Highground › Counter picks › Undying

Undying

Undying counters for patch 7.41

On patch 7.41f in Divine+ games, Undying struggles most against Luna, Medusa and Ancient Apparition.

Divine+ games, patch 7.41f · data built 2026-11-04

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Batrider
Soft supportvs
Undying
Hard support

Power spikes

  • Guardian Greaves24Undying's power spike: Guardian Greaves, around minute 24.
Undying usually finishes these items at about this minute:
  • Glimmer Cape23
  • Blink Dagger25
  • Aghanim's Scepter29

Who is stronger when

Win-chance points by game length, Batrider against Undying: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 15–30Undying is clearly stronger from minute 15 to 30.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 50%Soft support (pos 4) 27%Offlane (pos 3) 22%Leans onSummoned unitsMelee, no way out in lane

Item buildSkill build

How to beat Undying

  1. MeasuredLunaWins 4.7 win-chance points more often against Undying (13,029 Divine+ games)
  2. MeasuredMedusaWins 5.2 win-chance points more often against Undying (3,040 Divine+ games)
  3. MeasuredAncient ApparitionWins 2.7 win-chance points more often against Undying (5,512 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Offlane (pos 3)

Across 435 lanes at this position, no lane matchup stands out for Undying beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Undying. They are not listed as counters.

  1. Drow Ranger57 lanes, 25 at this position+0.21lane score
    Why?

    Measured over 57 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Undying does 0.21 lane-score points worse than usual (80% range +0.08 to +0.34). That is general lane strength, not a matchup of Undying's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Witch Doctor62 lanes, 19 at this position+0.16lane score
    Why?

    Measured over 62 lanes: Witch Doctor wins most of his lanes against every hero, so with Witch Doctor across Undying does 0.16 lane-score points worse than usual (80% range +0.03 to +0.29). That is general lane strength, not a matchup of Undying's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Silencer37 lanes, 14 at this position+0.17lane score
    Why?

    Measured over 37 lanes: Silencer wins most of his lanes against every hero, so with Silencer across Undying does 0.17 lane-score points worse than usual (80% range +0.02 to +0.33). That is general lane strength, not a matchup of Undying's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Necrophos760 lanesSTRATZ+36pts
    Why?

    Measured by STRATZ over 760 lanes: with Necrophos across, Undying loses the lane 36 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lone Druid856 lanesSTRATZ+32pts
    Why?

    Measured by STRATZ over 856 lanes: with Lone Druid across, Undying loses the lane 32 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Windranger2,171 lanesSTRATZ+27pts
    Why?

    Measured by STRATZ over 2,171 lanes: with Windranger across, Undying loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Soft support (pos 4)

  1. Lifestealer68 lanes, 34 at this positionsources differ+0.12lane score
    Why?

    Measured over 68 lanes with Lifestealer across from Undying: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.22).

    Undying in these lanes, beyond what general lane strength predicts:
    −92 gold at 10:00
    +0.27 deaths by 5:00
    −2.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Undying. They are not listed as counters.

  1. Drow Ranger57 lanes, 32 at this position+0.15lane score
    Why?

    Measured over 57 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Undying does 0.15 lane-score points worse than usual (80% range +0.02 to +0.28). That is general lane strength, not a matchup of Undying's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Windranger62 lanes, 16 at this position+0.14lane score
    Why?

    Measured over 62 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Undying does 0.14 lane-score points worse than usual (80% range +0.01 to +0.26). That is general lane strength, not a matchup of Undying's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

Across 970 lanes at this position, no lane matchup stands out for Undying beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Undying. They are not listed as counters.

  1. Axe62 lanes+0.24lane score
    Why?

    Measured over 62 lanes: Axe wins most of his lanes against every hero, so with Axe across Undying does 0.24 lane-score points worse than usual (80% range +0.12 to +0.35). That is general lane strength, not a matchup of Undying's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Razor28 lanes, 25 at this position+0.24lane score
    Why?

    Measured over 28 lanes: Razor wins most of his lanes against every hero, so with Razor across Undying does 0.24 lane-score points worse than usual (80% range +0.09 to +0.40). That is general lane strength, not a matchup of Undying's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Viper24 lanes, 20 at this position+0.20lane score
    Why?

    Measured over 24 lanes: Viper wins most of his lanes against every hero, so with Viper across Undying does 0.20 lane-score points worse than usual (80% range +0.04 to +0.37). That is general lane strength, not a matchup of Undying's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Windranger5,087 lanesSTRATZ+24pts
    Why?

    Measured by STRATZ over 5,087 lanes: with Windranger across, Undying loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Viper1,239 lanesSTRATZ+24pts
    Why?

    Measured by STRATZ over 1,239 lanes: with Viper across, Undying loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Razor1,994 lanesSTRATZ+22pts
    Why?

    Measured by STRATZ over 1,994 lanes: with Razor across, Undying loses the lane 22 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. LunaCarry13,029 games+4.7pts
    Why?

    Measured: across 13,029 Divine+ games, Luna's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MedusaCarry3,040 games+5.2pts
    Why?

    Measured: across 3,040 Divine+ games, Medusa's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Ancient ApparitionHard support, Soft support5,512 games+2.7pts
    Why?

    Measured: across 5,512 Divine+ games, Ancient Apparition's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Dark SeerOfflane6,291 games+2.2pts
    Why?

    Measured: across 6,291 Divine+ games, Dark Seer's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Anti-MageCarry7,381 games+2.0pts
    Why?

    Measured: across 7,381 Divine+ games, Anti-Mage's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Spirit BreakerSoft support15,404 games+1.7pts
    Why?

    Measured: across 15,404 Divine+ games, Spirit Breaker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. MagnusOfflane, Mid12,796 games+1.7pts
    Why?

    Measured: across 12,796 Divine+ games, Magnus's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. WindrangerSoft support, Carry16,835 games+1.6pts
    Why?

    Measured: across 16,835 Divine+ games, Windranger's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. MorphlingCarry4,848 games+2.1pts
    Why?

    Measured: across 4,848 Divine+ games, Morphling's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. MarciMid, Soft support4,748 games+2.1pts
    Why?

    Measured: across 4,748 Divine+ games, Marci's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. SniperMid12,297 games+1.6pts
    Why?

    Measured: across 12,297 Divine+ games, Sniper's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Naga SirenCarry1,055 games+2.9pts
    Why?

    Measured: across 1,055 Divine+ games, Naga Siren's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. TerrorbladeCarry5,623 games+1.6pts
    Why?

    Measured: across 5,623 Divine+ games, Terrorblade's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LunaCarry13,029 games+4.7pts
    Why?

    Measured: across 13,029 Divine+ games, Luna's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MedusaCarry3,040 games+5.2pts
    Why?

    Measured: across 3,040 Divine+ games, Medusa's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Anti-MageCarry7,381 games+2.0pts
    Why?

    Measured: across 7,381 Divine+ games, Anti-Mage's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. WindrangerSoft support, Carry16,835 games+1.6pts
    Why?

    Measured: across 16,835 Divine+ games, Windranger's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. MorphlingCarry4,848 games+2.1pts
    Why?

    Measured: across 4,848 Divine+ games, Morphling's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Naga SirenCarry1,055 games+2.9pts
    Why?

    Measured: across 1,055 Divine+ games, Naga Siren's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. TerrorbladeCarry5,623 games+1.6pts
    Why?

    Measured: across 5,623 Divine+ games, Terrorblade's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MagnusOfflane, Mid12,796 games+1.7pts
    Why?

    Measured: across 12,796 Divine+ games, Magnus's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. WindrangerSoft support, Carry16,835 games+1.6pts
    Why?

    Measured: across 16,835 Divine+ games, Windranger's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MarciMid, Soft support4,748 games+2.1pts
    Why?

    Measured: across 4,748 Divine+ games, Marci's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SniperMid12,297 games+1.6pts
    Why?

    Measured: across 12,297 Divine+ games, Sniper's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Dark SeerOfflane6,291 games+2.2pts
    Why?

    Measured: across 6,291 Divine+ games, Dark Seer's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MagnusOfflane, Mid12,796 games+1.7pts
    Why?

    Measured: across 12,796 Divine+ games, Magnus's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Ancient ApparitionHard support, Soft support5,512 games+2.7pts
    Why?

    Measured: across 5,512 Divine+ games, Ancient Apparition's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Spirit BreakerSoft support15,404 games+1.7pts
    Why?

    Measured: across 15,404 Divine+ games, Spirit Breaker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MagnusOfflane, Mid12,796 games+1.7pts
    Why?

    Measured: across 12,796 Divine+ games, Magnus's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. WindrangerSoft support, Carry16,835 games+1.6pts
    Why?

    Measured: across 16,835 Divine+ games, Windranger's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. MarciMid, Soft support4,748 games+2.1pts
    Why?

    Measured: across 4,748 Divine+ games, Marci's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Ancient ApparitionHard support, Soft support5,512 games+2.7pts
    Why?

    Measured: across 5,512 Divine+ games, Ancient Apparition's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MarciMid, Soft support4,748 games+2.1pts
    Why?

    Measured: across 4,748 Divine+ games, Marci's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Undying

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Offlane (pos 3)

Across 435 lanes at this position, Undying does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Undying.

  1. Wraith King30 lanes, 5 at this position+0.25lane score
    Why?

    Measured over 30 lanes: Wraith King loses most of his lanes against every hero, so with Undying across he does 0.25 lane-score points worse than usual (80% range +0.08 to +0.41). That is general lane weakness, not a matchup of Undying's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nyx Assassin42 lanes, 6 at this position+0.22lane score
    Why?

    Measured over 42 lanes: Nyx Assassin loses most of his lanes against every hero, so with Undying across he does 0.22 lane-score points worse than usual (80% range +0.07 to +0.38). That is general lane weakness, not a matchup of Undying's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

Across 474 lanes at this position, Undying does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Undying.

  1. Wraith King30 lanes, 4 at this position+0.25lane score
    Why?

    Measured over 30 lanes: Wraith King loses most of his lanes against every hero, so with Undying across he does 0.25 lane-score points worse than usual (80% range +0.09 to +0.41). That is general lane weakness, not a matchup of Undying's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nyx Assassin42 lanes, 5 at this position+0.23lane score
    Why?

    Measured over 42 lanes: Nyx Assassin loses most of his lanes against every hero, so with Undying across he does 0.23 lane-score points worse than usual (80% range +0.08 to +0.38). That is general lane weakness, not a matchup of Undying's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Earthshaker47 lanes, 3 at this position+0.21lane score
    Why?

    Measured over 47 lanes: Earthshaker loses most of his lanes against every hero, so with Undying across he does 0.21 lane-score points worse than usual (80% range +0.07 to +0.35). That is general lane weakness, not a matchup of Undying's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

Across 970 lanes at this position, Undying does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Undying.

  1. Nyx Assassin42 lanes, 31 at this position+0.23lane score
    Why?

    Measured over 42 lanes: Nyx Assassin loses most of his lanes against every hero, so with Undying across he does 0.23 lane-score points worse than usual (80% range +0.10 to +0.37). That is general lane weakness, not a matchup of Undying's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Wraith King30 lanes, 21 at this position+0.25lane score
    Why?

    Measured over 30 lanes: Wraith King loses most of his lanes against every hero, so with Undying across he does 0.25 lane-score points worse than usual (80% range +0.10 to +0.41). That is general lane weakness, not a matchup of Undying's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Earthshaker47 lanes, 41 at this position+0.21lane score
    Why?

    Measured over 47 lanes: Earthshaker loses most of his lanes against every hero, so with Undying across he does 0.21 lane-score points worse than usual (80% range +0.09 to +0.34). That is general lane weakness, not a matchup of Undying's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. SpectreCarry7,612 games+6.8pts
    Why?

    Undying's Decay hits every illusion at once, so Spectre's army dies together

    DecayDecay

    Measured: across 7,612 Divine+ games, Undying's side wins 6.8 win-chance points more often than the two heroes' own win rates predict (90% range +5.9 to +7.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. Wraith KingOfflane, Carry6,407 games+4.7pts
    Why?

    Measured: across 6,407 Divine+ games, Undying's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. BeastmasterOfflane, Mid3,492 gamesdrifting+3.9pts
    Why?

    Measured: across 3,492 Divine+ games, Undying's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TinyCarry, Soft support6,262 games+3.3pts
    Why?

    Measured: across 6,262 Divine+ games, Undying's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. UrsaCarry6,990 gamesdrifting+2.5pts
    Why?

    Measured: across 6,990 Divine+ games, Undying's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. PudgeSoft support, Hard support32,758 gamesdrifting+1.9pts
    Why?

    Measured: across 32,758 Divine+ games, Undying's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. LeshracMid, Carry2,426 games+2.9pts
    Why?

    Measured: across 2,426 Divine+ games, Undying's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Shadow DemonHard support, Soft support2,874 games+2.6pts
    Why?

    Measured: across 2,874 Divine+ games, Undying's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Centaur WarrunnerOfflane6,641 games+2.1pts
    Why?

    Measured: across 6,641 Divine+ games, Undying's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. AbaddonHard support, Soft support2,786 gamesdrifting+2.6pts
    Why?

    Measured: across 2,786 Divine+ games, Undying's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. OracleHard support, Soft support5,125 gamesdrifting+2.0pts
    Why?

    Measured: across 5,125 Divine+ games, Undying's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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