Highground › Counter picks › Invoker

Invoker

Invoker counters for patch 7.41

On patch 7.41f in Divine+ games, Invoker struggles most against Void Spirit, Puck and Lifestealer.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Marci
Offlanevs
Invoker
Mid

Who is stronger when

Win-chance points by game length, Marci against Invoker: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–30Fight him from minute 15 to 30: that is your window.

  • 15–30You are clearly stronger from minute 15 to 30.
  • 40–45Invoker is clearly stronger from minute 40 to 45.

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

0.5k20You farm faster: 0.5k more gold by minute 20.

MarciInvokergames
10Minute 103.8k3.6k82 / 639
20Minute 209.3k8.9k80 / 634
30Minute 3015.5k15.4k58 / 495

Items against Invoker

Only items Marci really builds as Offlane.

  • Dust of AppearanceDust of Appearance22.6Divine+ players buy it 22.6 points more often against Invoker21Marci players finish it around minute 21 (18 players).

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • physical burst−0.17463 lanesInvoker does worse than usual in lane against physical burst (−0.17 lane score, 463 lanes). That is Marci.
  • early kill threats+0.041,015 lanesInvoker does better than usual in lane against early kill threats (+0.04 lane score, 1,015 lanes). That is Marci.

Power spikes

  • Meteor Hammer12Invoker's power spike: Meteor Hammer, around minute 12.
  • Black King Bar22Your power spike: Black King Bar, around minute 22.
Invoker usually finishes these items at about this minute:
  • Kaya10
  • Boots of Travel17
  • Aghanim's Scepter28

Kill Invoker first: his deaths move the game more than his teammates' deaths do (until minute 45).

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Mid (pos 2) 78%Soft support (pos 4) 16%Leans onHarass from range

Item buildSkill build

How to beat Invoker

  1. MeasuredVoid SpiritWins 4.0 win-chance points more often against Invoker (16,375 Divine+ games)
  2. Dust of AppearanceMeasuredDust of AppearanceDivine+ players buy it 22.6 points more often against Invoker
  3. MeasuredPuckWins 4.0 win-chance points more often against Invoker (12,927 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Void Spirit110 lanes, 108 at this position+0.27lane score
    Why?

    Measured over 110 lanes with Void Spirit across from Invoker: 0.27 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.19 to +0.35).

    Invoker in these lanes, beyond what general lane strength predicts:
    −587 gold at 10:00
    +0.05 deaths by 5:00
    −3.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Meepo23 lanes, 21 at this position+0.31lane score
    Why?

    Measured over 23 lanes with Meepo across from Invoker: 0.31 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.18 to +0.43).

    Invoker in these lanes, beyond what general lane strength predicts:
    −672 gold at 10:00
    +0.51 deaths by 5:00
    −4.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Riki38 lanes, 32 at this position+0.25lane score
    Why?

    Measured over 38 lanes with Riki across from Invoker: 0.25 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.14 to +0.36).

    Invoker in these lanes, beyond what general lane strength predicts:
    −536 gold at 10:00
    +0.26 deaths by 5:00
    −2.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Earth Spirit64 lanes, 61 at this positionsources differ+0.19lane score
    Why?

    Measured over 64 lanes with Earth Spirit across from Invoker: 0.19 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.10 to +0.29).

    Invoker in these lanes, beyond what general lane strength predicts:
    −441 gold at 10:00
    +0.10 deaths by 5:00
    −1.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Snapfire78 lanes, 61 at this position+0.17lane score
    Why?

    Measured over 78 lanes with Snapfire across from Invoker: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.26).

    Invoker in these lanes, beyond what general lane strength predicts:
    +8 gold at 10:00
    +0.20 deaths by 5:00
    +0.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Invoker. They are not listed as counters.

  1. Viper29 lanes, 24 at this position+0.62lane score
    Why?

    Measured over 29 lanes: Viper wins most of his lanes against every hero, so with Viper across Invoker does 0.62 lane-score points worse than usual (80% range +0.47 to +0.78). That is general lane strength, not a matchup of Invoker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Skywrath Mage31 lanes, 18 at this position+0.51lane score
    Why?

    Measured over 31 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Invoker does 0.51 lane-score points worse than usual (80% range +0.35 to +0.67). That is general lane strength, not a matchup of Invoker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Death Prophet32 lanes, 30 at this position+0.44lane score
    Why?

    Measured over 32 lanes: Death Prophet wins most of his lanes against every hero, so with Death Prophet across Invoker does 0.44 lane-score points worse than usual (80% range +0.29 to +0.59). That is general lane strength, not a matchup of Invoker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

  1. Luna52 lanes, 50 at this positionsources differ+0.17lane score
    Why?

    Measured over 52 lanes with Luna across from Invoker: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.27).

    Invoker in these lanes, beyond what general lane strength predicts:
    −156 gold at 10:00
    +0.20 deaths by 5:00
    −2.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Riki38 lanes, 5 at this position+0.19lane score
    Why?

    Measured over 38 lanes with Riki across from Invoker: 0.19 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.31).

    Invoker in these lanes, beyond what general lane strength predicts:
    +147 gold at 10:00
    +0.10 deaths by 5:00
    −0.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Snapfire78 lanes, 10 at this positionsources differ+0.14lane score
    Why?

    Measured over 78 lanes with Snapfire across from Invoker: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.25).

    Invoker in these lanes, beyond what general lane strength predicts:
    −108 gold at 10:00
    +0.23 deaths by 5:00
    +0.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Invoker. They are not listed as counters.

  1. Skywrath Mage31 lanes, 10 at this position+0.42lane score
    Why?

    Measured over 31 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Invoker does 0.42 lane-score points worse than usual (80% range +0.26 to +0.59). That is general lane strength, not a matchup of Invoker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phoenix37 lanes, 6 at this position+0.31lane score
    Why?

    Measured over 37 lanes: Phoenix wins most of his lanes against every hero, so with Phoenix across Invoker does 0.31 lane-score points worse than usual (80% range +0.15 to +0.47). That is general lane strength, not a matchup of Invoker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow Fiend95 lanes, 16 at this position+0.16lane score
    Why?

    Measured over 95 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Invoker does 0.16 lane-score points worse than usual (80% range +0.04 to +0.28). That is general lane strength, not a matchup of Invoker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. Void SpiritMid16,375 games+4.0pts
    Why?

    Measured: across 16,375 Divine+ games, Void Spirit's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PuckMid12,927 games+4.0pts
    Why?

    Measured: across 12,927 Divine+ games, Puck's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. LifestealerCarry27,702 games+3.1pts
    Why?

    Measured: across 27,702 Divine+ games, Lifestealer's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SlardarOfflane14,172 games+2.8pts
    Why?

    Measured: across 14,172 Divine+ games, Slardar's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. RikiMid, Carry6,833 games+2.8pts
    Why?

    Measured: across 6,833 Divine+ games, Riki's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Phantom AssassinCarry12,720 games+2.5pts
    Why?

    Measured: across 12,720 Divine+ games, Phantom Assassin's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Sand KingOfflane, Mid6,305 games+2.6pts
    Why?

    Measured: across 6,305 Divine+ games, Sand King's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Faceless VoidCarry16,792 games+2.0pts
    Why?

    Measured: across 16,792 Divine+ games, Faceless Void's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. BeastmasterOfflane, Mid7,295 games+2.2pts
    Why?

    Measured: across 7,295 Divine+ games, Beastmaster's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. BroodmotherMid, Offlane3,341 games+2.5pts
    Why?

    Measured: across 3,341 Divine+ games, Broodmother's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Templar AssassinCarry, Mid8,563 games+2.0pts
    Why?

    Measured: across 8,563 Divine+ games, Templar Assassin's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Phantom LancerCarry19,403 games+1.7pts
    Why?

    Measured: across 19,403 Divine+ games, Phantom Lancer's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. EnchantressHard support, Soft support4,364 games+2.2pts
    Why?

    Measured: across 4,364 Divine+ games, Enchantress's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. BristlebackOfflane7,550 games+1.7pts
    Why?

    Measured: across 7,550 Divine+ games, Bristleback's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LifestealerCarry27,702 games+3.1pts
    Why?

    Measured: across 27,702 Divine+ games, Lifestealer's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. RikiMid, Carry6,833 games+2.8pts
    Why?

    Measured: across 6,833 Divine+ games, Riki's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Phantom AssassinCarry12,720 games+2.5pts
    Why?

    Measured: across 12,720 Divine+ games, Phantom Assassin's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Faceless VoidCarry16,792 games+2.0pts
    Why?

    Measured: across 16,792 Divine+ games, Faceless Void's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Templar AssassinCarry, Mid8,563 games+2.0pts
    Why?

    Measured: across 8,563 Divine+ games, Templar Assassin's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Phantom LancerCarry19,403 games+1.7pts
    Why?

    Measured: across 19,403 Divine+ games, Phantom Lancer's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Void SpiritMid16,375 games+4.0pts
    Why?

    Measured: across 16,375 Divine+ games, Void Spirit's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PuckMid12,927 games+4.0pts
    Why?

    Measured: across 12,927 Divine+ games, Puck's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. RikiMid, Carry6,833 games+2.8pts
    Why?

    Measured: across 6,833 Divine+ games, Riki's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Sand KingOfflane, Mid6,305 games+2.6pts
    Why?

    Measured: across 6,305 Divine+ games, Sand King's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. BeastmasterOfflane, Mid7,295 games+2.2pts
    Why?

    Measured: across 7,295 Divine+ games, Beastmaster's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. BroodmotherMid, Offlane3,341 games+2.5pts
    Why?

    Measured: across 3,341 Divine+ games, Broodmother's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Templar AssassinCarry, Mid8,563 games+2.0pts
    Why?

    Measured: across 8,563 Divine+ games, Templar Assassin's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SlardarOfflane14,172 games+2.8pts
    Why?

    Measured: across 14,172 Divine+ games, Slardar's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Sand KingOfflane, Mid6,305 games+2.6pts
    Why?

    Measured: across 6,305 Divine+ games, Sand King's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. BeastmasterOfflane, Mid7,295 games+2.2pts
    Why?

    Measured: across 7,295 Divine+ games, Beastmaster's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. BroodmotherMid, Offlane3,341 games+2.5pts
    Why?

    Measured: across 3,341 Divine+ games, Broodmother's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. BristlebackOfflane7,550 games+1.7pts
    Why?

    Measured: across 7,550 Divine+ games, Bristleback's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. EnchantressHard support, Soft support4,364 games+2.2pts
    Why?

    Measured: across 4,364 Divine+ games, Enchantress's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. EnchantressHard support, Soft support4,364 games+2.2pts
    Why?

    Measured: across 4,364 Divine+ games, Enchantress's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Invoker

  1. Dust of AppearanceDust of AppearanceHard support 44%, Soft support 44%16,180 players+22.6pts
    Why?

    Measured: over 16,180 players, Divine+ players complete it 22.6 points more often against Invoker, 1.9 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Queen of Pain94 lanes+0.25lane score
    Why?

    Measured over 94 lanes with Invoker across from Queen of Pain: 0.25 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.17 to +0.33).

    Invoker in these lanes, beyond what general lane strength predicts:
    +315 gold at 10:00
    −0.12 deaths by 5:00
    +3.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Huskar30 lanes, 27 at this positionsources differ+0.23lane score
    Why?

    Measured over 30 lanes with Invoker across from Huskar: 0.23 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.12 to +0.35).

    Invoker in these lanes, beyond what general lane strength predicts:
    +758 gold at 10:00
    −0.22 deaths by 5:00
    +3.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Storm Spirit56 lanes+0.20lane score
    Why?

    Measured over 56 lanes with Invoker across from Storm Spirit: 0.20 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.10 to +0.30).

    Invoker in these lanes, beyond what general lane strength predicts:
    +310 gold at 10:00
    −0.06 deaths by 5:00
    +3.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Tinker77 lanes+0.18lane score
    Why?

    Measured over 77 lanes with Invoker across from Tinker: 0.18 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.10 to +0.27).

    Invoker in these lanes, beyond what general lane strength predicts:
    +414 gold at 10:00
    −0.02 deaths by 5:00
    +3.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Earthshaker95 lanes, 83 at this position+0.16lane score
    Why?

    Measured over 95 lanes with Invoker across from Earthshaker: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.24).

    Invoker in these lanes, beyond what general lane strength predicts:
    +237 gold at 10:00
    −0.06 deaths by 5:00
    +1.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Invoker.

  1. Keeper of the Light62 lanes, 59 at this position+0.54lane score
    Why?

    Measured over 62 lanes: Keeper of the Light loses most of his lanes against every hero, so with Invoker across he does 0.54 lane-score points worse than usual (80% range +0.42 to +0.65). That is general lane weakness, not a matchup of Invoker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Timbersaw16 lanes, 12 at this position+0.40lane score
    Why?

    Measured over 16 lanes: Timbersaw loses most of his lanes against every hero, so with Invoker across he does 0.40 lane-score points worse than usual (80% range +0.21 to +0.58). That is general lane weakness, not a matchup of Invoker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Primal Beast35 lanes, 30 at this position+0.33lane score
    Why?

    Measured over 35 lanes: Primal Beast loses most of his lanes against every hero, so with Invoker across he does 0.33 lane-score points worse than usual (80% range +0.18 to +0.48). That is general lane weakness, not a matchup of Invoker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

  1. Crystal Maiden32 lanes, 25 at this positionsources differ+0.14lane score
    Why?

    Measured over 32 lanes with Invoker across from Crystal Maiden: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.26).

    Invoker in these lanes, beyond what general lane strength predicts:
    +194 gold at 10:00
    −0.14 deaths by 5:00
    +3.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Magnus68 lanes, 6 at this position+0.12lane score
    Why?

    Measured over 68 lanes with Invoker across from Magnus: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).

    Invoker in these lanes, beyond what general lane strength predicts:
    −132 gold at 10:00
    +0.54 deaths by 5:00
    −1.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Earthshaker95 lanes, 4 at this position+0.11lane score
    Why?

    Measured over 95 lanes with Invoker across from Earthshaker: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.22).

    Invoker in these lanes, beyond what general lane strength predicts:
    −197 gold at 10:00
    −0.58 deaths by 5:00
    −1.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Invoker.

  1. Alchemist26 lanes, 7 at this position+0.29lane score
    Why?

    Measured over 26 lanes: Alchemist loses most of his lanes against every hero, so with Invoker across he does 0.29 lane-score points worse than usual (80% range +0.12 to +0.46). That is general lane weakness, not a matchup of Invoker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nyx Assassin42 lanes, 4 at this position+0.24lane score
    Why?

    Measured over 42 lanes: Nyx Assassin loses most of his lanes against every hero, so with Invoker across he does 0.24 lane-score points worse than usual (80% range +0.09 to +0.40). That is general lane weakness, not a matchup of Invoker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Templar Assassin21 lanes, 10 at this position+0.22lane score
    Why?

    Measured over 21 lanes: Templar Assassin loses most of his lanes against every hero, so with Invoker across he does 0.22 lane-score points worse than usual (80% range +0.04 to +0.40). That is general lane weakness, not a matchup of Invoker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. SlarkCarry19,154 games+3.2pts
    Why?

    Measured: across 19,154 Divine+ games, Invoker's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SpectreCarry15,309 games+2.9pts
    Why?

    Measured: across 15,309 Divine+ games, Invoker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MuertaCarry7,122 games+2.9pts
    Why?

    Measured: across 7,122 Divine+ games, Invoker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Troll WarlordCarry2,331 gamesdrifting+3.3pts
    Why?

    Measured: across 2,331 Divine+ games, Invoker's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Shadow FiendMid, Carry30,773 games+2.1pts
    Why?

    Measured: across 30,773 Divine+ games, Invoker's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Death ProphetOfflane, Mid6,936 gamessources differ+2.4pts
    Why?

    Measured: across 6,936 Divine+ games, Invoker's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Spirit BreakerSoft support28,174 games+1.9pts
    Why?

    Measured: across 28,174 Divine+ games, Invoker's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. TerrorbladeCarry8,283 games+2.3pts
    Why?

    Measured: across 8,283 Divine+ games, Invoker's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. MedusaCarry3,153 games+2.8pts
    Why?

    Measured: across 3,153 Divine+ games, Invoker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Monkey KingCarry, Mid10,651 games+2.0pts
    Why?

    Measured: across 10,651 Divine+ games, Invoker's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Arc WardenMid6,210 games+1.9pts
    Why?

    Measured: across 6,210 Divine+ games, Invoker's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. TimbersawOfflane8,479 gamesdrifting+1.7pts
    Why?

    Measured: across 8,479 Divine+ games, Invoker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. WarlockHard support, Soft support9,326 gamesdrifting+1.6pts
    Why?

    Measured: across 9,326 Divine+ games, Invoker's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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