets his team see Slark while he is invisible

      GustGustFrom Valve's game files. A fact of the game, not something we measured.

      Measured: across 12,675 Divine+ games, Drow Ranger's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.0).

    6. AlchemistCarry, Mid5,231 gamesdriftingsources differ+2.6pts
      Why?

      Measured: across 5,231 Divine+ games, Drow Ranger's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. BristlebackOfflane4,859 gamesdrifting+2.4pts
      Why?

      Measured: across 4,859 Divine+ games, Drow Ranger's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    8. OmniknightHard support, Offlane2,445 gamesdrifting+2.7pts
      Why?

      Measured: across 2,445 Divine+ games, Drow Ranger's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    9. Legion CommanderOfflane10,074 gamesdrifting+1.9pts
      Why?

      Measured: across 10,074 Divine+ games, Drow Ranger's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    10. ViperMid, Offlane5,907 gamesdrifting+2.1pts
      Why?

      Measured: across 5,907 Divine+ games, Drow Ranger's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    11. Phantom AssassinCarry7,587 gamesdriftinggame fact+1.8pts
      Why?
      Rule of the game

      Drow Ranger's Gust lets his team see Phantom Assassin while he is invisible

      GustGustFrom Valve's game files. A fact of the game, not something we measured.

      Measured: across 7,587 Divine+ games, Drow Ranger's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    12. RikiMid, Carry3,660 gamesdriftinggame fact+2.1pts
      Why?
      Rule of the game

      Drow Ranger's Gust lets his team see Riki while he is invisible

      GustGustFrom Valve's game files. A fact of the game, not something we measured.

      Measured: across 3,660 Divine+ games, Drow Ranger's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).

    Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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