Highground › Counter picks › Medusa

Medusa counters for patch 7.41
On patch 7.41f in Divine+ games, Medusa struggles most against Anti-Mage, Sniper and Slark.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Gyrocopter against Medusa: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
20–35Fight him from minute 20 to 35: that is your window.
- ▲20–35You are clearly stronger from minute 20 to 35.
- ▼40+Medusa is clearly stronger from minute 40 on.
Who farms faster
Median gold earned by Divine+ players of each hero at their position.
▼1.6k30Medusa farms faster: 1.6k more gold by minute 30.
| Gyrocopter | Medusa | games | |
|---|---|---|---|
| 10Minute 10 | 3.8k | 3.6k | 64 / 64 |
| 20Minute 20 | 9.8k | 9.9k | 64 / 63 |
| 30Minute 30 | 17.0k | 18.5k | 54 / 52 |
Power spikes
31Medusa's power spike: Eye of Skadi, around minute 31.
12
16
23
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Medusa
In lane
Beyond both heroes' general lane strength, by 10:00
Across 236 lanes at this position, no lane matchup stands out for Medusa beyond both heroes' general lane strength.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Medusa. They are not listed as counters.
- Legion Commander20 lanes+0.21lane score
Why?
Measured over 20 lanes: Legion Commander wins most of his lanes against every hero, so with Legion Commander across Medusa does 0.21 lane-score points worse than usual (80% range +0.04 to +0.39). That is general lane strength, not a matchup of Medusa's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Razor385 lanesSTRATZ+32pts
Why?
Measured by STRATZ over 385 lanes: with Razor across, Medusa loses the lane 32 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Night Stalker1,792 lanesSTRATZ+21pts
Why?
Measured by STRATZ over 1,792 lanes: with Night Stalker across, Medusa loses the lane 21 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Enigma1,060 lanesSTRATZ+21pts
Why?
Measured by STRATZ over 1,060 lanes: with Enigma across, Medusa loses the lane 21 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
- Anti-MageCarry2,578 games+10.9pts
Why?
Measured: across 2,578 Divine+ games, Anti-Mage's side wins 10.9 win-chance points more often than the two heroes' own win rates predict (90% range +9.3 to +12.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid1,922 games+6.2pts
Why?
Measured: across 1,922 Divine+ games, Sniper's side wins 6.2 win-chance points more often than the two heroes' own win rates predict (90% range +4.4 to +8.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlarkCarry1,959 games+5.7pts
Why?
Measured: across 1,959 Divine+ games, Slark's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +7.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx AssassinSoft support, Mid1,052 gamesgame fact+5.6pts
Why?
Rule of the gameNyx Assassin's Vendetta cannot miss, so it ignores Medusa's evasion once Butterfly is built
VendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 1,052 Divine+ games, Nyx Assassin's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.9).
- Monkey KingCarry, Mid1,292 gamesgame fact+5.4pts
Why?
Rule of the gameMonkey King's Boundless Strike cannot miss, so it ignores Medusa's evasion once Butterfly is built
Boundless StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 1,292 Divine+ games, Monkey King's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.5).
- TidehunterOfflane1,624 gamesdriftinggame fact+5.1pts
Why?
Rule of the gameTidehunter's Anchor Smash cannot miss, so it ignores Medusa's evasion once Butterfly is built
Anchor SmashFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 1,624 Divine+ games, Tidehunter's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +7.0).
- PangolierMid, Offlane1,586 gamesdriftinggame fact+3.9pts
Why?
Rule of the gamePangolier's Swashbuckle cannot miss, so it ignores Medusa's evasion once Butterfly is built
SwashbuckleFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 1,586 Divine+ games, Pangolier's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.8).
- SnapfireSoft support, Mid3,155 games+3.3pts
Why?
Measured: across 3,155 Divine+ games, Snapfire's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- InvokerMid, Soft support3,153 games+2.8pts
Why?
Measured: across 3,153 Divine+ games, Invoker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Centaur WarrunnerOfflane1,006 games+3.6pts
Why?
Measured: across 1,006 Divine+ games, Centaur Warrunner's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +5.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- AlchemistCarry, Mid1,164 games+3.2pts
Why?
Measured: across 1,164 Divine+ games, Alchemist's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarsOfflane1,256 gamesgame fact+3.0pts
Why?
Rule of the gameMars's God's Rebuke cannot miss, so it ignores Medusa's evasion once Butterfly is built
God's RebukeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 1,256 Divine+ games, Mars's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +5.1).
- Anti-MageCarry2,578 games+10.9pts
Why?
Measured: across 2,578 Divine+ games, Anti-Mage's side wins 10.9 win-chance points more often than the two heroes' own win rates predict (90% range +9.3 to +12.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlarkCarry1,959 games+5.7pts
Why?
Measured: across 1,959 Divine+ games, Slark's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +7.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid1,292 gamesgame fact+5.4pts
Why?
Rule of the gameMonkey King's Boundless Strike cannot miss, so it ignores Medusa's evasion once Butterfly is built
Boundless StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 1,292 Divine+ games, Monkey King's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.5).
- AlchemistCarry, Mid1,164 games+3.2pts
Why?
Measured: across 1,164 Divine+ games, Alchemist's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid1,922 games+6.2pts
Why?
Measured: across 1,922 Divine+ games, Sniper's side wins 6.2 win-chance points more often than the two heroes' own win rates predict (90% range +4.4 to +8.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx AssassinSoft support, Mid1,052 gamesgame fact+5.6pts
Why?
Rule of the gameNyx Assassin's Vendetta cannot miss, so it ignores Medusa's evasion once Butterfly is built
VendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 1,052 Divine+ games, Nyx Assassin's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.9).
- Monkey KingCarry, Mid1,292 gamesgame fact+5.4pts
Why?
Rule of the gameMonkey King's Boundless Strike cannot miss, so it ignores Medusa's evasion once Butterfly is built
Boundless StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 1,292 Divine+ games, Monkey King's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.5).
- PangolierMid, Offlane1,586 gamesdriftinggame fact+3.9pts
Why?
Rule of the gamePangolier's Swashbuckle cannot miss, so it ignores Medusa's evasion once Butterfly is built
SwashbuckleFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 1,586 Divine+ games, Pangolier's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.8).
- SnapfireSoft support, Mid3,155 games+3.3pts
Why?
Measured: across 3,155 Divine+ games, Snapfire's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- InvokerMid, Soft support3,153 games+2.8pts
Why?
Measured: across 3,153 Divine+ games, Invoker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- AlchemistCarry, Mid1,164 games+3.2pts
Why?
Measured: across 1,164 Divine+ games, Alchemist's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TidehunterOfflane1,624 gamesdriftinggame fact+5.1pts
Why?
Rule of the gameTidehunter's Anchor Smash cannot miss, so it ignores Medusa's evasion once Butterfly is built
Anchor SmashFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 1,624 Divine+ games, Tidehunter's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +7.0).
- PangolierMid, Offlane1,586 gamesdriftinggame fact+3.9pts
Why?
Rule of the gamePangolier's Swashbuckle cannot miss, so it ignores Medusa's evasion once Butterfly is built
SwashbuckleFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 1,586 Divine+ games, Pangolier's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.8).
- Centaur WarrunnerOfflane1,006 games+3.6pts
Why?
Measured: across 1,006 Divine+ games, Centaur Warrunner's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +5.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarsOfflane1,256 gamesgame fact+3.0pts
Why?
Rule of the gameMars's God's Rebuke cannot miss, so it ignores Medusa's evasion once Butterfly is built
God's RebukeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 1,256 Divine+ games, Mars's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +5.1).
- Nyx AssassinSoft support, Mid1,052 gamesgame fact+5.6pts
Why?
Rule of the gameNyx Assassin's Vendetta cannot miss, so it ignores Medusa's evasion once Butterfly is built
VendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 1,052 Divine+ games, Nyx Assassin's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.9).
- SnapfireSoft support, Mid3,155 games+3.3pts
Why?
Measured: across 3,155 Divine+ games, Snapfire's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- InvokerMid, Soft support3,153 games+2.8pts
Why?
Measured: across 3,153 Divine+ games, Invoker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SnapfireSoft support, Mid3,155 games+3.3pts
Why?
Measured: across 3,155 Divine+ games, Snapfire's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Medusa
Diffusal BladeCarry 9%, Mid 5%1,140 players+4.9ptsWhy?
Measured: over 1,140 players, Divine+ players complete it 4.9 points more often against Medusa, 2.2 times as often.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Monkey King BarCarry 14%1,140 playersgame fact+4.7ptsWhy?
Monkey King Bar cannot be evaded, which matters once Medusa builds Butterfly
Measured: over 1,140 players, Divine+ players complete it 4.7 points more often against Medusa, 2.8 times as often.
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
Disperser1,140 players+2.4ptsWhy?
Measured: over 1,140 players, Divine+ players complete it 2.4 points more often against Medusa, 2.6 times as often.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Facts of the game, not measured
BloodthornBloodthorn cannot be evaded, which matters once Medusa builds Butterfly
From Valve's game files.
JavelinJavelin cannot be evaded, which matters once Medusa builds Butterfly
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
Across 236 lanes at this position, Medusa does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Medusa.
- Tidehunter17 lanes, 16 at this position+0.25lane score
Why?
Measured over 17 lanes: Tidehunter loses most of his lanes against every hero, so with Medusa across he does 0.25 lane-score points worse than usual (80% range +0.07 to +0.44). That is general lane weakness, not a matchup of Medusa's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- DoomOfflane3,735 games+5.4pts
Why?
Measured: across 3,735 Divine+ games, Medusa's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +6.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UndyingHard support, Soft support3,040 games+5.2pts
Why?
Measured: across 3,040 Divine+ games, Medusa's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane3,084 games+4.6pts
Why?
Measured: across 3,084 Divine+ games, Medusa's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +6.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid2,433 games+3.6pts
Why?
Measured: across 2,433 Divine+ games, Medusa's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid1,118 games+4.2pts
Why?
Measured: across 1,118 Divine+ games, Medusa's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +6.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry3,292 games+3.2pts
Why?
Measured: across 3,292 Divine+ games, Medusa's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SpectreCarry1,757 games+3.6pts
Why?
Medusa's Mystic Snake hits every illusion at once, so Spectre's army dies together
Mystic SnakeMeasured: across 1,757 Divine+ games, Medusa's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.5).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Witch DoctorHard support, Soft support2,381 games+3.3pts
Why?
Measured: across 2,381 Divine+ games, Medusa's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow ShamanHard support, Soft support2,559 gamesdrifting+2.5pts
Why?
Measured: across 2,559 Divine+ games, Medusa's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Skywrath MageSoft support, Hard support2,357 gamesdrifting+2.5pts
Why?
Measured: across 2,357 Divine+ games, Medusa's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.