Highground › Counter picks › Shadow Fiend

Shadow Fiend

Shadow Fiend counters for patch 7.41

On patch 7.41f in Divine+ games, Shadow Fiend struggles most against Dragon Knight, Brewmaster and Mars.

Divine+ games, patch 7.41f · data built 2026-11-04

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Clinkz
Offlanevs
Shadow Fiend
Mid

Who is stronger when

Win-chance points by game length, Clinkz against Shadow Fiend: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

You get stronger the longer it goes: you can wait for the late game.

  • 20–40You are clearly stronger from minute 20 to 40.
  • 45+You are clearly stronger from minute 45 on.

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

1.8k30Shadow Fiend farms faster: 1.8k more gold by minute 30.

ClinkzShadow Fiendgames
10Minute 104.0k4.3k108 / 682
20Minute 209.7k10.9k106 / 674
30Minute 3016.5k18.3k88 / 528

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • invisible heroes+0.25106 lanesShadow Fiend does better than usual in lane against invisible heroes (+0.25 lane score, 106 lanes). That is Clinkz.
  • ranged heroes−0.05485 lanesShadow Fiend does worse than usual in lane against ranged heroes (−0.05 lane score, 485 lanes). That is Clinkz.

Power spikes

  • Shadow Blade23Shadow Fiend's power spike: Shadow Blade, around minute 23.
Shadow Fiend usually finishes these items at about this minute:
  • Yasha13
  • Yasha and Kaya15
  • Blink Dagger17
  • Black King Bar26

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Mid (pos 2) 53%Carry (pos 1) 44%Leans onSpell immunity (BKB)Passive abilities

Item buildSkill build

How to beat Shadow Fiend

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Shadow Fiend's Presence of the Dark Lord, one of the passives his power rests on
  2. MeasuredDragon KnightWins 4.4 win-chance points more often against Shadow Fiend (6,309 Divine+ games)
  3. Game factHoodwinkHoodwink's Sharpshooter breaks Shadow Fiend's Presence of the Dark Lord, one of the passives his power rests on

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

  1. Windranger45 lanes, 23 at this position+0.21lane score
    Why?

    Measured over 45 lanes with Windranger across from Shadow Fiend: 0.21 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.10 to +0.33).

    Shadow Fiend in these lanes, beyond what general lane strength predicts:
    −263 gold at 10:00
    +0.17 deaths by 5:00
    −4.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Pudge44 lanes, 40 at this position+0.13lane score
    Why?

    Measured over 44 lanes with Pudge across from Shadow Fiend: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.24).

    Shadow Fiend in these lanes, beyond what general lane strength predicts:
    −168 gold at 10:00
    +0.18 deaths by 5:00
    +1.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Undying17 lanes, 14 at this position+0.14lane score
    Why?

    Measured over 17 lanes with Undying across from Shadow Fiend: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.27).

    Shadow Fiend in these lanes, beyond what general lane strength predicts:
    −422 gold at 10:00
    +0.41 deaths by 5:00
    −10.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Shadow Fiend. They are not listed as counters.

  1. Skywrath Mage16 lanes, 13 at this position+0.38lane score
    Why?

    Measured over 16 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Shadow Fiend does 0.38 lane-score points worse than usual (80% range +0.19 to +0.56). That is general lane strength, not a matchup of Shadow Fiend's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lina48 lanes, 4 at this position+0.25lane score
    Why?

    Measured over 48 lanes: Lina wins most of his lanes against every hero, so with Lina across Shadow Fiend does 0.25 lane-score points worse than usual (80% range +0.10 to +0.40). That is general lane strength, not a matchup of Shadow Fiend's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Viper15 lanes, 7 at this position+0.23lane score
    Why?

    Measured over 15 lanes: Viper wins most of his lanes against every hero, so with Viper across Shadow Fiend does 0.23 lane-score points worse than usual (80% range +0.04 to +0.42). That is general lane strength, not a matchup of Shadow Fiend's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Mid (pos 2)

  1. Windranger45 lanes, 22 at this position+0.26lane score
    Why?

    Measured over 45 lanes with Windranger across from Shadow Fiend: 0.26 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.14 to +0.37).

    Shadow Fiend in these lanes, beyond what general lane strength predicts:
    −352 gold at 10:00
    +0.40 deaths by 5:00
    −2.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Arc Warden22 lanes, 20 at this position+0.17lane score
    Why?

    Measured over 22 lanes with Arc Warden across from Shadow Fiend: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.30).

    Shadow Fiend in these lanes, beyond what general lane strength predicts:
    −426 gold at 10:00
    +0.26 deaths by 5:00
    −2.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Doom21 lanes, 3 at this position+0.15lane score
    Why?

    Measured over 21 lanes with Doom across from Shadow Fiend: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.28).

    Shadow Fiend in these lanes, beyond what general lane strength predicts:
    −132 gold at 10:00
    +2.02 deaths by 5:00
    −13.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Pudge44 lanes, 4 at this position+0.13lane score
    Why?

    Measured over 44 lanes with Pudge across from Shadow Fiend: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.26).

    Shadow Fiend in these lanes, beyond what general lane strength predicts:
    +56 gold at 10:00
    +0.80 deaths by 5:00
    −3.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Shadow Fiend. They are not listed as counters.

  1. Skywrath Mage16 lanes, 3 at this position+0.37lane score
    Why?

    Measured over 16 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Shadow Fiend does 0.37 lane-score points worse than usual (80% range +0.17 to +0.57). That is general lane strength, not a matchup of Shadow Fiend's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lina48 lanes, 42 at this position+0.26lane score
    Why?

    Measured over 48 lanes: Lina wins most of his lanes against every hero, so with Lina across Shadow Fiend does 0.26 lane-score points worse than usual (80% range +0.13 to +0.39). That is general lane strength, not a matchup of Shadow Fiend's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Viper15 lanes, 7 at this position+0.24lane score
    Why?

    Measured over 15 lanes: Viper wins most of his lanes against every hero, so with Viper across Shadow Fiend does 0.24 lane-score points worse than usual (80% range +0.05 to +0.44). That is general lane strength, not a matchup of Shadow Fiend's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Shadow Fiend's Presence of the Dark Lord, one of the passives his power rests on

    From Valve's game files.
  2. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Shadow Fiend's Presence of the Dark Lord, one of the passives his power rests on

    From Valve's game files.
  3. ViperViper Strike

    Viper's Viper Strike breaks Shadow Fiend's Presence of the Dark Lord, one of the passives his power rests on

    From Valve's game files.
Position
  1. Dragon KnightOfflane, Mid6,309 games+4.4pts
    Why?

    Measured: across 6,309 Divine+ games, Dragon Knight's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BrewmasterOfflane3,082 games+3.4pts
    Why?

    Measured: across 3,082 Divine+ games, Brewmaster's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MarsOfflane9,315 games+2.8pts
    Why?

    Measured: across 9,315 Divine+ games, Mars's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Wraith KingOfflane, Carry9,481 games+2.7pts
    Why?

    Measured: across 9,481 Divine+ games, Wraith King's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. MedusaCarry3,292 games+3.2pts
    Why?

    Measured: across 3,292 Divine+ games, Medusa's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. TerrorbladeCarry8,472 games+2.7pts
    Why?

    Measured: across 8,472 Divine+ games, Terrorblade's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Dark SeerOfflane7,767 games+2.7pts
    Why?

    Measured: across 7,767 Divine+ games, Dark Seer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Templar AssassinCarry, Mid6,436 games+2.7pts
    Why?

    Measured: across 6,436 Divine+ games, Templar Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. InvokerMid, Soft support30,773 games+2.1pts
    Why?

    Measured: across 30,773 Divine+ games, Invoker's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. LinaMid25,454 games+1.7pts
    Why?

    Measured: across 25,454 Divine+ games, Lina's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. KunkkaOfflane, Mid5,716 games+2.2pts
    Why?

    Measured: across 5,716 Divine+ games, Kunkka's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Phantom LancerCarry14,546 games+1.8pts
    Why?

    Measured: across 14,546 Divine+ games, Phantom Lancer's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. LichHard support, Soft support15,521 games+1.7pts
    Why?

    Measured: across 15,521 Divine+ games, Lich's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. VisageOfflane, Mid2,732 games+2.5pts
    Why?

    Measured: across 2,732 Divine+ games, Visage's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. Arc WardenMid4,622 games+1.8pts
    Why?

    Measured: across 4,622 Divine+ games, Arc Warden's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Wraith KingOfflane, Carry9,481 games+2.7pts
    Why?

    Measured: across 9,481 Divine+ games, Wraith King's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MedusaCarry3,292 games+3.2pts
    Why?

    Measured: across 3,292 Divine+ games, Medusa's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TerrorbladeCarry8,472 games+2.7pts
    Why?

    Measured: across 8,472 Divine+ games, Terrorblade's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Templar AssassinCarry, Mid6,436 games+2.7pts
    Why?

    Measured: across 6,436 Divine+ games, Templar Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Phantom LancerCarry14,546 games+1.8pts
    Why?

    Measured: across 14,546 Divine+ games, Phantom Lancer's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Dragon KnightOfflane, Mid6,309 games+4.4pts
    Why?

    Measured: across 6,309 Divine+ games, Dragon Knight's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Templar AssassinCarry, Mid6,436 games+2.7pts
    Why?

    Measured: across 6,436 Divine+ games, Templar Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. InvokerMid, Soft support30,773 games+2.1pts
    Why?

    Measured: across 30,773 Divine+ games, Invoker's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. LinaMid25,454 games+1.7pts
    Why?

    Measured: across 25,454 Divine+ games, Lina's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. KunkkaOfflane, Mid5,716 games+2.2pts
    Why?

    Measured: across 5,716 Divine+ games, Kunkka's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. VisageOfflane, Mid2,732 games+2.5pts
    Why?

    Measured: across 2,732 Divine+ games, Visage's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Arc WardenMid4,622 games+1.8pts
    Why?

    Measured: across 4,622 Divine+ games, Arc Warden's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Dragon KnightOfflane, Mid6,309 games+4.4pts
    Why?

    Measured: across 6,309 Divine+ games, Dragon Knight's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BrewmasterOfflane3,082 games+3.4pts
    Why?

    Measured: across 3,082 Divine+ games, Brewmaster's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MarsOfflane9,315 games+2.8pts
    Why?

    Measured: across 9,315 Divine+ games, Mars's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Wraith KingOfflane, Carry9,481 games+2.7pts
    Why?

    Measured: across 9,481 Divine+ games, Wraith King's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Dark SeerOfflane7,767 games+2.7pts
    Why?

    Measured: across 7,767 Divine+ games, Dark Seer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. KunkkaOfflane, Mid5,716 games+2.2pts
    Why?

    Measured: across 5,716 Divine+ games, Kunkka's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. VisageOfflane, Mid2,732 games+2.5pts
    Why?

    Measured: across 2,732 Divine+ games, Visage's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. InvokerMid, Soft support30,773 games+2.1pts
    Why?

    Measured: across 30,773 Divine+ games, Invoker's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LichHard support, Soft support15,521 games+1.7pts
    Why?

    Measured: across 15,521 Divine+ games, Lich's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LichHard support, Soft support15,521 games+1.7pts
    Why?

    Measured: across 15,521 Divine+ games, Lich's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Shadow Fiend

No item is bought noticeably more often against this hero in Divine+ games.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Shadow Fiend's Presence of the Dark Lord, one of the passives his power rests on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

Across 604 lanes at this position, Shadow Fiend does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Shadow Fiend.

  1. Keeper of the Light29 lanes, 7 at this position+0.54lane score
    Why?

    Measured over 29 lanes: Keeper of the Light loses most of his lanes against every hero, so with Shadow Fiend across he does 0.54 lane-score points worse than usual (80% range +0.37 to +0.71). That is general lane weakness, not a matchup of Shadow Fiend's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Timbersaw20 lanes, 15 at this position+0.40lane score
    Why?

    Measured over 20 lanes: Timbersaw loses most of his lanes against every hero, so with Shadow Fiend across he does 0.40 lane-score points worse than usual (80% range +0.22 to +0.58). That is general lane weakness, not a matchup of Shadow Fiend's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Mars18 lanes, 17 at this position+0.27lane score
    Why?

    Measured over 18 lanes: Mars loses most of his lanes against every hero, so with Shadow Fiend across he does 0.27 lane-score points worse than usual (80% range +0.09 to +0.46). That is general lane weakness, not a matchup of Shadow Fiend's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Mid (pos 2)

Across 713 lanes at this position, Shadow Fiend does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Shadow Fiend.

  1. Keeper of the Light29 lanes, 22 at this position+0.56lane score
    Why?

    Measured over 29 lanes: Keeper of the Light loses most of his lanes against every hero, so with Shadow Fiend across he does 0.56 lane-score points worse than usual (80% range +0.41 to +0.72). That is general lane weakness, not a matchup of Shadow Fiend's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Timbersaw20 lanes, 5 at this position+0.42lane score
    Why?

    Measured over 20 lanes: Timbersaw loses most of his lanes against every hero, so with Shadow Fiend across he does 0.42 lane-score points worse than usual (80% range +0.23 to +0.61). That is general lane weakness, not a matchup of Shadow Fiend's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Void Spirit22 lanes, 21 at this position+0.30lane score
    Why?

    Measured over 22 lanes: Void Spirit loses most of his lanes against every hero, so with Shadow Fiend across he does 0.30 lane-score points worse than usual (80% range +0.14 to +0.47). That is general lane weakness, not a matchup of Shadow Fiend's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. MeepoMid, Carry1,991 games+5.7pts
    Why?

    Measured: across 1,991 Divine+ games, Shadow Fiend's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.9 to +7.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. HuskarMid, Offlane4,795 gamesdrifting+3.3pts
    Why?

    Measured: across 4,795 Divine+ games, Shadow Fiend's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. IoHard support, Mid7,924 gamesdrifting+2.9pts
    Why?

    Measured: across 7,924 Divine+ games, Shadow Fiend's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Lone DruidCarry, Mid5,498 gamesdriftinggame fact+3.0pts
    Why?
    Rule of the game

    Shadow Fiend's Shadowraze cannot miss, so it ignores Lone Druid's evasion once Butterfly is built

    ShadowrazeShadowrazeFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 5,498 Divine+ games, Shadow Fiend's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.1).

  5. Ember SpiritMid15,136 gamesdrifting+2.5pts
    Why?

    Measured: across 15,136 Divine+ games, Shadow Fiend's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. BeastmasterOfflane, Mid4,637 gamesdrifting+3.0pts
    Why?

    Measured: across 4,637 Divine+ games, Shadow Fiend's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Anti-MageCarry9,504 gamesdriftinggame fact+2.6pts
    Why?
    Rule of the game

    Shadow Fiend's Shadowraze cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built

    ShadowrazeShadowrazeFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 9,504 Divine+ games, Shadow Fiend's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).

  8. PangolierMid, Offlane9,418 gamesdrifting+2.5pts
    Why?

    Measured: across 9,418 Divine+ games, Shadow Fiend's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. NecrophosMid, Offlane20,192 gamesdrifting+2.2pts
    Why?

    Measured: across 20,192 Divine+ games, Shadow Fiend's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Queen of PainMid15,093 gamesdrifting+1.9pts
    Why?

    Measured: across 15,093 Divine+ games, Shadow Fiend's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. OracleHard support, Soft support6,690 gamesdrifting+2.2pts
    Why?

    Measured: across 6,690 Divine+ games, Shadow Fiend's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. AbaddonHard support, Soft support3,777 gamesdrifting+2.5pts
    Why?

    Measured: across 3,777 Divine+ games, Shadow Fiend's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. KezCarry, Mid8,944 gamesdrifting+2.0pts
    Why?

    Measured: across 8,944 Divine+ games, Shadow Fiend's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. Night StalkerOfflane13,697 gamesdrifting+1.8pts
    Why?

    Measured: across 13,697 Divine+ games, Shadow Fiend's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. Void SpiritMid8,697 gamesdrifting+1.8pts
    Why?

    Measured: across 8,697 Divine+ games, Shadow Fiend's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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