Highground › Counter picks › Tidehunter

Tidehunter

Tidehunter counters for patch 7.41

On patch 7.41f in Divine+ games, Tidehunter struggles most against Slark, Muerta and Lifestealer.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

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Your position12345

Silencer
Soft supportvs
Tidehunter
Offlane

Power spikes

  • Aghanim's Scepter28Tidehunter's power spike: Aghanim's Scepter, around minute 28.
Tidehunter usually finishes these items at about this minute:
  • Vladmir's Offering14
  • Blink Dagger19
  • Shiva's Guard34

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • early kill threats+0.061,017 lanesTidehunter does better than usual in lane against early kill threats (+0.06 lane score, 1,017 lanes). That is Silencer.
  • ranged harassers−0.051,372 lanesTidehunter does worse than usual in lane against ranged harassers (−0.05 lane score, 1,372 lanes). That is Silencer.
  • chain disables+0.06581 lanesTidehunter does better than usual in lane against chain disables (+0.06 lane score, 581 lanes). That is Silencer.

Who is stronger when

Win-chance points by game length, Silencer against Tidehunter: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–20Fight him from minute 15 to 20: that is your window.

  • 15–20You are clearly stronger from minute 15 to 20.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Offlane (pos 3) 95%Leans onMelee, no way out in lane

Item buildSkill build

How to beat Tidehunter

  1. MeasuredSlarkWins 4.1 win-chance points more often against Tidehunter (14,272 Divine+ games)
  2. Silver EdgeMeasuredSilver EdgeDivine+ players buy it 3.0 points more often against Tidehunter
  3. MeasuredMuertaWins 4.5 win-chance points more often against Tidehunter (3,984 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Slark185 lanes, 179 at this position+0.18lane score
    Why?

    Measured over 185 lanes with Slark across from Tidehunter: 0.18 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.12 to +0.25).

    Tidehunter in these lanes, beyond what general lane strength predicts:
    −248 gold at 10:00
    +0.11 deaths by 5:00
    −3.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Tusk36 lanes, 34 at this position+0.17lane score
    Why?

    Measured over 36 lanes with Tusk across from Tidehunter: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.28).

    Tidehunter in these lanes, beyond what general lane strength predicts:
    −128 gold at 10:00
    +0.45 deaths by 5:00
    −0.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Juggernaut139 lanes, 137 at this position+0.10lane score
    Why?

    Measured over 139 lanes with Juggernaut across from Tidehunter: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.17).

    Tidehunter in these lanes, beyond what general lane strength predicts:
    −84 gold at 10:00
    +0.11 deaths by 5:00
    −1.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Undying55 lanes, 48 at this position+0.13lane score
    Why?

    Measured over 55 lanes with Undying across from Tidehunter: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.23).

    Tidehunter in these lanes, beyond what general lane strength predicts:
    −147 gold at 10:00
    +0.16 deaths by 5:00
    −4.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Crystal Maiden78 lanes, 75 at this position+0.10lane score
    Why?

    Measured over 78 lanes with Crystal Maiden across from Tidehunter: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.18).

    Tidehunter in these lanes, beyond what general lane strength predicts:
    −93 gold at 10:00
    +0.14 deaths by 5:00
    −1.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Tidehunter. They are not listed as counters.

  1. Drow Ranger139 lanes, 137 at this position+0.30lane score
    Why?

    Measured over 139 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Tidehunter does 0.30 lane-score points worse than usual (80% range +0.22 to +0.38). That is general lane strength, not a matchup of Tidehunter's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow Fiend58 lanes, 54 at this position+0.30lane score
    Why?

    Measured over 58 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Tidehunter does 0.30 lane-score points worse than usual (80% range +0.19 to +0.42). That is general lane strength, not a matchup of Tidehunter's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Necrophos31 lanes, 29 at this position+0.33lane score
    Why?

    Measured over 31 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Tidehunter does 0.33 lane-score points worse than usual (80% range +0.18 to +0.48). That is general lane strength, not a matchup of Tidehunter's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. SlarkCarry14,272 games+4.1pts
    Why?

    Measured: across 14,272 Divine+ games, Slark's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MuertaCarry3,984 games+4.5pts
    Why?

    Measured: across 3,984 Divine+ games, Muerta's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. LifestealerCarry11,516 games+3.7pts
    Why?

    Measured: across 11,516 Divine+ games, Lifestealer's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TimbersawOfflane4,874 games+4.0pts
    Why?

    Measured: across 4,874 Divine+ games, Timbersaw's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. RazorOfflane, Carry4,391 games+3.8pts
    Why?

    Measured: across 4,391 Divine+ games, Razor's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Anti-MageCarry7,044 games+3.2pts
    Why?

    Measured: across 7,044 Divine+ games, Anti-Mage's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. JuggernautCarry10,881 games+3.0pts
    Why?

    Measured: across 10,881 Divine+ games, Juggernaut's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. PugnaSoft support, Hard support2,681 games+3.3pts
    Why?

    Measured: across 2,681 Divine+ games, Pugna's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. TinkerMid3,988 games+2.9pts
    Why?

    Measured: across 3,988 Divine+ games, Tinker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. HuskarMid, Offlane3,872 games+2.9pts
    Why?

    Measured: across 3,872 Divine+ games, Huskar's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. OmniknightHard support, Offlane2,059 games+3.2pts
    Why?

    Measured: across 2,059 Divine+ games, Omniknight's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. SniperMid9,438 games+2.2pts
    Why?

    Measured: across 9,438 Divine+ games, Sniper's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. Nyx AssassinSoft support, Mid6,961 games+2.3pts
    Why?

    Measured: across 6,961 Divine+ games, Nyx Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. IoHard support, Mid3,756 games+2.6pts
    Why?

    Measured: across 3,756 Divine+ games, Io's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. NecrophosMid, Offlane12,837 games+2.0pts
    Why?

    Measured: across 12,837 Divine+ games, Necrophos's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SlarkCarry14,272 games+4.1pts
    Why?

    Measured: across 14,272 Divine+ games, Slark's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MuertaCarry3,984 games+4.5pts
    Why?

    Measured: across 3,984 Divine+ games, Muerta's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. LifestealerCarry11,516 games+3.7pts
    Why?

    Measured: across 11,516 Divine+ games, Lifestealer's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. RazorOfflane, Carry4,391 games+3.8pts
    Why?

    Measured: across 4,391 Divine+ games, Razor's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Anti-MageCarry7,044 games+3.2pts
    Why?

    Measured: across 7,044 Divine+ games, Anti-Mage's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. JuggernautCarry10,881 games+3.0pts
    Why?

    Measured: across 10,881 Divine+ games, Juggernaut's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. TinkerMid3,988 games+2.9pts
    Why?

    Measured: across 3,988 Divine+ games, Tinker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. HuskarMid, Offlane3,872 games+2.9pts
    Why?

    Measured: across 3,872 Divine+ games, Huskar's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SniperMid9,438 games+2.2pts
    Why?

    Measured: across 9,438 Divine+ games, Sniper's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Nyx AssassinSoft support, Mid6,961 games+2.3pts
    Why?

    Measured: across 6,961 Divine+ games, Nyx Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. IoHard support, Mid3,756 games+2.6pts
    Why?

    Measured: across 3,756 Divine+ games, Io's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. NecrophosMid, Offlane12,837 games+2.0pts
    Why?

    Measured: across 12,837 Divine+ games, Necrophos's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. PangolierMid, Offlane7,500 games+1.9pts
    Why?

    Measured: across 7,500 Divine+ games, Pangolier's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Primal BeastOfflane, Mid4,153 games+2.0pts
    Why?

    Measured: across 4,153 Divine+ games, Primal Beast's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. ViperMid, Offlane5,226 games+1.8pts
    Why?

    Measured: across 5,226 Divine+ games, Viper's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. TimbersawOfflane4,874 games+4.0pts
    Why?

    Measured: across 4,874 Divine+ games, Timbersaw's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. RazorOfflane, Carry4,391 games+3.8pts
    Why?

    Measured: across 4,391 Divine+ games, Razor's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. HuskarMid, Offlane3,872 games+2.9pts
    Why?

    Measured: across 3,872 Divine+ games, Huskar's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. OmniknightHard support, Offlane2,059 games+3.2pts
    Why?

    Measured: across 2,059 Divine+ games, Omniknight's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. NecrophosMid, Offlane12,837 games+2.0pts
    Why?

    Measured: across 12,837 Divine+ games, Necrophos's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. PangolierMid, Offlane7,500 games+1.9pts
    Why?

    Measured: across 7,500 Divine+ games, Pangolier's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Primal BeastOfflane, Mid4,153 games+2.0pts
    Why?

    Measured: across 4,153 Divine+ games, Primal Beast's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. ViperMid, Offlane5,226 games+1.8pts
    Why?

    Measured: across 5,226 Divine+ games, Viper's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PugnaSoft support, Hard support2,681 games+3.3pts
    Why?

    Measured: across 2,681 Divine+ games, Pugna's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nyx AssassinSoft support, Mid6,961 games+2.3pts
    Why?

    Measured: across 6,961 Divine+ games, Nyx Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. GrimstrokeHard support, Soft support5,979 games+2.0pts
    Why?

    Measured: across 5,979 Divine+ games, Grimstroke's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PugnaSoft support, Hard support2,681 games+3.3pts
    Why?

    Measured: across 2,681 Divine+ games, Pugna's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. OmniknightHard support, Offlane2,059 games+3.2pts
    Why?

    Measured: across 2,059 Divine+ games, Omniknight's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. IoHard support, Mid3,756 games+2.6pts
    Why?

    Measured: across 3,756 Divine+ games, Io's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. GrimstrokeHard support, Soft support5,979 games+2.0pts
    Why?

    Measured: across 5,979 Divine+ games, Grimstroke's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Tidehunter

  1. Silver EdgeSilver EdgeCarry 5%9,330 players+3.0pts
    Why?

    Measured: over 9,330 players, Divine+ players complete it 3.0 points more often against Tidehunter, 2.5 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Sven109 lanes, 108 at this position+0.22lane score
    Why?

    Measured over 109 lanes with Tidehunter across from Sven: 0.22 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.14 to +0.30).

    Tidehunter in these lanes, beyond what general lane strength predicts:
    +345 gold at 10:00
    −0.13 deaths by 5:00
    +4.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phantom Lancer115 lanes, 113 at this position+0.17lane score
    Why?

    Tidehunter's Anchor Smash hits every illusion at once, so Phantom Lancer's army dies together

    Anchor SmashAnchor Smash

    Measured over 115 lanes with Tidehunter across from Phantom Lancer: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.10 to +0.25).

    Tidehunter in these lanes, beyond what general lane strength predicts:
    +299 gold at 10:00
    −0.10 deaths by 5:00
    +3.1 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

  3. Dazzle52 lanes, 51 at this positionsources differ+0.15lane score
    Why?

    Measured over 52 lanes with Tidehunter across from Dazzle: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.25).

    Tidehunter in these lanes, beyond what general lane strength predicts:
    +261 gold at 10:00
    −0.25 deaths by 5:00
    +1.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Lion121 lanes, 120 at this position+0.12lane score
    Why?

    Measured over 121 lanes with Tidehunter across from Lion: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.19).

    Tidehunter in these lanes, beyond what general lane strength predicts:
    +150 gold at 10:00
    −0.13 deaths by 5:00
    +0.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Phantom Assassin57 lanes, 56 at this position+0.14lane score
    Why?

    Measured over 57 lanes with Tidehunter across from Phantom Assassin: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.24).

    Tidehunter in these lanes, beyond what general lane strength predicts:
    +219 gold at 10:00
    −0.20 deaths by 5:00
    +2.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Tidehunter.

  1. Terrorblade50 lanes, 48 at this position+0.22lane score
    Why?

    Measured over 50 lanes: Terrorblade loses most of his lanes against every hero, so with Tidehunter across he does 0.22 lane-score points worse than usual (80% range +0.10 to +0.35). That is general lane weakness, not a matchup of Tidehunter's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Templar Assassin39 lanes+0.23lane score
    Why?

    Measured over 39 lanes: Templar Assassin loses most of his lanes against every hero, so with Tidehunter across he does 0.23 lane-score points worse than usual (80% range +0.09 to +0.37). That is general lane weakness, not a matchup of Tidehunter's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow Demon24 lanes, 22 at this position+0.23lane score
    Why?

    Measured over 24 lanes: Shadow Demon loses most of his lanes against every hero, so with Tidehunter across he does 0.23 lane-score points worse than usual (80% range +0.07 to +0.40). That is general lane weakness, not a matchup of Tidehunter's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Phantom LancerCarry7,499 gamesgame fact+6.6pts
    Why?

    Tidehunter's Anchor Smash hits every illusion at once, so Phantom Lancer's army dies together

    Anchor SmashAnchor Smash

    Rule of the game

    Tidehunter's Anchor Smash cannot miss, so Phantom Lancer's evasion does nothing

    Anchor SmashAnchor SmashFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 7,499 Divine+ games, Tidehunter's side wins 6.6 win-chance points more often than the two heroes' own win rates predict (90% range +5.7 to +7.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. MedusaCarry1,624 gamesdriftinggame fact+5.1pts
    Why?
    Rule of the game

    Tidehunter's Anchor Smash cannot miss, so it ignores Medusa's evasion once Butterfly is built

    Anchor SmashAnchor SmashFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,624 Divine+ games, Tidehunter's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +7.0).

  3. Void SpiritMid6,159 games+3.5pts
    Why?

    Measured: across 6,159 Divine+ games, Tidehunter's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Wraith KingOfflane, Carry6,443 gamesdrifting+3.2pts
    Why?

    Measured: across 6,443 Divine+ games, Tidehunter's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Ember SpiritMid8,966 games+3.0pts
    Why?

    Measured: across 8,966 Divine+ games, Tidehunter's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Chaos KnightOfflane, Carry1,814 games+3.9pts
    Why?

    Tidehunter's Anchor Smash hits every illusion at once, so Chaos Knight's army dies together

    Anchor SmashAnchor Smash

    Measured: across 1,814 Divine+ games, Tidehunter's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  7. EnigmaOfflane2,749 games+3.4pts
    Why?

    Measured: across 2,749 Divine+ games, Tidehunter's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Phantom AssassinCarry5,596 gamesgame fact+2.9pts
    Why?
    Rule of the game

    Tidehunter's Anchor Smash cannot miss, so Phantom Assassin's evasion does nothing

    Anchor SmashAnchor SmashFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 5,596 Divine+ games, Tidehunter's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.0).

  9. KezCarry, Mid5,081 games+2.9pts
    Why?

    Measured: across 5,081 Divine+ games, Tidehunter's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Faceless VoidCarry7,549 games+2.5pts
    Why?

    Measured: across 7,549 Divine+ games, Tidehunter's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. SpectreCarry7,011 games+2.5pts
    Why?

    Tidehunter's Anchor Smash hits every illusion at once, so Spectre's army dies together

    Anchor SmashAnchor Smash

    Measured: across 7,011 Divine+ games, Tidehunter's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  12. BatriderOfflane, Mid2,441 games+3.0pts
    Why?

    Measured: across 2,441 Divine+ games, Tidehunter's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. BaneHard support, Soft support4,216 games+2.5pts
    Why?

    Measured: across 4,216 Divine+ games, Tidehunter's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. Earth SpiritMid, Soft support6,608 gamesdrifting+2.2pts
    Why?

    Measured: across 6,608 Divine+ games, Tidehunter's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. WarlockHard support, Soft support4,800 gamesdrifting+2.3pts
    Why?

    Measured: across 4,800 Divine+ games, Tidehunter's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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