Highground › Counter picks › Earthshaker

Earthshaker

Earthshaker counters for patch 7.41

On patch 7.41f in Divine+ games, Earthshaker struggles most against Arc Warden, Templar Assassin and Night Stalker.

Divine+ games, patch 7.41f · data built 2026-11-04

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Batrider
Offlanevs
Earthshaker
Mid

Who is stronger when

Win-chance points by game length, Batrider against Earthshaker: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 20–40Earthshaker is clearly stronger from minute 20 to 40.

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged heroes−0.20563 lanesEarthshaker does worse than usual in lane against ranged heroes (−0.20 lane score, 563 lanes). That is Batrider.
  • heroes who close the gap+0.21185 lanesEarthshaker does better than usual in lane against heroes who close the gap (+0.21 lane score, 185 lanes). That is Batrider.
  • magic burst−0.08738 lanesEarthshaker does worse than usual in lane against magic burst (−0.08 lane score, 738 lanes). That is Batrider.

Power spikes

  • Blink Dagger12Earthshaker's power spike: Blink Dagger, around minute 12.
  • Blink Dagger17Your power spike: Blink Dagger, around minute 17.
Earthshaker usually finishes these items at about this minute:
  • Kaya22
  • Yasha and Kaya27
  • Black King Bar31

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Mid (pos 2) 35%Soft support (pos 4) 30%Offlane (pos 3) 28%Leans onPassive abilitiesMelee, no way out in lane

Item buildSkill build

How to beat Earthshaker

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Earthshaker's Aftershock, one of the passives his power rests on
  2. MeasuredArc WardenWins 2.9 win-chance points more often against Earthshaker (3,525 Divine+ games)
  3. Game factViperViper's Viper Strike breaks Earthshaker's Aftershock, one of the passives his power rests on

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Queen of Pain29 lanes, 28 at this position+0.31lane score
    Why?

    Measured over 29 lanes with Queen of Pain across from Earthshaker: 0.31 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.20 to +0.43).

    Earthshaker in these lanes, beyond what general lane strength predicts:
    −348 gold at 10:00
    +0.39 deaths by 5:00
    −5.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Huskar15 lanes+0.20lane score
    Why?

    Measured over 15 lanes with Huskar across from Earthshaker: 0.20 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.33).

    Earthshaker in these lanes, beyond what general lane strength predicts:
    −399 gold at 10:00
    +0.44 deaths by 5:00
    +0.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Invoker95 lanes, 83 at this positionsources differ+0.11lane score
    Why?

    Measured over 95 lanes with Invoker across from Earthshaker: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.19).

    Earthshaker in these lanes, beyond what general lane strength predicts:
    −170 gold at 10:00
    +0.07 deaths by 5:00
    −0.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Earthshaker. They are not listed as counters.

  1. Death Prophet18 lanes, 12 at this position+0.54lane score
    Why?

    Measured over 18 lanes: Death Prophet wins most of his lanes against every hero, so with Death Prophet across Earthshaker does 0.54 lane-score points worse than usual (80% range +0.35 to +0.72). That is general lane strength, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Viper18 lanes, 12 at this position+0.47lane score
    Why?

    Measured over 18 lanes: Viper wins most of his lanes against every hero, so with Viper across Earthshaker does 0.47 lane-score points worse than usual (80% range +0.29 to +0.66). That is general lane strength, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Arc Warden18 lanes, 17 at this position+0.44lane score
    Why?

    Measured over 18 lanes: Arc Warden wins most of his lanes against every hero, so with Arc Warden across Earthshaker does 0.44 lane-score points worse than usual (80% range +0.26 to +0.62). That is general lane strength, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

  1. Shadow Shaman53 lanes, 23 at this positionsources differ+0.12lane score
    Why?

    Measured over 53 lanes with Shadow Shaman across from Earthshaker: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).

    Earthshaker in these lanes, beyond what general lane strength predicts:
    −246 gold at 10:00
    +0.29 deaths by 5:00
    −3.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Earthshaker. They are not listed as counters.

  1. Necrophos46 lanes, 7 at this position+0.34lane score
    Why?

    Measured over 46 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Earthshaker does 0.34 lane-score points worse than usual (80% range +0.19 to +0.49). That is general lane strength, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Drow Ranger84 lanes, 37 at this position+0.16lane score
    Why?

    Measured over 84 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Earthshaker does 0.16 lane-score points worse than usual (80% range +0.05 to +0.27). That is general lane strength, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Razor16 lanes, 8 at this position+0.22lane score
    Why?

    Measured over 16 lanes: Razor wins most of his lanes against every hero, so with Razor across Earthshaker does 0.22 lane-score points worse than usual (80% range +0.03 to +0.41). That is general lane strength, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

Across 706 lanes at this position, no lane matchup stands out for Earthshaker beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Earthshaker. They are not listed as counters.

  1. Viper18 lanes, 3 at this position+0.43lane score
    Why?

    Measured over 18 lanes: Viper wins most of his lanes against every hero, so with Viper across Earthshaker does 0.43 lane-score points worse than usual (80% range +0.24 to +0.62). That is general lane strength, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos46 lanes, 6 at this position+0.35lane score
    Why?

    Measured over 46 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Earthshaker does 0.35 lane-score points worse than usual (80% range +0.20 to +0.49). That is general lane strength, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Razor16 lanes, 5 at this position+0.23lane score
    Why?

    Measured over 16 lanes: Razor wins most of his lanes against every hero, so with Razor across Earthshaker does 0.23 lane-score points worse than usual (80% range +0.04 to +0.43). That is general lane strength, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Razor582 lanesSTRATZ+34pts
    Why?

    Measured by STRATZ over 582 lanes: with Razor across, Earthshaker loses the lane 34 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos1,171 lanesSTRATZ+30pts
    Why?

    Measured by STRATZ over 1,171 lanes: with Necrophos across, Earthshaker loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Windranger3,102 lanesSTRATZ+25pts
    Why?

    Measured by STRATZ over 3,102 lanes: with Windranger across, Earthshaker loses the lane 25 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. ViperViper Strike

    Viper's Viper Strike breaks Earthshaker's Aftershock, one of the passives his power rests on

    From Valve's game files.
  2. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Earthshaker's Aftershock, one of the passives his power rests on

    From Valve's game files.
  3. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Earthshaker's Aftershock, one of the passives his power rests on

    From Valve's game files.
Position
  1. Arc WardenMid3,525 games+2.9pts
    Why?

    Measured: across 3,525 Divine+ games, Arc Warden's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Templar AssassinCarry, Mid5,188 games+2.3pts
    Why?

    Measured: across 5,188 Divine+ games, Templar Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Night StalkerOfflane11,335 games+1.8pts
    Why?

    Measured: across 11,335 Divine+ games, Night Stalker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. ClinkzCarry, Mid4,280 games+2.2pts
    Why?

    Measured: across 4,280 Divine+ games, Clinkz's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Dragon KnightOfflane, Mid7,216 games+1.9pts
    Why?

    Measured: across 7,216 Divine+ games, Dragon Knight's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Templar AssassinCarry, Mid5,188 games+2.3pts
    Why?

    Measured: across 5,188 Divine+ games, Templar Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. ClinkzCarry, Mid4,280 games+2.2pts
    Why?

    Measured: across 4,280 Divine+ games, Clinkz's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Arc WardenMid3,525 games+2.9pts
    Why?

    Measured: across 3,525 Divine+ games, Arc Warden's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Templar AssassinCarry, Mid5,188 games+2.3pts
    Why?

    Measured: across 5,188 Divine+ games, Templar Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. ClinkzCarry, Mid4,280 games+2.2pts
    Why?

    Measured: across 4,280 Divine+ games, Clinkz's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Dragon KnightOfflane, Mid7,216 games+1.9pts
    Why?

    Measured: across 7,216 Divine+ games, Dragon Knight's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Night StalkerOfflane11,335 games+1.8pts
    Why?

    Measured: across 11,335 Divine+ games, Night Stalker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Dragon KnightOfflane, Mid7,216 games+1.9pts
    Why?

    Measured: across 7,216 Divine+ games, Dragon Knight's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Earthshaker

No item is bought noticeably more often against this hero in Divine+ games.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Earthshaker's Aftershock, one of the passives his power rests on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Lina60 lanes, 51 at this positionsources differ+0.23lane score
    Why?

    Measured over 60 lanes with Earthshaker across from Lina: 0.23 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.13 to +0.33).

    Earthshaker in these lanes, beyond what general lane strength predicts:
    +92 gold at 10:00
    −0.23 deaths by 5:00
    +2.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Earthshaker.

  1. Keeper of the Light21 lanes, 16 at this position+0.38lane score
    Why?

    Measured over 21 lanes: Keeper of the Light loses most of his lanes against every hero, so with Earthshaker across he does 0.38 lane-score points worse than usual (80% range +0.21 to +0.56). That is general lane weakness, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Earth Spirit22 lanes, 19 at this position+0.34lane score
    Why?

    Measured over 22 lanes: Earth Spirit loses most of his lanes against every hero, so with Earthshaker across he does 0.34 lane-score points worse than usual (80% range +0.17 to +0.51). That is general lane weakness, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Pangolier18 lanes, 16 at this position+0.35lane score
    Why?

    Measured over 18 lanes: Pangolier loses most of his lanes against every hero, so with Earthshaker across he does 0.35 lane-score points worse than usual (80% range +0.17 to +0.53). That is general lane weakness, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

  1. Lina60 lanes, 4 at this positionsources differ+0.17lane score
    Why?

    Measured over 60 lanes with Earthshaker across from Lina: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.29).

    Earthshaker in these lanes, beyond what general lane strength predicts:
    +348 gold at 10:00
    +0.13 deaths by 5:00
    −1.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Ringmaster36 lanes, 17 at this position+0.13lane score
    Why?

    Measured over 36 lanes with Earthshaker across from Ringmaster: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.24).

    Earthshaker in these lanes, beyond what general lane strength predicts:
    +395 gold at 10:00
    −0.28 deaths by 5:00
    +2.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Earthshaker.

  1. Faceless Void56 lanes, 22 at this position+0.24lane score
    Why?

    Measured over 56 lanes: Faceless Void loses most of his lanes against every hero, so with Earthshaker across he does 0.24 lane-score points worse than usual (80% range +0.10 to +0.37). That is general lane weakness, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phantom Lancer63 lanes, 43 at this position+0.17lane score
    Why?

    Measured over 63 lanes: Phantom Lancer loses most of his lanes against every hero, so with Earthshaker across he does 0.17 lane-score points worse than usual (80% range +0.05 to +0.29). That is general lane weakness, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Wraith King27 lanes, 7 at this position+0.20lane score
    Why?

    Measured over 27 lanes: Wraith King loses most of his lanes against every hero, so with Earthshaker across he does 0.20 lane-score points worse than usual (80% range +0.03 to +0.37). That is general lane weakness, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

  1. Lina60 lanes, 4 at this positionsources differ+0.18lane score
    Why?

    Measured over 60 lanes with Earthshaker across from Lina: 0.18 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.30).

    Earthshaker in these lanes, beyond what general lane strength predicts:
    +288 gold at 10:00
    +0.33 deaths by 5:00
    +4.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Drow Ranger84 lanes, 47 at this positionsources differ+0.10lane score
    Why?

    Measured over 84 lanes with Earthshaker across from Drow Ranger: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).

    Earthshaker in these lanes, beyond what general lane strength predicts:
    +255 gold at 10:00
    −0.10 deaths by 5:00
    +2.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Earthshaker.

  1. Keeper of the Light21 lanes, 3 at this position+0.35lane score
    Why?

    Measured over 21 lanes: Keeper of the Light loses most of his lanes against every hero, so with Earthshaker across he does 0.35 lane-score points worse than usual (80% range +0.17 to +0.54). That is general lane weakness, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Faceless Void56 lanes, 32 at this position+0.19lane score
    Why?

    Measured over 56 lanes: Faceless Void loses most of his lanes against every hero, so with Earthshaker across he does 0.19 lane-score points worse than usual (80% range +0.06 to +0.31). That is general lane weakness, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Phantom Lancer63 lanes, 20 at this position+0.19lane score
    Why?

    Measured over 63 lanes: Phantom Lancer loses most of his lanes against every hero, so with Earthshaker across he does 0.19 lane-score points worse than usual (80% range +0.06 to +0.32). That is general lane weakness, not a matchup of Earthshaker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. MeepoMid, Carry1,629 games+7.7pts
    Why?

    Measured: across 1,629 Divine+ games, Earthshaker's side wins 7.7 win-chance points more often than the two heroes' own win rates predict (90% range +5.8 to +9.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BroodmotherMid, Offlane1,718 games+6.8pts
    Why?

    Measured: across 1,718 Divine+ games, Earthshaker's side wins 6.8 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +8.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Phantom LancerCarry11,798 games+3.9pts
    Why?

    Earthshaker's Echo Slam hits every illusion at once, so Phantom Lancer's army dies together

    Echo SlamEcho Slam

    Measured: across 11,798 Divine+ games, Earthshaker's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. Anti-MageCarry7,991 games+3.8pts
    Why?

    Measured: across 7,991 Divine+ games, Earthshaker's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. EnigmaOfflane4,271 games+2.8pts
    Why?

    Measured: across 4,271 Divine+ games, Earthshaker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Dark SeerOfflane5,963 games+2.6pts
    Why?

    Measured: across 5,963 Divine+ games, Earthshaker's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. MagnusOfflane, Mid14,237 games+2.2pts
    Why?

    Measured: across 14,237 Divine+ games, Earthshaker's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. MuertaCarry4,156 gamessources differ+2.5pts
    Why?

    Measured: across 4,156 Divine+ games, Earthshaker's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. TuskHard support, Soft support10,097 games+1.7pts
    Why?

    Measured: across 10,097 Divine+ games, Earthshaker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. BeastmasterOfflane, Mid3,962 games+1.8pts
    Why?

    Measured: across 3,962 Divine+ games, Earthshaker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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