Highground › Counter picks › Silencer

Silencer counters for patch 7.41
On patch 7.41f in Divine+ games, Silencer struggles most against Lycan, Viper and Slark.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Nature's Prophet against Silencer: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
15–30Fight him from minute 15 to 30: that is your window.
- ▲15–30You are clearly stronger from minute 15 to 30.
- ▼35+Silencer is clearly stronger from minute 35 on.
Power spikes
31Silencer's power spike: Aghanim's Scepter, around minute 31.
22
28
36
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Silencer
In lane
Beyond both heroes' general lane strength, by 10:00
As Soft support (pos 4)
Across 376 lanes at this position, no lane matchup stands out for Silencer beyond both heroes' general lane strength.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Silencer. They are not listed as counters.
- Anti-Mage38 lanes, 33 at this position+0.26lane score
Why?
Measured over 38 lanes: Anti-Mage wins most of his lanes against every hero, so with Anti-Mage across Silencer does 0.26 lane-score points worse than usual (80% range +0.12 to +0.40). That is general lane strength, not a matchup of Silencer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger46 lanes, 11 at this position+0.22lane score
Why?
Measured over 46 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Silencer does 0.22 lane-score points worse than usual (80% range +0.09 to +0.36). That is general lane strength, not a matchup of Silencer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Disruptor28 lanes, 22 at this position+0.17lane score
Why?
Measured over 28 lanes: Disruptor wins most of his lanes against every hero, so with Disruptor across Silencer does 0.17 lane-score points worse than usual (80% range +0.01 to +0.33). That is general lane strength, not a matchup of Silencer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Razor333 lanesSTRATZ+35pts
Why?
Measured by STRATZ over 333 lanes: with Razor across, Silencer loses the lane 35 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger1,468 lanesSTRATZ+28pts
Why?
Measured by STRATZ over 1,468 lanes: with Windranger across, Silencer loses the lane 28 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lone Druid563 lanesSTRATZ+24pts
Why?
Measured by STRATZ over 563 lanes: with Lone Druid across, Silencer loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
As Hard support (pos 5)
Across 638 lanes at this position, no lane matchup stands out for Silencer beyond both heroes' general lane strength.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Silencer. They are not listed as counters.
- Windranger46 lanes, 35 at this position+0.22lane score
Why?
Measured over 46 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Silencer does 0.22 lane-score points worse than usual (80% range +0.09 to +0.35). That is general lane strength, not a matchup of Silencer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Disruptor28 lanes, 5 at this position+0.17lane score
Why?
Measured over 28 lanes: Disruptor wins most of his lanes against every hero, so with Disruptor across Silencer does 0.17 lane-score points worse than usual (80% range +0.01 to +0.33). That is general lane strength, not a matchup of Silencer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Razor1,680 lanesSTRATZ+34pts
Why?
Measured by STRATZ over 1,680 lanes: with Razor across, Silencer loses the lane 34 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Viper895 lanesSTRATZ+31pts
Why?
Measured by STRATZ over 895 lanes: with Viper across, Silencer loses the lane 31 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Undying2,483 lanesSTRATZ+27pts
Why?
Measured by STRATZ over 2,483 lanes: with Undying across, Silencer loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
- LycanOfflane1,789 games+4.2pts
Why?
Measured: across 1,789 Divine+ games, Lycan's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +6.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane4,474 games+3.3pts
Why?
Measured: across 4,474 Divine+ games, Viper's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlarkCarry10,026 games+2.9pts
Why?
Measured: across 10,026 Divine+ games, Slark's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EnchantressHard support, Soft support1,755 games+3.7pts
Why?
Measured: across 1,755 Divine+ games, Enchantress's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry8,133 games+2.5pts
Why?
Measured: across 8,133 Divine+ games, Phantom Lancer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry3,572 gamesdrifting+2.8pts
Why?
Measured: across 3,572 Divine+ games, Terrorblade's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BroodmotherMid, Offlane1,278 games+3.4pts
Why?
Measured: across 1,278 Divine+ games, Broodmother's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid10,454 games+2.0pts
Why?
Measured: across 10,454 Divine+ games, Sniper's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RazorOfflane, Carry4,250 games+2.4pts
Why?
Measured: across 4,250 Divine+ games, Razor's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Spirit BreakerSoft support10,958 games+1.9pts
Why?
Measured: across 10,958 Divine+ games, Spirit Breaker's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support7,305 games+2.0pts
Why?
Measured: across 7,305 Divine+ games, Techies's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Legion CommanderOfflane10,054 games+1.8pts
Why?
Measured: across 10,054 Divine+ games, Legion Commander's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TidehunterOfflane8,663 gamesdrifting+1.7pts
Why?
Measured: across 8,663 Divine+ games, Tidehunter's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry6,643 games+1.7pts
Why?
Measured: across 6,643 Divine+ games, Wraith King's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlarkCarry10,026 games+2.9pts
Why?
Measured: across 10,026 Divine+ games, Slark's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry8,133 games+2.5pts
Why?
Measured: across 8,133 Divine+ games, Phantom Lancer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry3,572 gamesdrifting+2.8pts
Why?
Measured: across 3,572 Divine+ games, Terrorblade's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RazorOfflane, Carry4,250 games+2.4pts
Why?
Measured: across 4,250 Divine+ games, Razor's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry6,643 games+1.7pts
Why?
Measured: across 6,643 Divine+ games, Wraith King's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane4,474 games+3.3pts
Why?
Measured: across 4,474 Divine+ games, Viper's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BroodmotherMid, Offlane1,278 games+3.4pts
Why?
Measured: across 1,278 Divine+ games, Broodmother's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid10,454 games+2.0pts
Why?
Measured: across 10,454 Divine+ games, Sniper's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LycanOfflane1,789 games+4.2pts
Why?
Measured: across 1,789 Divine+ games, Lycan's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +6.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane4,474 games+3.3pts
Why?
Measured: across 4,474 Divine+ games, Viper's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BroodmotherMid, Offlane1,278 games+3.4pts
Why?
Measured: across 1,278 Divine+ games, Broodmother's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RazorOfflane, Carry4,250 games+2.4pts
Why?
Measured: across 4,250 Divine+ games, Razor's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Legion CommanderOfflane10,054 games+1.8pts
Why?
Measured: across 10,054 Divine+ games, Legion Commander's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TidehunterOfflane8,663 gamesdrifting+1.7pts
Why?
Measured: across 8,663 Divine+ games, Tidehunter's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry6,643 games+1.7pts
Why?
Measured: across 6,643 Divine+ games, Wraith King's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EnchantressHard support, Soft support1,755 games+3.7pts
Why?
Measured: across 1,755 Divine+ games, Enchantress's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Spirit BreakerSoft support10,958 games+1.9pts
Why?
Measured: across 10,958 Divine+ games, Spirit Breaker's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support7,305 games+2.0pts
Why?
Measured: across 7,305 Divine+ games, Techies's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EnchantressHard support, Soft support1,755 games+3.7pts
Why?
Measured: across 1,755 Divine+ games, Enchantress's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support7,305 games+2.0pts
Why?
Measured: across 7,305 Divine+ games, Techies's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Silencer
Lotus OrbOfflane 8%, Soft support 6%5,395 players+4.3ptsWhy?
Lotus Orb blocks or turns back Silencer's targeted spells, and Silencer wins with them
Measured: over 5,395 players, Divine+ players complete it 4.3 points more often against Silencer, 2.0 times as often.
The mechanism shows in what Divine+ players buy; a second patch will confirm it.
In lane
Beyond both heroes' general lane strength, by 10:00
As Soft support (pos 4)
- Necrophos28 lanes, 6 at this positionsources differ+0.15lane score
Why?
Measured over 28 lanes with Silencer across from Necrophos: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.28).
- Silencer in these lanes, beyond what general lane strength predicts:
- +191 gold at 10:00
- −0.43 deaths by 5:00
- +4.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Silencer.
- Faceless Void18 lanes, 14 at this position+0.28lane score
Why?
Measured over 18 lanes: Faceless Void loses most of his lanes against every hero, so with Silencer across he does 0.28 lane-score points worse than usual (80% range +0.09 to +0.46). That is general lane weakness, not a matchup of Silencer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Hard support (pos 5)
- Necrophos28 lanes, 11 at this positionsources differ+0.16lane score
Why?
Measured over 28 lanes with Silencer across from Necrophos: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.28).
- Silencer in these lanes, beyond what general lane strength predicts:
- +332 gold at 10:00
- −0.30 deaths by 5:00
- +3.3 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Silencer.
- Tidehunter46 lanes, 43 at this position+0.16lane score
Why?
Measured over 46 lanes: Tidehunter loses most of his lanes against every hero, so with Silencer across he does 0.16 lane-score points worse than usual (80% range +0.03 to +0.29). That is general lane weakness, not a matchup of Silencer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- DawnbreakerOfflane8,135 games+3.8pts
Why?
Measured: across 8,135 Divine+ games, Silencer's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ClinkzCarry, Mid3,275 games+2.7pts
Why?
Measured: across 3,275 Divine+ games, Silencer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane6,718 games+2.0pts
Why?
Measured: across 6,718 Divine+ games, Silencer's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow ShamanHard support, Soft support10,127 games+1.8pts
Why?
Measured: across 10,127 Divine+ games, Silencer's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- GrimstrokeHard support, Soft support5,666 gamesdrifting+1.9pts
Why?
Measured: across 5,666 Divine+ games, Silencer's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SnapfireSoft support, Mid14,052 games+1.5pts
Why?
Measured: across 14,052 Divine+ games, Silencer's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Troll WarlordCarry1,165 games+2.9pts
Why?
Measured: across 1,165 Divine+ games, Silencer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PangolierMid, Offlane6,305 games+1.7pts
Why?
Measured: across 6,305 Divine+ games, Silencer's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.