Highground › Counter picks › Enigma

Enigma

Enigma counters for patch 7.41

On patch 7.41f in Divine+ games, Enigma struggles most against Alchemist, Bristleback and Rubick.

Divine+ games, patch 7.41f · data built 2026-11-04

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Your position12345

Ursa
Offlanevs
Enigma
Offlane

Who is stronger when

Win-chance points by game length, Ursa against Enigma: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 15–40Enigma is clearly stronger from minute 15 to 40.

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

2.9k30You farm faster: 2.9k more gold by minute 30.

UrsaEnigmagames
10Minute 103.7k3.6k199 / 505
20Minute 209.8k8.9k198 / 500
30Minute 3017.4k14.5k155 / 387

Power spikes

  • Blink Dagger15Enigma's power spike: Blink Dagger, around minute 15.
Enigma usually finishes these items at about this minute:
  • Boots of Bearing22
  • Black King Bar26
  • Aghanim's Scepter33

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Offlane (pos 3) 78%Leans onA channelled ultimateSpell immunity (BKB)Harass from range

Item buildSkill build

How to beat Enigma

  1. MeasuredAlchemistWins 6.2 win-chance points more often against Enigma (1,236 Divine+ games)
  2. MeasuredBristlebackWins 5.7 win-chance points more often against Enigma (1,113 Divine+ games)
  3. MeasuredRubickWins 4.1 win-chance points more often against Enigma (5,835 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Techies36 lanes, 34 at this position+0.18lane score
    Why?

    Measured over 36 lanes with Techies across from Enigma: 0.18 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.29).

    Enigma in these lanes, beyond what general lane strength predicts:
    −427 gold at 10:00
    +0.29 deaths by 5:00
    −3.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phantom Assassin33 lanes, 27 at this positionsources differ+0.16lane score
    Why?

    Measured over 33 lanes with Phantom Assassin across from Enigma: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.27).

    Enigma in these lanes, beyond what general lane strength predicts:
    −171 gold at 10:00
    +0.32 deaths by 5:00
    −1.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Gyrocopter55 lanes, 47 at this position+0.14lane score
    Why?

    Measured over 55 lanes with Gyrocopter across from Enigma: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.24).

    Enigma in these lanes, beyond what general lane strength predicts:
    −600 gold at 10:00
    +0.03 deaths by 5:00
    −3.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Juggernaut57 lanes, 52 at this position+0.13lane score
    Why?

    Measured over 57 lanes with Juggernaut across from Enigma: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.23).

    Enigma in these lanes, beyond what general lane strength predicts:
    −345 gold at 10:00
    +0.10 deaths by 5:00
    −1.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Tusk24 lanes, 21 at this position+0.15lane score
    Why?

    Measured over 24 lanes with Tusk across from Enigma: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.27).

    Enigma in these lanes, beyond what general lane strength predicts:
    −527 gold at 10:00
    +0.43 deaths by 5:00
    −4.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Enigma. They are not listed as counters.

  1. Shadow Fiend36 lanes, 27 at this position+0.33lane score
    Why?

    Measured over 36 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Enigma does 0.33 lane-score points worse than usual (80% range +0.18 to +0.48). That is general lane strength, not a matchup of Enigma's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Drow Ranger58 lanes, 52 at this position+0.30lane score
    Why?

    Measured over 58 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Enigma does 0.30 lane-score points worse than usual (80% range +0.18 to +0.42). That is general lane strength, not a matchup of Enigma's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Necrophos27 lanes, 18 at this position+0.21lane score
    Why?

    Measured over 27 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Enigma does 0.21 lane-score points worse than usual (80% range +0.04 to +0.37). That is general lane strength, not a matchup of Enigma's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. AlchemistCarry, Mid1,236 games+6.2pts
    Why?

    Measured: across 1,236 Divine+ games, Alchemist's side wins 6.2 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +8.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BristlebackOfflane1,113 games+5.7pts
    Why?

    Measured: across 1,113 Divine+ games, Bristleback's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +8.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. RubickSoft support, Hard support5,835 games+4.1pts
    Why?

    Measured: across 5,835 Divine+ games, Rubick's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SniperMid3,156 games+4.0pts
    Why?

    Measured: across 3,156 Divine+ games, Sniper's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. ClinkzCarry, Mid1,215 games+4.3pts
    Why?

    Measured: across 1,215 Divine+ games, Clinkz's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +6.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Phantom LancerCarry3,429 games+3.5pts
    Why?

    Measured: across 3,429 Divine+ games, Phantom Lancer's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. TidehunterOfflane2,749 games+3.4pts
    Why?

    Measured: across 2,749 Divine+ games, Tidehunter's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Nature's ProphetCarry, Soft support2,309 games+3.5pts
    Why?

    Measured: across 2,309 Divine+ games, Nature's Prophet's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. EarthshakerMid, Soft support4,271 games+2.8pts
    Why?

    Measured: across 4,271 Divine+ games, Earthshaker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Wraith KingOfflane, Carry2,574 games+2.5pts
    Why?

    Measured: across 2,574 Divine+ games, Wraith King's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. KezCarry, Mid1,930 games+2.6pts
    Why?

    Measured: across 1,930 Divine+ games, Kez's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. AlchemistCarry, Mid1,236 games+6.2pts
    Why?

    Measured: across 1,236 Divine+ games, Alchemist's side wins 6.2 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +8.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. ClinkzCarry, Mid1,215 games+4.3pts
    Why?

    Measured: across 1,215 Divine+ games, Clinkz's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +6.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Phantom LancerCarry3,429 games+3.5pts
    Why?

    Measured: across 3,429 Divine+ games, Phantom Lancer's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Nature's ProphetCarry, Soft support2,309 games+3.5pts
    Why?

    Measured: across 2,309 Divine+ games, Nature's Prophet's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Wraith KingOfflane, Carry2,574 games+2.5pts
    Why?

    Measured: across 2,574 Divine+ games, Wraith King's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. KezCarry, Mid1,930 games+2.6pts
    Why?

    Measured: across 1,930 Divine+ games, Kez's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. AlchemistCarry, Mid1,236 games+6.2pts
    Why?

    Measured: across 1,236 Divine+ games, Alchemist's side wins 6.2 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +8.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SniperMid3,156 games+4.0pts
    Why?

    Measured: across 3,156 Divine+ games, Sniper's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. ClinkzCarry, Mid1,215 games+4.3pts
    Why?

    Measured: across 1,215 Divine+ games, Clinkz's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +6.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Nature's ProphetCarry, Soft support2,309 games+3.5pts
    Why?

    Measured: across 2,309 Divine+ games, Nature's Prophet's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. EarthshakerMid, Soft support4,271 games+2.8pts
    Why?

    Measured: across 4,271 Divine+ games, Earthshaker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. KezCarry, Mid1,930 games+2.6pts
    Why?

    Measured: across 1,930 Divine+ games, Kez's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. BristlebackOfflane1,113 games+5.7pts
    Why?

    Measured: across 1,113 Divine+ games, Bristleback's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +8.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TidehunterOfflane2,749 games+3.4pts
    Why?

    Measured: across 2,749 Divine+ games, Tidehunter's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. EarthshakerMid, Soft support4,271 games+2.8pts
    Why?

    Measured: across 4,271 Divine+ games, Earthshaker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Wraith KingOfflane, Carry2,574 games+2.5pts
    Why?

    Measured: across 2,574 Divine+ games, Wraith King's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. RubickSoft support, Hard support5,835 games+4.1pts
    Why?

    Measured: across 5,835 Divine+ games, Rubick's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nature's ProphetCarry, Soft support2,309 games+3.5pts
    Why?

    Measured: across 2,309 Divine+ games, Nature's Prophet's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. EarthshakerMid, Soft support4,271 games+2.8pts
    Why?

    Measured: across 4,271 Divine+ games, Earthshaker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. RubickSoft support, Hard support5,835 games+4.1pts
    Why?

    Measured: across 5,835 Divine+ games, Rubick's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Enigma

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Slark34 lanes, 32 at this position+0.16lane score
    Why?

    Measured over 34 lanes with Enigma across from Slark: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.27).

    Enigma in these lanes, beyond what general lane strength predicts:
    +423 gold at 10:00
    −0.25 deaths by 5:00
    +4.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lich53 lanes, 44 at this position+0.12lane score
    Why?

    Measured over 53 lanes with Enigma across from Lich: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.22).

    Enigma in these lanes, beyond what general lane strength predicts:
    +132 gold at 10:00
    −0.34 deaths by 5:00
    −0.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Enigma.

  1. Morphling19 lanes, 18 at this position+0.28lane score
    Why?

    Measured over 19 lanes: Morphling loses most of his lanes against every hero, so with Enigma across he does 0.28 lane-score points worse than usual (80% range +0.10 to +0.46). That is general lane weakness, not a matchup of Enigma's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Sven55 lanes, 49 at this position+0.20lane score
    Why?

    Measured over 55 lanes: Sven loses most of his lanes against every hero, so with Enigma across he does 0.20 lane-score points worse than usual (80% range +0.08 to +0.32). That is general lane weakness, not a matchup of Enigma's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Terrorblade35 lanes, 33 at this position+0.23lane score
    Why?

    Measured over 35 lanes: Terrorblade loses most of his lanes against every hero, so with Enigma across he does 0.23 lane-score points worse than usual (80% range +0.08 to +0.37). That is general lane weakness, not a matchup of Enigma's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. LifestealerCarry3,563 games+6.3pts
    Why?

    Measured: across 3,563 Divine+ games, Enigma's side wins 6.3 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +7.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Outworld DestroyerMid2,373 games+3.4pts
    Why?

    Measured: across 2,373 Divine+ games, Enigma's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. HuskarMid, Offlane1,140 games+3.9pts
    Why?

    Measured: across 1,140 Divine+ games, Enigma's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +6.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. ViperMid, Offlane1,378 games+3.5pts
    Why?

    Measured: across 1,378 Divine+ games, Enigma's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. SlarkCarry2,844 games+2.9pts
    Why?

    Measured: across 2,844 Divine+ games, Enigma's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Anti-MageCarry2,318 games+2.9pts
    Why?

    Measured: across 2,318 Divine+ games, Enigma's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Earth SpiritMid, Soft support2,793 games+2.6pts
    Why?

    Measured: across 2,793 Divine+ games, Enigma's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Dark WillowSoft support, Hard support2,496 games+2.5pts
    Why?

    Measured: across 2,496 Divine+ games, Enigma's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. DisruptorHard support, Soft support3,046 games+2.2pts
    Why?

    Measured: across 3,046 Divine+ games, Enigma's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Night StalkerOfflane3,135 games+2.0pts
    Why?

    Measured: across 3,135 Divine+ games, Enigma's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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