Highground › Counter picks › Anti-Mage

Anti-Mage

Anti-Mage counters for patch 7.41

On patch 7.41f in Divine+ games, Anti-Mage struggles most against Huskar, Axe and Meepo.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Gyrocopter
Soft supportvs
Anti-Mage
Carry

Power spikes

  • Eye of Skadi30Anti-Mage's power spike: Eye of Skadi, around minute 30.
Anti-Mage usually finishes these items at about this minute:
  • Battle Fury14
  • Yasha18
  • Manta Style21
  • Skull Basher29

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged heroes−0.071,738 lanesAnti-Mage does worse than usual in lane against ranged heroes (−0.07 lane score, 1,738 lanes). That is Gyrocopter.

Who is stronger when

Win-chance points by game length, Gyrocopter against Anti-Mage: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

Do not wait for the late game: Anti-Mage is clearly stronger from minute 35.

  • 15–20Anti-Mage is clearly stronger from minute 15 to 20.
  • 35+Anti-Mage is clearly stronger from minute 35 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 95%Leans onEvasionBlinks and escapesPassive abilitiesSingle-target spells

Item buildSkill build

How to beat Anti-Mage

  1. Monkey King BarGame factMonkey King BarMonkey King Bar cannot be evaded, which matters once Anti-Mage builds Butterfly
  2. MeasuredHuskarWins 6.4 win-chance points more often against Anti-Mage (3,324 Divine+ games)
  3. Game factMonkey KingMonkey King's Boundless Strike cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Legion Commander114 lanes, 112 at this position+0.15lane score
    Why?

    Measured over 114 lanes with Legion Commander across from Anti-Mage: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.23).

    Anti-Mage in these lanes, beyond what general lane strength predicts:
    −133 gold at 10:00
    +0.09 deaths by 5:00
    −2.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phoenix41 lanes, 40 at this position+0.15lane score
    Why?

    Measured over 41 lanes with Phoenix across from Anti-Mage: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.26).

    Anti-Mage in these lanes, beyond what general lane strength predicts:
    −305 gold at 10:00
    +0.13 deaths by 5:00
    −0.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Spirit Breaker103 lanes+0.11lane score
    Why?

    Measured over 103 lanes with Spirit Breaker across from Anti-Mage: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.19).

    Anti-Mage in these lanes, beyond what general lane strength predicts:
    −101 gold at 10:00
    +0.11 deaths by 5:00
    +0.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Axe119 lanes+0.09lane score
    Why?

    Measured over 119 lanes with Axe across from Anti-Mage: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.16).

    Anti-Mage in these lanes, beyond what general lane strength predicts:
    −228 gold at 10:00
    +0.01 deaths by 5:00
    −1.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Weaver33 lanes, 32 at this position+0.12lane score
    Why?

    Measured over 33 lanes with Weaver across from Anti-Mage: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).

    Anti-Mage in these lanes, beyond what general lane strength predicts:
    −248 gold at 10:00
    +0.02 deaths by 5:00
    −4.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Anti-Mage. They are not listed as counters.

  1. Skywrath Mage78 lanes, 74 at this position+0.25lane score
    Why?

    Measured over 78 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Anti-Mage does 0.25 lane-score points worse than usual (80% range +0.15 to +0.35). That is general lane strength, not a matchup of Anti-Mage's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos84 lanes, 81 at this position+0.19lane score
    Why?

    Measured over 84 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Anti-Mage does 0.19 lane-score points worse than usual (80% range +0.10 to +0.29). That is general lane strength, not a matchup of Anti-Mage's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Death Prophet41 lanes, 38 at this position+0.23lane score
    Why?

    Measured over 41 lanes: Death Prophet wins most of his lanes against every hero, so with Death Prophet across Anti-Mage does 0.23 lane-score points worse than usual (80% range +0.09 to +0.37). That is general lane strength, not a matchup of Anti-Mage's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. Phantom AssassinStifling Dagger

    Phantom Assassin's Stifling Dagger cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built; Anti-Mage's Counterspell reflects Stifling Dagger while it is active

    From the Dota 2 Wiki (community), not from Valve's files.Measured separately: +2.4 win-chance points over 5,875 games.
  2. Nyx AssassinVendetta

    Nyx Assassin's Vendetta cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built

    From the Dota 2 Wiki (community), not from Valve's files.Measured separately: +2.3 win-chance points over 5,095 games.
Position
  1. HuskarMid, Offlane3,324 games+6.4pts
    Why?

    Measured: across 3,324 Divine+ games, Huskar's side wins 6.4 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +7.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. AxeOfflane8,231 games+5.9pts
    Why?

    Measured: across 8,231 Divine+ games, Axe's side wins 5.9 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +6.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MeepoMid, Carry1,304 games+6.7pts
    Why?

    Measured: across 1,304 Divine+ games, Meepo's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +8.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SlardarOfflane4,582 games+5.0pts
    Why?

    Measured: across 4,582 Divine+ games, Slardar's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. EarthshakerMid, Soft support7,991 games+3.8pts
    Why?

    Measured: across 7,991 Divine+ games, Earthshaker's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. UrsaCarry4,696 games+4.0pts
    Why?

    Measured: across 4,696 Divine+ games, Ursa's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Troll WarlordCarry1,334 games+4.8pts
    Why?

    Measured: across 1,334 Divine+ games, Troll Warlord's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Centaur WarrunnerOfflane3,907 games+4.0pts
    Why?

    Measured: across 3,907 Divine+ games, Centaur Warrunner's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Monkey KingCarry, Mid4,397 gamesgame fact+3.9pts
    Why?
    Rule of the game

    Monkey King's Boundless Strike cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built

    Boundless StrikeBoundless StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 4,397 Divine+ games, Monkey King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.1).

  10. HoodwinkSoft support, Hard support7,035 gamesgame fact+2.9pts
    Why?
    Rule of the game

    Hoodwink's Sharpshooter breaks Anti-Mage's Mana Break, one of the passives his power rests on

    SharpshooterSharpshooterFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 7,035 Divine+ games, Hoodwink's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).

  11. MagnusOfflane, Mid8,038 games+2.8pts
    Why?

    Measured: across 8,038 Divine+ games, Magnus's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Shadow FiendMid, Carry9,504 gamesdriftinggame fact+2.6pts
    Why?
    Rule of the game

    Shadow Fiend's Shadowraze cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built

    ShadowrazeShadowrazeFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 9,504 Divine+ games, Shadow Fiend's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).

  13. Night StalkerOfflane6,046 games+2.8pts
    Why?

    Measured: across 6,046 Divine+ games, Night Stalker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. DisruptorHard support, Soft support5,878 games+2.8pts
    Why?

    Measured: across 5,878 Divine+ games, Disruptor's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. JakiroHard support, Soft support4,510 games+2.9pts
    Why?

    Measured: across 4,510 Divine+ games, Jakiro's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MeepoMid, Carry1,304 games+6.7pts
    Why?

    Measured: across 1,304 Divine+ games, Meepo's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +8.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. UrsaCarry4,696 games+4.0pts
    Why?

    Measured: across 4,696 Divine+ games, Ursa's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Troll WarlordCarry1,334 games+4.8pts
    Why?

    Measured: across 1,334 Divine+ games, Troll Warlord's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Monkey KingCarry, Mid4,397 gamesgame fact+3.9pts
    Why?
    Rule of the game

    Monkey King's Boundless Strike cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built

    Boundless StrikeBoundless StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 4,397 Divine+ games, Monkey King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.1).

  5. Shadow FiendMid, Carry9,504 gamesdriftinggame fact+2.6pts
    Why?
    Rule of the game

    Shadow Fiend's Shadowraze cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built

    ShadowrazeShadowrazeFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 9,504 Divine+ games, Shadow Fiend's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).

  6. Phantom AssassinCarry5,875 gamesgame fact+2.4pts
    Why?
    Rule of the game

    Phantom Assassin's Stifling Dagger cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built; Anti-Mage's Counterspell reflects Stifling Dagger while it is active

    Stifling DaggerStifling DaggerFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 5,875 Divine+ games, Phantom Assassin's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.5).

  7. SvenCarry4,852 games+2.2pts
    Why?

    Measured: across 4,852 Divine+ games, Sven's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. HuskarMid, Offlane3,324 games+6.4pts
    Why?

    Measured: across 3,324 Divine+ games, Huskar's side wins 6.4 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +7.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MeepoMid, Carry1,304 games+6.7pts
    Why?

    Measured: across 1,304 Divine+ games, Meepo's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +8.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. EarthshakerMid, Soft support7,991 games+3.8pts
    Why?

    Measured: across 7,991 Divine+ games, Earthshaker's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Monkey KingCarry, Mid4,397 gamesgame fact+3.9pts
    Why?
    Rule of the game

    Monkey King's Boundless Strike cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built

    Boundless StrikeBoundless StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 4,397 Divine+ games, Monkey King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.1).

  5. MagnusOfflane, Mid8,038 games+2.8pts
    Why?

    Measured: across 8,038 Divine+ games, Magnus's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Shadow FiendMid, Carry9,504 gamesdriftinggame fact+2.6pts
    Why?
    Rule of the game

    Shadow Fiend's Shadowraze cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built

    ShadowrazeShadowrazeFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 9,504 Divine+ games, Shadow Fiend's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).

  7. MarciMid, Soft support2,432 games+3.2pts
    Why?

    Measured: across 2,432 Divine+ games, Marci's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Nyx AssassinSoft support, Mid5,095 gameslane ≠ gamegame fact+2.3pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built

    VendettaVendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.
    Rule of the game

    Nyx Assassin's Vendetta breaks Anti-Mage's Mana Break, one of the passives his power rests on

    VendettaVendettaFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 5,095 Divine+ games, Nyx Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

  9. SnapfireSoft support, Mid10,612 gamesdrifting+1.8pts
    Why?

    Measured: across 10,612 Divine+ games, Snapfire's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. HuskarMid, Offlane3,324 games+6.4pts
    Why?

    Measured: across 3,324 Divine+ games, Huskar's side wins 6.4 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +7.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. AxeOfflane8,231 games+5.9pts
    Why?

    Measured: across 8,231 Divine+ games, Axe's side wins 5.9 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +6.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SlardarOfflane4,582 games+5.0pts
    Why?

    Measured: across 4,582 Divine+ games, Slardar's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. EarthshakerMid, Soft support7,991 games+3.8pts
    Why?

    Measured: across 7,991 Divine+ games, Earthshaker's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Centaur WarrunnerOfflane3,907 games+4.0pts
    Why?

    Measured: across 3,907 Divine+ games, Centaur Warrunner's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. MagnusOfflane, Mid8,038 games+2.8pts
    Why?

    Measured: across 8,038 Divine+ games, Magnus's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Night StalkerOfflane6,046 games+2.8pts
    Why?

    Measured: across 6,046 Divine+ games, Night Stalker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Legion CommanderOfflane7,383 games+2.6pts
    Why?

    Measured: across 7,383 Divine+ games, Legion Commander's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. EnigmaOfflane2,318 games+2.9pts
    Why?

    Measured: across 2,318 Divine+ games, Enigma's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. EarthshakerMid, Soft support7,991 games+3.8pts
    Why?

    Measured: across 7,991 Divine+ games, Earthshaker's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. HoodwinkSoft support, Hard support7,035 gamesgame fact+2.9pts
    Why?
    Rule of the game

    Hoodwink's Sharpshooter breaks Anti-Mage's Mana Break, one of the passives his power rests on

    SharpshooterSharpshooterFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 7,035 Divine+ games, Hoodwink's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).

  3. MagnusOfflane, Mid8,038 games+2.8pts
    Why?

    Measured: across 8,038 Divine+ games, Magnus's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. DisruptorHard support, Soft support5,878 games+2.8pts
    Why?

    Measured: across 5,878 Divine+ games, Disruptor's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. JakiroHard support, Soft support4,510 games+2.9pts
    Why?

    Measured: across 4,510 Divine+ games, Jakiro's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. MarciMid, Soft support2,432 games+3.2pts
    Why?

    Measured: across 2,432 Divine+ games, Marci's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. LionHard support, Soft support16,351 games+2.0pts
    Why?

    Measured: across 16,351 Divine+ games, Lion's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Nyx AssassinSoft support, Mid5,095 gameslane ≠ gamegame fact+2.3pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built

    VendettaVendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.
    Rule of the game

    Nyx Assassin's Vendetta breaks Anti-Mage's Mana Break, one of the passives his power rests on

    VendettaVendettaFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 5,095 Divine+ games, Nyx Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

  9. SnapfireSoft support, Mid10,612 gamesdrifting+1.8pts
    Why?

    Measured: across 10,612 Divine+ games, Snapfire's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. HoodwinkSoft support, Hard support7,035 gamesgame fact+2.9pts
    Why?
    Rule of the game

    Hoodwink's Sharpshooter breaks Anti-Mage's Mana Break, one of the passives his power rests on

    SharpshooterSharpshooterFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 7,035 Divine+ games, Hoodwink's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).

  2. DisruptorHard support, Soft support5,878 games+2.8pts
    Why?

    Measured: across 5,878 Divine+ games, Disruptor's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. JakiroHard support, Soft support4,510 games+2.9pts
    Why?

    Measured: across 4,510 Divine+ games, Jakiro's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. MarciMid, Soft support2,432 games+3.2pts
    Why?

    Measured: across 2,432 Divine+ games, Marci's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. LionHard support, Soft support16,351 games+2.0pts
    Why?

    Measured: across 16,351 Divine+ games, Lion's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. SnapfireSoft support, Mid10,612 gamesdrifting+1.8pts
    Why?

    Measured: across 10,612 Divine+ games, Snapfire's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Anti-Mage

  1. Monkey King BarMonkey King BarCarry 14%10,920 playersgame fact+2.6pts
    Why?

    Monkey King Bar cannot be evaded, which matters once Anti-Mage builds Butterfly

    Measured: over 10,920 players, Divine+ players complete it 2.6 points more often against Anti-Mage, 1.9 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

Facts of the game, not measured

  1. BloodthornBloodthorn

    Bloodthorn cannot be evaded, which matters once Anti-Mage builds Butterfly

    From Valve's game files.
  2. JavelinJavelin

    Javelin cannot be evaded, which matters once Anti-Mage builds Butterfly

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Underlord42 lanes, 41 at this position+0.17lane score
    Why?

    Measured over 42 lanes with Anti-Mage across from Underlord: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.28).

    Anti-Mage in these lanes, beyond what general lane strength predicts:
    +309 gold at 10:00
    −0.10 deaths by 5:00
    +3.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Brewmaster52 lanes+0.14lane score
    Why?

    Measured over 52 lanes with Anti-Mage across from Brewmaster: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.24).

    Anti-Mage in these lanes, beyond what general lane strength predicts:
    +199 gold at 10:00
    −0.10 deaths by 5:00
    +2.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Nyx Assassin89 lanes+0.11lane score
    Why?

    Measured over 89 lanes with Anti-Mage across from Nyx Assassin: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.19).

    Anti-Mage in these lanes, beyond what general lane strength predicts:
    +240 gold at 10:00
    +0.06 deaths by 5:00
    +2.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Primal Beast46 lanes+0.11lane score
    Why?

    Anti-Mage's Mana Void interrupts Primal Beast's channelled ultimate

    Mana VoidMana Void

    Measured over 46 lanes with Anti-Mage across from Primal Beast: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.21).

    Anti-Mage in these lanes, beyond what general lane strength predicts:
    +194 gold at 10:00
    −0.12 deaths by 5:00
    +2.9 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Anti-Mage.

  1. Tidehunter142 lanes, 141 at this position+0.21lane score
    Why?

    Measured over 142 lanes: Tidehunter loses most of his lanes against every hero, so with Anti-Mage across he does 0.21 lane-score points worse than usual (80% range +0.14 to +0.29). That is general lane weakness, not a matchup of Anti-Mage's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Sand King20 lanes, 19 at this position+0.29lane score
    Why?

    Measured over 20 lanes: Sand King loses most of his lanes against every hero, so with Anti-Mage across he does 0.29 lane-score points worse than usual (80% range +0.11 to +0.46). That is general lane weakness, not a matchup of Anti-Mage's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Earth Spirit34 lanes, 33 at this position+0.25lane score
    Why?

    Measured over 34 lanes: Earth Spirit loses most of his lanes against every hero, so with Anti-Mage across he does 0.25 lane-score points worse than usual (80% range +0.11 to +0.40). That is general lane weakness, not a matchup of Anti-Mage's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. MedusaCarry2,578 games+10.9pts
    Why?

    Measured: across 2,578 Divine+ games, Anti-Mage's side wins 10.9 win-chance points more often than the two heroes' own win rates predict (90% range +9.3 to +12.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BristlebackOfflane2,912 games+4.8pts
    Why?

    Measured: across 2,912 Divine+ games, Anti-Mage's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +6.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Phantom LancerCarry7,852 games+4.1pts
    Why?

    Anti-Mage's Mana Void hits every illusion at once, so Phantom Lancer's army dies together

    Mana VoidMana Void

    Measured: across 7,852 Divine+ games, Anti-Mage's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.0).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. Wraith KingOfflane, Carry6,474 games+4.1pts
    Why?

    Measured: across 6,474 Divine+ games, Anti-Mage's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Outworld DestroyerMid6,168 games+4.0pts
    Why?

    Measured: across 6,168 Divine+ games, Anti-Mage's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. RazorOfflane, Carry3,419 games+4.3pts
    Why?

    Measured: across 3,419 Divine+ games, Anti-Mage's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. LifestealerCarry9,840 games+3.7pts
    Why?

    Measured: across 9,840 Divine+ games, Anti-Mage's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Storm SpiritMid6,321 games+3.7pts
    Why?

    Measured: across 6,321 Divine+ games, Anti-Mage's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Winter WyvernHard support, Soft support6,857 games+3.3pts
    Why?

    Measured: across 6,857 Divine+ games, Anti-Mage's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. TidehunterOfflane7,044 games+3.2pts
    Why?

    Measured: across 7,044 Divine+ games, Anti-Mage's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Death ProphetOfflane, Mid2,765 games+3.7pts
    Why?

    Measured: across 2,765 Divine+ games, Anti-Mage's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Ogre MagiHard support, Soft support8,525 games+2.9pts
    Why?

    Measured: across 8,525 Divine+ games, Anti-Mage's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. NecrophosMid, Offlane10,414 games+2.7pts
    Why?

    Measured: across 10,414 Divine+ games, Anti-Mage's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. TinkerMid5,165 games+3.0pts
    Why?

    Measured: across 5,165 Divine+ games, Anti-Mage's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. MorphlingCarry4,076 games+3.1pts
    Why?

    Measured: across 4,076 Divine+ games, Anti-Mage's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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