Highground › Counter picks › Invoker

Invoker counters for patch 7.41
On patch 7.41f in Divine+ games, Invoker struggles most against Void Spirit, Puck and Lifestealer.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who farms faster
Median gold earned by Divine+ players of each hero at their position.
▲2.8k30You farm faster: 2.8k more gold by minute 30.
| Naga Siren | Invoker | games | |
|---|---|---|---|
| 10Minute 10 | 3.5k | 3.6k | 25 / 639 |
| 20Minute 20 | 9.7k | 8.9k | 25 / 634 |
| 30Minute 30 | 18.2k | 15.4k | 20 / 495 |
Items against Invoker
Only items Naga Siren really builds as Carry.
Dust of Appearance▲22.6Divine+ players buy it 22.6 points more often against Invoker21Naga Siren players finish it around minute 21 (6 players).
Power spikes
12Invoker's power spike: Meteor Hammer, around minute 12.
10
17
28
Kill Invoker first: his deaths move the game more than his teammates' deaths do (until minute 45).
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Invoker
In lane
Beyond both heroes' general lane strength, by 10:00
As Mid (pos 2)
- Void Spirit110 lanes, 108 at this position+0.27lane score
Why?
Measured over 110 lanes with Void Spirit across from Invoker: 0.27 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.19 to +0.35).
- Invoker in these lanes, beyond what general lane strength predicts:
- −587 gold at 10:00
- +0.05 deaths by 5:00
- −3.9 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Meepo23 lanes, 21 at this position+0.31lane score
Why?
Measured over 23 lanes with Meepo across from Invoker: 0.31 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.18 to +0.43).
- Invoker in these lanes, beyond what general lane strength predicts:
- −672 gold at 10:00
- +0.51 deaths by 5:00
- −4.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Riki38 lanes, 32 at this position+0.25lane score
Why?
Measured over 38 lanes with Riki across from Invoker: 0.25 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.14 to +0.36).
- Invoker in these lanes, beyond what general lane strength predicts:
- −536 gold at 10:00
- +0.26 deaths by 5:00
- −2.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earth Spirit64 lanes, 61 at this positionsources differ+0.19lane score
Why?
Measured over 64 lanes with Earth Spirit across from Invoker: 0.19 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.10 to +0.29).
- Invoker in these lanes, beyond what general lane strength predicts:
- −441 gold at 10:00
- +0.10 deaths by 5:00
- −1.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Snapfire78 lanes, 61 at this position+0.17lane score
Why?
Measured over 78 lanes with Snapfire across from Invoker: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.26).
- Invoker in these lanes, beyond what general lane strength predicts:
- +8 gold at 10:00
- +0.20 deaths by 5:00
- +0.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Invoker. They are not listed as counters.
- Viper29 lanes, 24 at this position+0.62lane score
Why?
Measured over 29 lanes: Viper wins most of his lanes against every hero, so with Viper across Invoker does 0.62 lane-score points worse than usual (80% range +0.47 to +0.78). That is general lane strength, not a matchup of Invoker's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Skywrath Mage31 lanes, 18 at this position+0.51lane score
Why?
Measured over 31 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Invoker does 0.51 lane-score points worse than usual (80% range +0.35 to +0.67). That is general lane strength, not a matchup of Invoker's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Death Prophet32 lanes, 30 at this position+0.44lane score
Why?
Measured over 32 lanes: Death Prophet wins most of his lanes against every hero, so with Death Prophet across Invoker does 0.44 lane-score points worse than usual (80% range +0.29 to +0.59). That is general lane strength, not a matchup of Invoker's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Soft support (pos 4)
- Luna52 lanes, 50 at this positionsources differ+0.17lane score
Why?
Measured over 52 lanes with Luna across from Invoker: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.27).
- Invoker in these lanes, beyond what general lane strength predicts:
- −156 gold at 10:00
- +0.20 deaths by 5:00
- −2.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Riki38 lanes, 5 at this position+0.19lane score
Why?
Measured over 38 lanes with Riki across from Invoker: 0.19 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.31).
- Invoker in these lanes, beyond what general lane strength predicts:
- +147 gold at 10:00
- +0.10 deaths by 5:00
- −0.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Snapfire78 lanes, 10 at this positionsources differ+0.14lane score
Why?
Measured over 78 lanes with Snapfire across from Invoker: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.25).
- Invoker in these lanes, beyond what general lane strength predicts:
- −108 gold at 10:00
- +0.23 deaths by 5:00
- +0.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Invoker. They are not listed as counters.
- Skywrath Mage31 lanes, 10 at this position+0.42lane score
Why?
Measured over 31 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Invoker does 0.42 lane-score points worse than usual (80% range +0.26 to +0.59). That is general lane strength, not a matchup of Invoker's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phoenix37 lanes, 6 at this position+0.31lane score
Why?
Measured over 37 lanes: Phoenix wins most of his lanes against every hero, so with Phoenix across Invoker does 0.31 lane-score points worse than usual (80% range +0.15 to +0.47). That is general lane strength, not a matchup of Invoker's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow Fiend95 lanes, 16 at this position+0.16lane score
Why?
Measured over 95 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Invoker does 0.16 lane-score points worse than usual (80% range +0.04 to +0.28). That is general lane strength, not a matchup of Invoker's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- Void SpiritMid16,375 games+4.0pts
Why?
Measured: across 16,375 Divine+ games, Void Spirit's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PuckMid12,927 games+4.0pts
Why?
Measured: across 12,927 Divine+ games, Puck's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LifestealerCarry27,702 games+3.1pts
Why?
Measured: across 27,702 Divine+ games, Lifestealer's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlardarOfflane14,172 games+2.8pts
Why?
Measured: across 14,172 Divine+ games, Slardar's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RikiMid, Carry6,833 games+2.8pts
Why?
Measured: across 6,833 Divine+ games, Riki's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom AssassinCarry12,720 games+2.5pts
Why?
Measured: across 12,720 Divine+ games, Phantom Assassin's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sand KingOfflane, Mid6,305 games+2.6pts
Why?
Measured: across 6,305 Divine+ games, Sand King's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry16,792 games+2.0pts
Why?
Measured: across 16,792 Divine+ games, Faceless Void's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid7,295 games+2.2pts
Why?
Measured: across 7,295 Divine+ games, Beastmaster's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BroodmotherMid, Offlane3,341 games+2.5pts
Why?
Measured: across 3,341 Divine+ games, Broodmother's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid8,563 games+2.0pts
Why?
Measured: across 8,563 Divine+ games, Templar Assassin's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry19,403 games+1.7pts
Why?
Measured: across 19,403 Divine+ games, Phantom Lancer's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EnchantressHard support, Soft support4,364 games+2.2pts
Why?
Measured: across 4,364 Divine+ games, Enchantress's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BristlebackOfflane7,550 games+1.7pts
Why?
Measured: across 7,550 Divine+ games, Bristleback's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LifestealerCarry27,702 games+3.1pts
Why?
Measured: across 27,702 Divine+ games, Lifestealer's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RikiMid, Carry6,833 games+2.8pts
Why?
Measured: across 6,833 Divine+ games, Riki's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom AssassinCarry12,720 games+2.5pts
Why?
Measured: across 12,720 Divine+ games, Phantom Assassin's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry16,792 games+2.0pts
Why?
Measured: across 16,792 Divine+ games, Faceless Void's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid8,563 games+2.0pts
Why?
Measured: across 8,563 Divine+ games, Templar Assassin's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry19,403 games+1.7pts
Why?
Measured: across 19,403 Divine+ games, Phantom Lancer's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Void SpiritMid16,375 games+4.0pts
Why?
Measured: across 16,375 Divine+ games, Void Spirit's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PuckMid12,927 games+4.0pts
Why?
Measured: across 12,927 Divine+ games, Puck's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RikiMid, Carry6,833 games+2.8pts
Why?
Measured: across 6,833 Divine+ games, Riki's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sand KingOfflane, Mid6,305 games+2.6pts
Why?
Measured: across 6,305 Divine+ games, Sand King's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid7,295 games+2.2pts
Why?
Measured: across 7,295 Divine+ games, Beastmaster's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BroodmotherMid, Offlane3,341 games+2.5pts
Why?
Measured: across 3,341 Divine+ games, Broodmother's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid8,563 games+2.0pts
Why?
Measured: across 8,563 Divine+ games, Templar Assassin's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlardarOfflane14,172 games+2.8pts
Why?
Measured: across 14,172 Divine+ games, Slardar's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sand KingOfflane, Mid6,305 games+2.6pts
Why?
Measured: across 6,305 Divine+ games, Sand King's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid7,295 games+2.2pts
Why?
Measured: across 7,295 Divine+ games, Beastmaster's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BroodmotherMid, Offlane3,341 games+2.5pts
Why?
Measured: across 3,341 Divine+ games, Broodmother's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BristlebackOfflane7,550 games+1.7pts
Why?
Measured: across 7,550 Divine+ games, Bristleback's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EnchantressHard support, Soft support4,364 games+2.2pts
Why?
Measured: across 4,364 Divine+ games, Enchantress's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EnchantressHard support, Soft support4,364 games+2.2pts
Why?
Measured: across 4,364 Divine+ games, Enchantress's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Invoker
Dust of AppearanceHard support 44%, Soft support 44%16,180 players+22.6ptsWhy?
Measured: over 16,180 players, Divine+ players complete it 22.6 points more often against Invoker, 1.9 times as often.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In lane
Beyond both heroes' general lane strength, by 10:00
As Mid (pos 2)
- Queen of Pain94 lanes+0.25lane score
Why?
Measured over 94 lanes with Invoker across from Queen of Pain: 0.25 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.17 to +0.33).
- Invoker in these lanes, beyond what general lane strength predicts:
- +315 gold at 10:00
- −0.12 deaths by 5:00
- +3.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Huskar30 lanes, 27 at this positionsources differ+0.23lane score
Why?
Measured over 30 lanes with Invoker across from Huskar: 0.23 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.12 to +0.35).
- Invoker in these lanes, beyond what general lane strength predicts:
- +758 gold at 10:00
- −0.22 deaths by 5:00
- +3.3 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Storm Spirit56 lanes+0.20lane score
Why?
Measured over 56 lanes with Invoker across from Storm Spirit: 0.20 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.10 to +0.30).
- Invoker in these lanes, beyond what general lane strength predicts:
- +310 gold at 10:00
- −0.06 deaths by 5:00
- +3.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Tinker77 lanes+0.18lane score
Why?
Measured over 77 lanes with Invoker across from Tinker: 0.18 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.10 to +0.27).
- Invoker in these lanes, beyond what general lane strength predicts:
- +414 gold at 10:00
- −0.02 deaths by 5:00
- +3.5 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earthshaker95 lanes, 83 at this position+0.16lane score
Why?
Measured over 95 lanes with Invoker across from Earthshaker: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.24).
- Invoker in these lanes, beyond what general lane strength predicts:
- +237 gold at 10:00
- −0.06 deaths by 5:00
- +1.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Invoker.
- Keeper of the Light62 lanes, 59 at this position+0.54lane score
Why?
Measured over 62 lanes: Keeper of the Light loses most of his lanes against every hero, so with Invoker across he does 0.54 lane-score points worse than usual (80% range +0.42 to +0.65). That is general lane weakness, not a matchup of Invoker's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Timbersaw16 lanes, 12 at this position+0.40lane score
Why?
Measured over 16 lanes: Timbersaw loses most of his lanes against every hero, so with Invoker across he does 0.40 lane-score points worse than usual (80% range +0.21 to +0.58). That is general lane weakness, not a matchup of Invoker's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Primal Beast35 lanes, 30 at this position+0.33lane score
Why?
Measured over 35 lanes: Primal Beast loses most of his lanes against every hero, so with Invoker across he does 0.33 lane-score points worse than usual (80% range +0.18 to +0.48). That is general lane weakness, not a matchup of Invoker's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Soft support (pos 4)
- Crystal Maiden32 lanes, 25 at this positionsources differ+0.14lane score
Why?
Measured over 32 lanes with Invoker across from Crystal Maiden: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.26).
- Invoker in these lanes, beyond what general lane strength predicts:
- +194 gold at 10:00
- −0.14 deaths by 5:00
- +3.2 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Magnus68 lanes, 6 at this position+0.12lane score
Why?
Measured over 68 lanes with Invoker across from Magnus: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).
- Invoker in these lanes, beyond what general lane strength predicts:
- −132 gold at 10:00
- +0.54 deaths by 5:00
- −1.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earthshaker95 lanes, 4 at this position+0.11lane score
Why?
Measured over 95 lanes with Invoker across from Earthshaker: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.22).
- Invoker in these lanes, beyond what general lane strength predicts:
- −197 gold at 10:00
- −0.58 deaths by 5:00
- −1.4 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Invoker.
- Alchemist26 lanes, 7 at this position+0.29lane score
Why?
Measured over 26 lanes: Alchemist loses most of his lanes against every hero, so with Invoker across he does 0.29 lane-score points worse than usual (80% range +0.12 to +0.46). That is general lane weakness, not a matchup of Invoker's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx Assassin42 lanes, 4 at this position+0.24lane score
Why?
Measured over 42 lanes: Nyx Assassin loses most of his lanes against every hero, so with Invoker across he does 0.24 lane-score points worse than usual (80% range +0.09 to +0.40). That is general lane weakness, not a matchup of Invoker's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar Assassin21 lanes, 10 at this position+0.22lane score
Why?
Measured over 21 lanes: Templar Assassin loses most of his lanes against every hero, so with Invoker across he does 0.22 lane-score points worse than usual (80% range +0.04 to +0.40). That is general lane weakness, not a matchup of Invoker's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- SlarkCarry19,154 games+3.2pts
Why?
Measured: across 19,154 Divine+ games, Invoker's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SpectreCarry15,309 games+2.9pts
Why?
Measured: across 15,309 Divine+ games, Invoker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MuertaCarry7,122 games+2.9pts
Why?
Measured: across 7,122 Divine+ games, Invoker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Troll WarlordCarry2,331 gamesdrifting+3.3pts
Why?
Measured: across 2,331 Divine+ games, Invoker's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry30,773 games+2.1pts
Why?
Measured: across 30,773 Divine+ games, Invoker's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Death ProphetOfflane, Mid6,936 gamessources differ+2.4pts
Why?
Measured: across 6,936 Divine+ games, Invoker's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Spirit BreakerSoft support28,174 games+1.9pts
Why?
Measured: across 28,174 Divine+ games, Invoker's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry8,283 games+2.3pts
Why?
Measured: across 8,283 Divine+ games, Invoker's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MedusaCarry3,153 games+2.8pts
Why?
Measured: across 3,153 Divine+ games, Invoker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid10,651 games+2.0pts
Why?
Measured: across 10,651 Divine+ games, Invoker's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Arc WardenMid6,210 games+1.9pts
Why?
Measured: across 6,210 Divine+ games, Invoker's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TimbersawOfflane8,479 gamesdrifting+1.7pts
Why?
Measured: across 8,479 Divine+ games, Invoker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WarlockHard support, Soft support9,326 gamesdrifting+1.6pts
Why?
Measured: across 9,326 Divine+ games, Invoker's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.