Highground › Counter picks › Anti-Mage

Anti-Mage counters for patch 7.41
On patch 7.41f in Divine+ games, Anti-Mage struggles most against Huskar, Axe and Meepo.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Bristleback against Anti-Mage: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
- ▼15–25Anti-Mage is clearly stronger from minute 15 to 25.
- ▼40–50Anti-Mage is clearly stronger from minute 40 to 50.
Who farms faster
Median gold earned by Divine+ players of each hero at their position.
▼3.8k30Anti-Mage farms faster: 3.8k more gold by minute 30.
| Bristleback | Anti-Mage | games | |
|---|---|---|---|
| 10Minute 10 | 3.5k | 3.7k | 96 / 218 |
| 20Minute 20 | 8.5k | 9.9k | 94 / 216 |
| 30Minute 30 | 14.3k | 18.1k | 74 / 166 |
Power spikes
30Anti-Mage's power spike: Eye of Skadi, around minute 30.
18Your power spike: Blade Mail, around minute 18.
14
18
21
29
This pair in Divine+ games
- ▼
Anti-Mage wins 4.8 win-chance points more often than the two heroes' own win rates predict when facing Bristleback (2,912 Divine+ games)
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Anti-Mage
Game factMonkey King BarMonkey King Bar cannot be evaded, which matters once Anti-Mage builds Butterfly- MeasuredHuskarWins 6.4 win-chance points more often against Anti-Mage (3,324 Divine+ games)
- Game factMonkey KingMonkey King's Boundless Strike cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
In lane
Beyond both heroes' general lane strength, by 10:00
- Legion Commander114 lanes, 112 at this position+0.15lane score
Why?
Measured over 114 lanes with Legion Commander across from Anti-Mage: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.23).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- −133 gold at 10:00
- +0.09 deaths by 5:00
- −2.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phoenix41 lanes, 40 at this position+0.15lane score
Why?
Measured over 41 lanes with Phoenix across from Anti-Mage: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.26).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- −305 gold at 10:00
- +0.13 deaths by 5:00
- −0.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Spirit Breaker103 lanes+0.11lane score
Why?
Measured over 103 lanes with Spirit Breaker across from Anti-Mage: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.19).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- −101 gold at 10:00
- +0.11 deaths by 5:00
- +0.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Axe119 lanes+0.09lane score
Why?
Measured over 119 lanes with Axe across from Anti-Mage: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.16).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- −228 gold at 10:00
- +0.01 deaths by 5:00
- −1.5 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Weaver33 lanes, 32 at this position+0.12lane score
Why?
Measured over 33 lanes with Weaver across from Anti-Mage: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- −248 gold at 10:00
- +0.02 deaths by 5:00
- −4.3 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Anti-Mage. They are not listed as counters.
- Skywrath Mage78 lanes, 74 at this position+0.25lane score
Why?
Measured over 78 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Anti-Mage does 0.25 lane-score points worse than usual (80% range +0.15 to +0.35). That is general lane strength, not a matchup of Anti-Mage's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Necrophos84 lanes, 81 at this position+0.19lane score
Why?
Measured over 84 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Anti-Mage does 0.19 lane-score points worse than usual (80% range +0.10 to +0.29). That is general lane strength, not a matchup of Anti-Mage's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Death Prophet41 lanes, 38 at this position+0.23lane score
Why?
Measured over 41 lanes: Death Prophet wins most of his lanes against every hero, so with Death Prophet across Anti-Mage does 0.23 lane-score points worse than usual (80% range +0.09 to +0.37). That is general lane strength, not a matchup of Anti-Mage's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
Facts of the game, not measured
- Phantom AssassinStifling Dagger
Phantom Assassin's Stifling Dagger cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built; Anti-Mage's Counterspell reflects Stifling Dagger while it is active
From the Dota 2 Wiki (community), not from Valve's files.Measured separately: +2.4 win-chance points over 5,875 games. - Nyx AssassinVendetta
Nyx Assassin's Vendetta cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
From the Dota 2 Wiki (community), not from Valve's files.Measured separately: +2.3 win-chance points over 5,095 games.
- HuskarMid, Offlane3,324 games+6.4pts
Why?
Measured: across 3,324 Divine+ games, Huskar's side wins 6.4 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +7.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- AxeOfflane8,231 games+5.9pts
Why?
Measured: across 8,231 Divine+ games, Axe's side wins 5.9 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +6.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MeepoMid, Carry1,304 games+6.7pts
Why?
Measured: across 1,304 Divine+ games, Meepo's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +8.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlardarOfflane4,582 games+5.0pts
Why?
Measured: across 4,582 Divine+ games, Slardar's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EarthshakerMid, Soft support7,991 games+3.8pts
Why?
Measured: across 7,991 Divine+ games, Earthshaker's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UrsaCarry4,696 games+4.0pts
Why?
Measured: across 4,696 Divine+ games, Ursa's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Troll WarlordCarry1,334 games+4.8pts
Why?
Measured: across 1,334 Divine+ games, Troll Warlord's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Centaur WarrunnerOfflane3,907 games+4.0pts
Why?
Measured: across 3,907 Divine+ games, Centaur Warrunner's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid4,397 gamesgame fact+3.9pts
Why?
Rule of the gameMonkey King's Boundless Strike cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
Boundless StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 4,397 Divine+ games, Monkey King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.1).
- HoodwinkSoft support, Hard support7,035 gamesgame fact+2.9pts
Why?
Rule of the gameHoodwink's Sharpshooter breaks Anti-Mage's Mana Break, one of the passives his power rests on
SharpshooterFrom Valve's game files. A fact of the game, not something we measured.Measured: across 7,035 Divine+ games, Hoodwink's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).
- MagnusOfflane, Mid8,038 games+2.8pts
Why?
Measured: across 8,038 Divine+ games, Magnus's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry9,504 gamesdriftinggame fact+2.6pts
Why?
Rule of the gameShadow Fiend's Shadowraze cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
ShadowrazeFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 9,504 Divine+ games, Shadow Fiend's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).
- Night StalkerOfflane6,046 games+2.8pts
Why?
Measured: across 6,046 Divine+ games, Night Stalker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DisruptorHard support, Soft support5,878 games+2.8pts
Why?
Measured: across 5,878 Divine+ games, Disruptor's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JakiroHard support, Soft support4,510 games+2.9pts
Why?
Measured: across 4,510 Divine+ games, Jakiro's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MeepoMid, Carry1,304 games+6.7pts
Why?
Measured: across 1,304 Divine+ games, Meepo's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +8.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UrsaCarry4,696 games+4.0pts
Why?
Measured: across 4,696 Divine+ games, Ursa's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Troll WarlordCarry1,334 games+4.8pts
Why?
Measured: across 1,334 Divine+ games, Troll Warlord's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid4,397 gamesgame fact+3.9pts
Why?
Rule of the gameMonkey King's Boundless Strike cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
Boundless StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 4,397 Divine+ games, Monkey King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.1).
- Shadow FiendMid, Carry9,504 gamesdriftinggame fact+2.6pts
Why?
Rule of the gameShadow Fiend's Shadowraze cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
ShadowrazeFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 9,504 Divine+ games, Shadow Fiend's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).
- Phantom AssassinCarry5,875 gamesgame fact+2.4pts
Why?
Rule of the gamePhantom Assassin's Stifling Dagger cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built; Anti-Mage's Counterspell reflects Stifling Dagger while it is active
Stifling DaggerFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 5,875 Divine+ games, Phantom Assassin's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.5).
- SvenCarry4,852 games+2.2pts
Why?
Measured: across 4,852 Divine+ games, Sven's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane3,324 games+6.4pts
Why?
Measured: across 3,324 Divine+ games, Huskar's side wins 6.4 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +7.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MeepoMid, Carry1,304 games+6.7pts
Why?
Measured: across 1,304 Divine+ games, Meepo's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +8.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EarthshakerMid, Soft support7,991 games+3.8pts
Why?
Measured: across 7,991 Divine+ games, Earthshaker's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid4,397 gamesgame fact+3.9pts
Why?
Rule of the gameMonkey King's Boundless Strike cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
Boundless StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 4,397 Divine+ games, Monkey King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.1).
- MagnusOfflane, Mid8,038 games+2.8pts
Why?
Measured: across 8,038 Divine+ games, Magnus's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry9,504 gamesdriftinggame fact+2.6pts
Why?
Rule of the gameShadow Fiend's Shadowraze cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
ShadowrazeFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 9,504 Divine+ games, Shadow Fiend's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).
- MarciMid, Soft support2,432 games+3.2pts
Why?
Measured: across 2,432 Divine+ games, Marci's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx AssassinSoft support, Mid5,095 gameslane ≠ gamegame fact+2.3pts
Why?
Rule of the gameNyx Assassin's Vendetta cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
VendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Rule of the gameNyx Assassin's Vendetta breaks Anti-Mage's Mana Break, one of the passives his power rests on
VendettaFrom Valve's game files. A fact of the game, not something we measured.Measured: across 5,095 Divine+ games, Nyx Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).
- SnapfireSoft support, Mid10,612 gamesdrifting+1.8pts
Why?
Measured: across 10,612 Divine+ games, Snapfire's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane3,324 games+6.4pts
Why?
Measured: across 3,324 Divine+ games, Huskar's side wins 6.4 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +7.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- AxeOfflane8,231 games+5.9pts
Why?
Measured: across 8,231 Divine+ games, Axe's side wins 5.9 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +6.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlardarOfflane4,582 games+5.0pts
Why?
Measured: across 4,582 Divine+ games, Slardar's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EarthshakerMid, Soft support7,991 games+3.8pts
Why?
Measured: across 7,991 Divine+ games, Earthshaker's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Centaur WarrunnerOfflane3,907 games+4.0pts
Why?
Measured: across 3,907 Divine+ games, Centaur Warrunner's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MagnusOfflane, Mid8,038 games+2.8pts
Why?
Measured: across 8,038 Divine+ games, Magnus's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Night StalkerOfflane6,046 games+2.8pts
Why?
Measured: across 6,046 Divine+ games, Night Stalker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Legion CommanderOfflane7,383 games+2.6pts
Why?
Measured: across 7,383 Divine+ games, Legion Commander's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EnigmaOfflane2,318 games+2.9pts
Why?
Measured: across 2,318 Divine+ games, Enigma's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EarthshakerMid, Soft support7,991 games+3.8pts
Why?
Measured: across 7,991 Divine+ games, Earthshaker's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HoodwinkSoft support, Hard support7,035 gamesgame fact+2.9pts
Why?
Rule of the gameHoodwink's Sharpshooter breaks Anti-Mage's Mana Break, one of the passives his power rests on
SharpshooterFrom Valve's game files. A fact of the game, not something we measured.Measured: across 7,035 Divine+ games, Hoodwink's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).
- MagnusOfflane, Mid8,038 games+2.8pts
Why?
Measured: across 8,038 Divine+ games, Magnus's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DisruptorHard support, Soft support5,878 games+2.8pts
Why?
Measured: across 5,878 Divine+ games, Disruptor's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JakiroHard support, Soft support4,510 games+2.9pts
Why?
Measured: across 4,510 Divine+ games, Jakiro's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarciMid, Soft support2,432 games+3.2pts
Why?
Measured: across 2,432 Divine+ games, Marci's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LionHard support, Soft support16,351 games+2.0pts
Why?
Measured: across 16,351 Divine+ games, Lion's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx AssassinSoft support, Mid5,095 gameslane ≠ gamegame fact+2.3pts
Why?
Rule of the gameNyx Assassin's Vendetta cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
VendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Rule of the gameNyx Assassin's Vendetta breaks Anti-Mage's Mana Break, one of the passives his power rests on
VendettaFrom Valve's game files. A fact of the game, not something we measured.Measured: across 5,095 Divine+ games, Nyx Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).
- SnapfireSoft support, Mid10,612 gamesdrifting+1.8pts
Why?
Measured: across 10,612 Divine+ games, Snapfire's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HoodwinkSoft support, Hard support7,035 gamesgame fact+2.9pts
Why?
Rule of the gameHoodwink's Sharpshooter breaks Anti-Mage's Mana Break, one of the passives his power rests on
SharpshooterFrom Valve's game files. A fact of the game, not something we measured.Measured: across 7,035 Divine+ games, Hoodwink's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).
- DisruptorHard support, Soft support5,878 games+2.8pts
Why?
Measured: across 5,878 Divine+ games, Disruptor's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JakiroHard support, Soft support4,510 games+2.9pts
Why?
Measured: across 4,510 Divine+ games, Jakiro's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarciMid, Soft support2,432 games+3.2pts
Why?
Measured: across 2,432 Divine+ games, Marci's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LionHard support, Soft support16,351 games+2.0pts
Why?
Measured: across 16,351 Divine+ games, Lion's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SnapfireSoft support, Mid10,612 gamesdrifting+1.8pts
Why?
Measured: across 10,612 Divine+ games, Snapfire's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Anti-Mage
Monkey King BarCarry 14%10,920 playersgame fact+2.6ptsWhy?
Monkey King Bar cannot be evaded, which matters once Anti-Mage builds Butterfly
Measured: over 10,920 players, Divine+ players complete it 2.6 points more often against Anti-Mage, 1.9 times as often.
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
Facts of the game, not measured
BloodthornBloodthorn cannot be evaded, which matters once Anti-Mage builds Butterfly
From Valve's game files.
JavelinJavelin cannot be evaded, which matters once Anti-Mage builds Butterfly
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
- Underlord42 lanes, 41 at this position+0.17lane score
Why?
Measured over 42 lanes with Anti-Mage across from Underlord: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.28).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- +309 gold at 10:00
- −0.10 deaths by 5:00
- +3.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Brewmaster52 lanes+0.14lane score
Why?
Measured over 52 lanes with Anti-Mage across from Brewmaster: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.24).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- +199 gold at 10:00
- −0.10 deaths by 5:00
- +2.3 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx Assassin89 lanes+0.11lane score
Why?
Measured over 89 lanes with Anti-Mage across from Nyx Assassin: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.19).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- +240 gold at 10:00
- +0.06 deaths by 5:00
- +2.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Primal Beast46 lanes+0.11lane score
Why?
Anti-Mage's Mana Void interrupts Primal Beast's channelled ultimate
Mana VoidMeasured over 46 lanes with Anti-Mage across from Primal Beast: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.21).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- +194 gold at 10:00
- −0.12 deaths by 5:00
- +2.9 last hits at 10:00
Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Anti-Mage.
- Tidehunter142 lanes, 141 at this position+0.21lane score
Why?
Measured over 142 lanes: Tidehunter loses most of his lanes against every hero, so with Anti-Mage across he does 0.21 lane-score points worse than usual (80% range +0.14 to +0.29). That is general lane weakness, not a matchup of Anti-Mage's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sand King20 lanes, 19 at this position+0.29lane score
Why?
Measured over 20 lanes: Sand King loses most of his lanes against every hero, so with Anti-Mage across he does 0.29 lane-score points worse than usual (80% range +0.11 to +0.46). That is general lane weakness, not a matchup of Anti-Mage's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earth Spirit34 lanes, 33 at this position+0.25lane score
Why?
Measured over 34 lanes: Earth Spirit loses most of his lanes against every hero, so with Anti-Mage across he does 0.25 lane-score points worse than usual (80% range +0.11 to +0.40). That is general lane weakness, not a matchup of Anti-Mage's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- MedusaCarry2,578 games+10.9pts
Why?
Measured: across 2,578 Divine+ games, Anti-Mage's side wins 10.9 win-chance points more often than the two heroes' own win rates predict (90% range +9.3 to +12.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BristlebackOfflane2,912 games+4.8pts
Why?
Measured: across 2,912 Divine+ games, Anti-Mage's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +6.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry7,852 games+4.1pts
Why?
Anti-Mage's Mana Void hits every illusion at once, so Phantom Lancer's army dies together
Mana VoidMeasured: across 7,852 Divine+ games, Anti-Mage's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.0).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Wraith KingOfflane, Carry6,474 games+4.1pts
Why?
Measured: across 6,474 Divine+ games, Anti-Mage's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Outworld DestroyerMid6,168 games+4.0pts
Why?
Measured: across 6,168 Divine+ games, Anti-Mage's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +5.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RazorOfflane, Carry3,419 games+4.3pts
Why?
Measured: across 3,419 Divine+ games, Anti-Mage's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LifestealerCarry9,840 games+3.7pts
Why?
Measured: across 9,840 Divine+ games, Anti-Mage's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Storm SpiritMid6,321 games+3.7pts
Why?
Measured: across 6,321 Divine+ games, Anti-Mage's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Winter WyvernHard support, Soft support6,857 games+3.3pts
Why?
Measured: across 6,857 Divine+ games, Anti-Mage's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TidehunterOfflane7,044 games+3.2pts
Why?
Measured: across 7,044 Divine+ games, Anti-Mage's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Death ProphetOfflane, Mid2,765 games+3.7pts
Why?
Measured: across 2,765 Divine+ games, Anti-Mage's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ogre MagiHard support, Soft support8,525 games+2.9pts
Why?
Measured: across 8,525 Divine+ games, Anti-Mage's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane10,414 games+2.7pts
Why?
Measured: across 10,414 Divine+ games, Anti-Mage's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TinkerMid5,165 games+3.0pts
Why?
Measured: across 5,165 Divine+ games, Anti-Mage's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MorphlingCarry4,076 games+3.1pts
Why?
Measured: across 4,076 Divine+ games, Anti-Mage's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.