Highground › Counter picks › Mirana

Mirana

Mirana counters for patch 7.41

On patch 7.41f in Divine+ games, Mirana struggles most against Meepo, Phantom Lancer and Puck.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Witch Doctor
Hard supportvs
Mirana
Soft support

Power spikes

  • Aghanim's Scepter29Mirana's power spike: Aghanim's Scepter, around minute 29.
  • Aghanim's Scepter36Your power spike: Aghanim's Scepter, around minute 36.
Mirana usually finishes these items at about this minute:
  • Spirit Vessel18
  • Eul's Scepter of Divinity22
  • Guardian Greaves29

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • invisible heroes+0.08319 lanesWitch Doctor does better than usual in lane against invisible heroes (+0.08 lane score, 319 lanes). That is Mirana.
  • ranged harassers−0.06876 lanesWitch Doctor does worse than usual in lane against ranged harassers (−0.06 lane score, 876 lanes). That is Mirana.
  • ranged heroes−0.051,123 lanesWitch Doctor does worse than usual in lane against ranged heroes (−0.05 lane score, 1,123 lanes). That is Mirana.

Items against Mirana

Only items Witch Doctor really builds as Hard support.

  • Dust of AppearanceDust of Appearance19.8Divine+ players buy it 19.8 points more often against Mirana19Witch Doctor players finish it around minute 19 (447 players).

    Dust of Appearance reveals invisible units, and Mirana relies on invisibility

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
  • Sentry WardSentry Ward

    Sentry Ward reveals invisible units, and Mirana relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.
  • Gem of True SightGem of True Sight30Witch Doctor players finish it around minute 30 (154 players).

    Gem of True Sight reveals invisible units, and Mirana relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.

Who is stronger when

Win-chance points by game length, Witch Doctor against Mirana: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–30Fight him from minute 15 to 30: that is your window.

  • 15–30You are clearly stronger from minute 15 to 30.
  • 45+Mirana is clearly stronger from minute 45 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Soft support (pos 4) 63%Hard support (pos 5) 31%Leans onInvisibilityBlinks and escapesClosing the gap

Item buildSkill build

How to beat Mirana

  1. Dust of AppearanceGame factDust of AppearanceDust of Appearance reveals invisible units, and Mirana relies on invisibility
  2. Game factMeepoMeepo's Earthbind lets his team see Mirana while he is invisible
  3. Gem of True SightGame factGem of True SightGem of True Sight reveals invisible units, and Mirana relies on invisibility

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

  1. Phantom Assassin56 lanessources differ+0.12lane score
    Why?

    Measured over 56 lanes with Phantom Assassin across from Mirana: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.22).

    Mirana in these lanes, beyond what general lane strength predicts:
    −188 gold at 10:00
    +0.15 deaths by 5:00
    −2.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Luna101 lanes, 100 at this positionsources differ+0.10lane score
    Why?

    Measured over 101 lanes with Luna across from Mirana: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.18).

    Mirana in these lanes, beyond what general lane strength predicts:
    −209 gold at 10:00
    +0.03 deaths by 5:00
    −1.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lion115 lanes, 81 at this positionsources differ+0.09lane score
    Why?

    Measured over 115 lanes with Lion across from Mirana: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.17).

    Mirana in these lanes, beyond what general lane strength predicts:
    −80 gold at 10:00
    +0.05 deaths by 5:00
    −0.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Mirana. They are not listed as counters.

  1. Drow Ranger84 lanes, 81 at this position+0.17lane score
    Why?

    Measured over 84 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Mirana does 0.17 lane-score points worse than usual (80% range +0.08 to +0.27). That is general lane strength, not a matchup of Mirana's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Axe48 lanes, 5 at this position+0.20lane score
    Why?

    Measured over 48 lanes: Axe wins most of his lanes against every hero, so with Axe across Mirana does 0.20 lane-score points worse than usual (80% range +0.07 to +0.34). That is general lane strength, not a matchup of Mirana's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow Fiend30 lanes, 26 at this position+0.20lane score
    Why?

    Measured over 30 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Mirana does 0.20 lane-score points worse than usual (80% range +0.04 to +0.35). That is general lane strength, not a matchup of Mirana's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Lion115 lanes, 30 at this positionsources differ+0.09lane score
    Why?

    Measured over 115 lanes with Lion across from Mirana: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.18).

    Mirana in these lanes, beyond what general lane strength predicts:
    +26 gold at 10:00
    +0.35 deaths by 5:00
    −0.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Mirana. They are not listed as counters.

  1. Axe48 lanes, 40 at this position+0.21lane score
    Why?

    Measured over 48 lanes: Axe wins most of his lanes against every hero, so with Axe across Mirana does 0.21 lane-score points worse than usual (80% range +0.08 to +0.34). That is general lane strength, not a matchup of Mirana's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Skywrath Mage30 lanes, 14 at this position+0.19lane score
    Why?

    Measured over 30 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Mirana does 0.19 lane-score points worse than usual (80% range +0.04 to +0.35). That is general lane strength, not a matchup of Mirana's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Silencer31 lanes, 6 at this position+0.17lane score
    Why?

    Measured over 31 lanes: Silencer wins most of his lanes against every hero, so with Silencer across Mirana does 0.17 lane-score points worse than usual (80% range +0.02 to +0.33). That is general lane strength, not a matchup of Mirana's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. Naga SirenEnsnare

    Naga Siren's Ensnare lets his team see Mirana while he is invisible

    From the Dota 2 Wiki (community), not from Valve's files.
  2. Crystal MaidenFrostbite

    Crystal Maiden's Frostbite lets his team see Mirana while he is invisible

    From the Dota 2 Wiki (community), not from Valve's files.
Position
  1. MeepoMid, Carry1,539 gamesgame fact+3.4pts
    Why?
    Rule of the game

    Meepo's Earthbind lets his team see Mirana while he is invisible

    EarthbindEarthbindFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,539 Divine+ games, Meepo's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.3).

  2. Phantom LancerCarry10,894 games+2.0pts
    Why?

    Measured: across 10,894 Divine+ games, Phantom Lancer's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. PuckMid5,455 games+2.2pts
    Why?

    Measured: across 5,455 Divine+ games, Puck's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Bounty HunterSoft support10,818 gamesgame fact+1.8pts
    Why?
    Rule of the game

    Bounty Hunter's Track lets his team see Mirana while he is invisible

    TrackTrackFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 10,818 Divine+ games, Bounty Hunter's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

  5. Spirit BreakerSoft support14,862 games+1.6pts
    Why?

    Measured: across 14,862 Divine+ games, Spirit Breaker's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Wraith KingOfflane, Carry7,230 games+1.5pts
    Why?

    Measured: across 7,230 Divine+ games, Wraith King's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MeepoMid, Carry1,539 gamesgame fact+3.4pts
    Why?
    Rule of the game

    Meepo's Earthbind lets his team see Mirana while he is invisible

    EarthbindEarthbindFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,539 Divine+ games, Meepo's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.3).

  2. Phantom LancerCarry10,894 games+2.0pts
    Why?

    Measured: across 10,894 Divine+ games, Phantom Lancer's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Wraith KingOfflane, Carry7,230 games+1.5pts
    Why?

    Measured: across 7,230 Divine+ games, Wraith King's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MeepoMid, Carry1,539 gamesgame fact+3.4pts
    Why?
    Rule of the game

    Meepo's Earthbind lets his team see Mirana while he is invisible

    EarthbindEarthbindFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,539 Divine+ games, Meepo's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.3).

  2. PuckMid5,455 games+2.2pts
    Why?

    Measured: across 5,455 Divine+ games, Puck's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Wraith KingOfflane, Carry7,230 games+1.5pts
    Why?

    Measured: across 7,230 Divine+ games, Wraith King's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Bounty HunterSoft support10,818 gamesgame fact+1.8pts
    Why?
    Rule of the game

    Bounty Hunter's Track lets his team see Mirana while he is invisible

    TrackTrackFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 10,818 Divine+ games, Bounty Hunter's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

  2. Spirit BreakerSoft support14,862 games+1.6pts
    Why?

    Measured: across 14,862 Divine+ games, Spirit Breaker's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Mirana

  1. Dust of AppearanceDust of AppearanceHard support 44%, Soft support 44%9,915 playersgame fact+19.8pts
    Why?

    Dust of Appearance reveals invisible units, and Mirana relies on invisibility

    Measured: over 9,915 players, Divine+ players complete it 19.8 points more often against Mirana, 1.8 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

Facts of the game, not measured

  1. Gem of True SightGem of True Sight

    Gem of True Sight reveals invisible units, and Mirana relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.
  2. GleipnirGleipnir

    Gleipnir reveals invisible units, and Mirana relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

  1. Pudge105 lanes, 49 at this positionsources differ+0.10lane score
    Why?

    Measured over 105 lanes with Mirana across from Pudge: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.19).

    Mirana in these lanes, beyond what general lane strength predicts:
    +127 gold at 10:00
    −0.16 deaths by 5:00
    −0.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Techies76 lanes, 43 at this position+0.10lane score
    Why?

    Measured over 76 lanes with Mirana across from Techies: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).

    Mirana in these lanes, beyond what general lane strength predicts:
    +24 gold at 10:00
    −0.29 deaths by 5:00
    −0.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Mirana.

  1. Faceless Void47 lanes, 41 at this position+0.24lane score
    Why?

    Measured over 47 lanes: Faceless Void loses most of his lanes against every hero, so with Mirana across he does 0.24 lane-score points worse than usual (80% range +0.11 to +0.37). That is general lane weakness, not a matchup of Mirana's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Earthshaker41 lanes, 4 at this position+0.23lane score
    Why?

    Measured over 41 lanes: Earthshaker loses most of his lanes against every hero, so with Mirana across he does 0.23 lane-score points worse than usual (80% range +0.08 to +0.38). That is general lane weakness, not a matchup of Mirana's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Enigma39 lanes, 5 at this position+0.20lane score
    Why?

    Measured over 39 lanes: Enigma loses most of his lanes against every hero, so with Mirana across he does 0.20 lane-score points worse than usual (80% range +0.05 to +0.35). That is general lane weakness, not a matchup of Mirana's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Pudge105 lanes, 50 at this positionsources differ+0.09lane score
    Why?

    Measured over 105 lanes with Mirana across from Pudge: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.18).

    Mirana in these lanes, beyond what general lane strength predicts:
    −2 gold at 10:00
    −0.13 deaths by 5:00
    −0.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Mirana.

  1. Earthshaker41 lanes, 33 at this position+0.24lane score
    Why?

    Measured over 41 lanes: Earthshaker loses most of his lanes against every hero, so with Mirana across he does 0.24 lane-score points worse than usual (80% range +0.10 to +0.38). That is general lane weakness, not a matchup of Mirana's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Faceless Void47 lanes, 3 at this position+0.24lane score
    Why?

    Measured over 47 lanes: Faceless Void loses most of his lanes against every hero, so with Mirana across he does 0.24 lane-score points worse than usual (80% range +0.10 to +0.38). That is general lane weakness, not a matchup of Mirana's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Nyx Assassin34 lanes, 23 at this position+0.20lane score
    Why?

    Measured over 34 lanes: Nyx Assassin loses most of his lanes against every hero, so with Mirana across he does 0.20 lane-score points worse than usual (80% range +0.05 to +0.35). That is general lane weakness, not a matchup of Mirana's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. SniperMid9,327 games+3.0pts
    Why?

    Measured: across 9,327 Divine+ games, Mirana's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Monkey KingCarry, Mid5,037 games+2.2pts
    Why?

    Measured: across 5,037 Divine+ games, Mirana's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. PhoenixSoft support, Offlane7,637 games+1.6pts
    Why?

    Measured: across 7,637 Divine+ games, Mirana's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Ancient ApparitionHard support, Soft support4,704 games+1.8pts
    Why?

    Measured: across 4,704 Divine+ games, Mirana's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

More Dota 2 guides from our data