Highground › Counter picks › Phantom Assassin

Phantom Assassin

Phantom Assassin counters for patch 7.41

On patch 7.41f in Divine+ games, Phantom Assassin struggles most against Axe, Bristleback and Templar Assassin.

Divine+ games, patch 7.41f · data built 2026-11-04

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Your position12345

Meepo
Hard supportvs
Phantom Assassin
Carry

Power spikes

  • Black King Bar25Phantom Assassin's power spike: Black King Bar, around minute 25.
Phantom Assassin usually finishes these items at about this minute:
  • Battle Fury15
  • Desolator21
  • Skull Basher28

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • heroes who close the gap−0.07381 lanesPhantom Assassin does worse than usual in lane against heroes who close the gap (−0.07 lane score, 381 lanes). That is Meepo.

Who is stronger when

Win-chance points by game length, Meepo against Phantom Assassin: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–35Fight him from minute 15 to 35: that is your window.

  • 15–35You are clearly stronger from minute 15 to 35.
  • 45+Phantom Assassin is clearly stronger from minute 45 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 97%Leans onInvisibilityEvasionBlinks and escapesSpell immunity (BKB)Passive abilitiesClosing the gap

Item buildSkill build

How to beat Phantom Assassin

  1. Dust of AppearanceGame factDust of AppearanceDust of Appearance reveals invisible units, and Phantom Assassin relies on invisibility
  2. MeasuredAxeWins 4.3 win-chance points more often against Phantom Assassin (8,038 Divine+ games)
  3. Monkey King BarMeasuredMonkey King BarMonkey King Bar cannot be evaded, and Phantom Assassin relies on evasion

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Witch Doctor20 lanes, 19 at this position+0.16lane score
    Why?

    Measured over 20 lanes with Witch Doctor across from Phantom Assassin: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.28).

    Phantom Assassin in these lanes, beyond what general lane strength predicts:
    −405 gold at 10:00
    +0.32 deaths by 5:00
    −4.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Rubick88 lanes, 86 at this position+0.11lane score
    Why?

    Measured over 88 lanes with Rubick across from Phantom Assassin: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.19).

    Phantom Assassin in these lanes, beyond what general lane strength predicts:
    −206 gold at 10:00
    +0.05 deaths by 5:00
    −1.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Vengeful Spirit21 lanessources differ+0.13lane score
    Why?

    Measured over 21 lanes with Vengeful Spirit across from Phantom Assassin: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.26).

    Phantom Assassin in these lanes, beyond what general lane strength predicts:
    −204 gold at 10:00
    +0.33 deaths by 5:00
    −4.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Phantom Assassin. They are not listed as counters.

  1. Legion Commander63 lanes+0.12lane score
    Why?

    Measured over 63 lanes: Legion Commander wins most of his lanes against every hero, so with Legion Commander across Phantom Assassin does 0.12 lane-score points worse than usual (80% range +0.00 to +0.23). That is general lane strength, not a matchup of Phantom Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. Naga SirenEnsnare

    Naga Siren's Ensnare lets his team see Phantom Assassin while he is invisible

    From the Dota 2 Wiki (community), not from Valve's files.
Position
  1. AxeOfflane8,038 games+4.3pts
    Why?

    Measured: across 8,038 Divine+ games, Axe's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BristlebackOfflane2,671 games+4.5pts
    Why?

    Measured: across 2,671 Divine+ games, Bristleback's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Templar AssassinCarry, Mid2,456 games+3.5pts
    Why?

    Measured: across 2,456 Divine+ games, Templar Assassin's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TidehunterOfflane5,596 gamesgame fact+2.9pts
    Why?
    Rule of the game

    Tidehunter's Anchor Smash cannot miss, so Phantom Assassin's evasion does nothing

    Anchor SmashAnchor SmashFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 5,596 Divine+ games, Tidehunter's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.0).

  5. Primal BeastOfflane, Mid2,255 games+3.2pts
    Why?

    Measured: across 2,255 Divine+ games, Primal Beast's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. BaneHard support, Soft support2,011 gamesgame fact+3.2pts
    Why?
    Rule of the game

    Bane's Fiend's Grip lets his team see Phantom Assassin while he is invisible

    Fiend's GripFiend's GripFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 2,011 Divine+ games, Bane's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

  7. Death ProphetOfflane, Mid2,215 games+3.1pts
    Why?

    Measured: across 2,215 Divine+ games, Death Prophet's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Queen of PainMid7,020 gamesdrifting+2.3pts
    Why?

    Measured: across 7,020 Divine+ games, Queen of Pain's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Wraith KingOfflane, Carry4,357 games+2.3pts
    Why?

    Measured: across 4,357 Divine+ games, Wraith King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Ogre MagiHard support, Soft support5,402 gamesdrifting+2.0pts
    Why?

    Measured: across 5,402 Divine+ games, Ogre Magi's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Drow RangerCarry7,587 gamesdriftinggame fact+1.8pts
    Why?
    Rule of the game

    Drow Ranger's Gust lets his team see Phantom Assassin while he is invisible

    GustGustFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 7,587 Divine+ games, Drow Ranger's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

  12. Ember SpiritMid6,064 gamesgame fact+1.9pts
    Why?
    Rule of the game

    Ember Spirit's Searing Chains lets his team see Phantom Assassin while he is invisible

    Searing ChainsSearing ChainsFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 6,064 Divine+ games, Ember Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

  13. UrsaCarry3,591 games+2.1pts
    Why?

    Measured: across 3,591 Divine+ games, Ursa's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. AlchemistCarry, Mid3,257 gamesdriftingsources differ+1.9pts
    Why?

    Measured: across 3,257 Divine+ games, Alchemist's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Templar AssassinCarry, Mid2,456 games+3.5pts
    Why?

    Measured: across 2,456 Divine+ games, Templar Assassin's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Wraith KingOfflane, Carry4,357 games+2.3pts
    Why?

    Measured: across 4,357 Divine+ games, Wraith King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Drow RangerCarry7,587 gamesdriftinggame fact+1.8pts
    Why?
    Rule of the game

    Drow Ranger's Gust lets his team see Phantom Assassin while he is invisible

    GustGustFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 7,587 Divine+ games, Drow Ranger's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

  4. UrsaCarry3,591 games+2.1pts
    Why?

    Measured: across 3,591 Divine+ games, Ursa's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. AlchemistCarry, Mid3,257 gamesdriftingsources differ+1.9pts
    Why?

    Measured: across 3,257 Divine+ games, Alchemist's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Templar AssassinCarry, Mid2,456 games+3.5pts
    Why?

    Measured: across 2,456 Divine+ games, Templar Assassin's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Primal BeastOfflane, Mid2,255 games+3.2pts
    Why?

    Measured: across 2,255 Divine+ games, Primal Beast's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Death ProphetOfflane, Mid2,215 games+3.1pts
    Why?

    Measured: across 2,215 Divine+ games, Death Prophet's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Queen of PainMid7,020 gamesdrifting+2.3pts
    Why?

    Measured: across 7,020 Divine+ games, Queen of Pain's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Ember SpiritMid6,064 gamesgame fact+1.9pts
    Why?
    Rule of the game

    Ember Spirit's Searing Chains lets his team see Phantom Assassin while he is invisible

    Searing ChainsSearing ChainsFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 6,064 Divine+ games, Ember Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

  6. AlchemistCarry, Mid3,257 gamesdriftingsources differ+1.9pts
    Why?

    Measured: across 3,257 Divine+ games, Alchemist's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. AxeOfflane8,038 games+4.3pts
    Why?

    Measured: across 8,038 Divine+ games, Axe's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BristlebackOfflane2,671 games+4.5pts
    Why?

    Measured: across 2,671 Divine+ games, Bristleback's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TidehunterOfflane5,596 gamesgame fact+2.9pts
    Why?
    Rule of the game

    Tidehunter's Anchor Smash cannot miss, so Phantom Assassin's evasion does nothing

    Anchor SmashAnchor SmashFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 5,596 Divine+ games, Tidehunter's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.0).

  4. Primal BeastOfflane, Mid2,255 games+3.2pts
    Why?

    Measured: across 2,255 Divine+ games, Primal Beast's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Death ProphetOfflane, Mid2,215 games+3.1pts
    Why?

    Measured: across 2,215 Divine+ games, Death Prophet's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Wraith KingOfflane, Carry4,357 games+2.3pts
    Why?

    Measured: across 4,357 Divine+ games, Wraith King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Ogre MagiHard support, Soft support5,402 gamesdrifting+2.0pts
    Why?

    Measured: across 5,402 Divine+ games, Ogre Magi's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. BaneHard support, Soft support2,011 gamesgame fact+3.2pts
    Why?
    Rule of the game

    Bane's Fiend's Grip lets his team see Phantom Assassin while he is invisible

    Fiend's GripFiend's GripFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 2,011 Divine+ games, Bane's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

  2. Ogre MagiHard support, Soft support5,402 gamesdrifting+2.0pts
    Why?

    Measured: across 5,402 Divine+ games, Ogre Magi's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. BaneHard support, Soft support2,011 gamesgame fact+3.2pts
    Why?
    Rule of the game

    Bane's Fiend's Grip lets his team see Phantom Assassin while he is invisible

    Fiend's GripFiend's GripFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 2,011 Divine+ games, Bane's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

  2. Ogre MagiHard support, Soft support5,402 gamesdrifting+2.0pts
    Why?

    Measured: across 5,402 Divine+ games, Ogre Magi's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Phantom Assassin

  1. Monkey King BarMonkey King BarCarry 14%4,800 playersgame fact+8.3pts
    Why?

    Monkey King Bar cannot be evaded, and Phantom Assassin relies on evasion

    Measured: over 4,800 players, Divine+ players complete it 8.3 points more often against Phantom Assassin, 4.1 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

Facts of the game, not measured

  1. Dust of AppearanceDust of Appearance

    Dust of Appearance reveals invisible units, and Phantom Assassin relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.
  2. Gem of True SightGem of True Sight

    Gem of True Sight reveals invisible units, and Phantom Assassin relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.
  3. GleipnirGleipnir

    Gleipnir reveals invisible units, and Phantom Assassin relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.

In lane

Beyond both heroes' general lane strength, by 10:00

Across 984 lanes at this position, Phantom Assassin does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Phantom Assassin.

  1. Tidehunter57 lanes, 56 at this position+0.24lane score
    Why?

    Measured over 57 lanes: Tidehunter loses most of his lanes against every hero, so with Phantom Assassin across he does 0.24 lane-score points worse than usual (80% range +0.12 to +0.35). That is general lane weakness, not a matchup of Phantom Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Primal Beast16 lanes+0.30lane score
    Why?

    Measured over 16 lanes: Primal Beast loses most of his lanes against every hero, so with Phantom Assassin across he does 0.30 lane-score points worse than usual (80% range +0.11 to +0.48). That is general lane weakness, not a matchup of Phantom Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Timbersaw32 lanes, 31 at this position+0.22lane score
    Why?

    Measured over 32 lanes: Timbersaw loses most of his lanes against every hero, so with Phantom Assassin across he does 0.22 lane-score points worse than usual (80% range +0.07 to +0.37). That is general lane weakness, not a matchup of Phantom Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. InvokerMid, Soft support12,720 games+2.5pts
    Why?

    Measured: across 12,720 Divine+ games, Phantom Assassin's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SniperMid7,009 games+2.7pts
    Why?

    Measured: across 7,009 Divine+ games, Phantom Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Nature's ProphetCarry, Soft support4,669 games+2.8pts
    Why?

    Measured: across 4,669 Divine+ games, Phantom Assassin's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. MarsOfflane4,334 gamesdrifting+2.7pts
    Why?

    Measured: across 4,334 Divine+ games, Phantom Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Anti-MageCarry5,875 gamesgame fact+2.4pts
    Why?
    Rule of the game

    Phantom Assassin's Stifling Dagger cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built; Anti-Mage's Counterspell reflects Stifling Dagger while it is active

    Stifling DaggerStifling DaggerFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 5,875 Divine+ games, Phantom Assassin's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.5).

  6. Phantom LancerCarry6,047 gamesgame fact+2.2pts
    Why?
    Rule of the game

    Phantom Assassin's Stifling Dagger cannot miss, so Phantom Lancer's evasion does nothing

    Stifling DaggerStifling DaggerFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 6,047 Divine+ games, Phantom Assassin's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

  7. Dark SeerOfflane2,964 gameslane ≠ game+2.6pts
    Why?

    Measured: across 2,964 Divine+ games, Phantom Assassin's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. EnchantressHard support, Soft support1,355 games+3.2pts
    Why?

    Measured: across 1,355 Divine+ games, Phantom Assassin's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. RubickSoft support, Hard support16,393 games+1.6pts
    Why?

    Measured: across 16,393 Divine+ games, Phantom Assassin's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Keeper of the LightMid, Soft support3,971 games+2.2pts
    Why?

    Measured: across 3,971 Divine+ games, Phantom Assassin's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. WindrangerSoft support, Carry8,857 gamesgame fact+1.7pts
    Why?
    Rule of the game

    Phantom Assassin's Stifling Dagger cannot miss, so Windranger's evasion does nothing

    Stifling DaggerStifling DaggerFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 8,857 Divine+ games, Phantom Assassin's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

  12. Night StalkerOfflane6,135 gamesdrifting+1.8pts
    Why?

    Measured: across 6,135 Divine+ games, Phantom Assassin's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. KezCarry, Mid3,497 games+2.1pts
    Why?

    Measured: across 3,497 Divine+ games, Phantom Assassin's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. Winter WyvernHard support, Soft support3,882 gamesdrifting+2.0pts
    Why?

    Measured: across 3,882 Divine+ games, Phantom Assassin's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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