Highground › Counter picks › Ursa

Ursa counters for patch 7.41
On patch 7.41f in Divine+ games, Ursa struggles most against Slardar, Spectre and Wraith King.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Power spikes

18Ursa's power spike: Battle Fury and Blink Dagger, around minute 18.
20Your power spike: Blink Dagger, around minute 20.
23
28
In lane
From our Divine+ lanes: how each hero does against the kind of lane the other brings.
- ▲ranged heroes−0.08756 lanesUrsa does worse than usual in lane against ranged heroes (−0.08 lane score, 756 lanes). That is Shadow Shaman.
Items against Ursa
Only items Shadow Shaman really builds as Soft support.
Eul's Scepter of Divinity▲5.9Divine+ players buy it 5.9 points more often against Ursa30Shadow Shaman players finish it around minute 30 (31 players).Eul's Scepter of Divinity breaks the chase, and Ursa wins by closing the distance
The mechanism shows in what Divine+ players buy; a second patch will confirm it.
Who is stronger when
Win-chance points by game length, Shadow Shaman against Ursa: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
- ▼20–25Ursa is clearly stronger from minute 20 to 25.
This pair in Divine+ games
- ▲
Shadow Shaman wins 2.0 win-chance points more often than the two heroes' own win rates predict when facing Ursa (5,756 Divine+ games)
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Ursa
In lane
Beyond both heroes' general lane strength, by 10:00
- Undying47 lanes, 41 at this position+0.25lane score
Why?
Measured over 47 lanes with Undying across from Ursa: 0.25 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.15 to +0.35).
- Ursa in these lanes, beyond what general lane strength predicts:
- −383 gold at 10:00
- +0.26 deaths by 5:00
- −5.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Doom35 lanes+0.13lane score
Why?
Measured over 35 lanes with Doom across from Ursa: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.24).
- Ursa in these lanes, beyond what general lane strength predicts:
- −238 gold at 10:00
- +0.12 deaths by 5:00
- −3.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earthshaker47 lanessources differ+0.11lane score
Why?
Measured over 47 lanes with Earthshaker across from Ursa: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.21).
- Ursa in these lanes, beyond what general lane strength predicts:
- −350 gold at 10:00
- +0.00 deaths by 5:00
- −2.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Ursa. They are not listed as counters.
- Razor20 lanes, 19 at this position+0.29lane score
Why?
Measured over 20 lanes: Razor wins most of his lanes against every hero, so with Razor across Ursa does 0.29 lane-score points worse than usual (80% range +0.11 to +0.46). That is general lane strength, not a matchup of Ursa's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Skywrath Mage22 lanes+0.25lane score
Why?
Measured over 22 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Ursa does 0.25 lane-score points worse than usual (80% range +0.09 to +0.42). That is general lane strength, not a matchup of Ursa's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Axe104 lanes, 101 at this position+0.17lane score
Why?
Measured over 104 lanes: Axe wins most of his lanes against every hero, so with Axe across Ursa does 0.17 lane-score points worse than usual (80% range +0.08 to +0.26). That is general lane strength, not a matchup of Ursa's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
Facts of the game, not measured
- HoodwinkSharpshooter
Hoodwink's Sharpshooter breaks Ursa's Fury Swipes, one of the passives his power rests on
From Valve's game files. - Nyx AssassinVendetta
Nyx Assassin's Vendetta breaks Ursa's Fury Swipes, one of the passives his power rests on
From Valve's game files.
- SlardarOfflane3,240 gamesdrifting+4.6pts
Why?
Measured: across 3,240 Divine+ games, Slardar's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +6.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SpectreCarry4,586 games+4.4pts
Why?
Measured: across 4,586 Divine+ games, Spectre's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry3,399 games+3.9pts
Why?
Measured: across 3,399 Divine+ games, Wraith King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid2,450 games+3.5pts
Why?
Measured: across 2,450 Divine+ games, Templar Assassin's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UndyingHard support, Soft support6,990 gamesdrifting+2.5pts
Why?
Measured: across 6,990 Divine+ games, Undying's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ogre MagiHard support, Soft support4,701 gamesdrifting+2.6pts
Why?
Measured: across 4,701 Divine+ games, Ogre Magi's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RikiMid, Carry1,672 games+3.3pts
Why?
Measured: across 1,672 Divine+ games, Riki's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Winter WyvernHard support, Soft support3,466 games+2.7pts
Why?
Measured: across 3,466 Divine+ games, Winter Wyvern's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry4,829 games+2.4pts
Why?
Measured: across 4,829 Divine+ games, Phantom Lancer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane2,361 gamesgame fact+2.8pts
Why?
Rule of the gameViper's Viper Strike breaks Ursa's Fury Swipes, one of the passives his power rests on
Viper StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 2,361 Divine+ games, Viper's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).
- WeaverSoft support, Carry2,631 games+2.6pts
Why?
Measured: across 2,631 Divine+ games, Weaver's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BristlebackOfflane2,374 games+2.6pts
Why?
Measured: across 2,374 Divine+ games, Bristleback's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow ShamanHard support, Soft support5,756 gamesdrifting+2.0pts
Why?
Measured: across 5,756 Divine+ games, Shadow Shaman's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry2,396 gamesdrifting+2.4pts
Why?
Measured: across 2,396 Divine+ games, Terrorblade's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SpectreCarry4,586 games+4.4pts
Why?
Measured: across 4,586 Divine+ games, Spectre's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry3,399 games+3.9pts
Why?
Measured: across 3,399 Divine+ games, Wraith King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid2,450 games+3.5pts
Why?
Measured: across 2,450 Divine+ games, Templar Assassin's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RikiMid, Carry1,672 games+3.3pts
Why?
Measured: across 1,672 Divine+ games, Riki's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry4,829 games+2.4pts
Why?
Measured: across 4,829 Divine+ games, Phantom Lancer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WeaverSoft support, Carry2,631 games+2.6pts
Why?
Measured: across 2,631 Divine+ games, Weaver's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry2,396 gamesdrifting+2.4pts
Why?
Measured: across 2,396 Divine+ games, Terrorblade's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid2,450 games+3.5pts
Why?
Measured: across 2,450 Divine+ games, Templar Assassin's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RikiMid, Carry1,672 games+3.3pts
Why?
Measured: across 1,672 Divine+ games, Riki's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane2,361 gamesgame fact+2.8pts
Why?
Rule of the gameViper's Viper Strike breaks Ursa's Fury Swipes, one of the passives his power rests on
Viper StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 2,361 Divine+ games, Viper's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).
- SlardarOfflane3,240 gamesdrifting+4.6pts
Why?
Measured: across 3,240 Divine+ games, Slardar's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +6.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry3,399 games+3.9pts
Why?
Measured: across 3,399 Divine+ games, Wraith King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UndyingHard support, Soft support6,990 gamesdrifting+2.5pts
Why?
Measured: across 6,990 Divine+ games, Undying's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ogre MagiHard support, Soft support4,701 gamesdrifting+2.6pts
Why?
Measured: across 4,701 Divine+ games, Ogre Magi's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane2,361 gamesgame fact+2.8pts
Why?
Rule of the gameViper's Viper Strike breaks Ursa's Fury Swipes, one of the passives his power rests on
Viper StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 2,361 Divine+ games, Viper's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).
- BristlebackOfflane2,374 games+2.6pts
Why?
Measured: across 2,374 Divine+ games, Bristleback's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UndyingHard support, Soft support6,990 gamesdrifting+2.5pts
Why?
Measured: across 6,990 Divine+ games, Undying's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ogre MagiHard support, Soft support4,701 gamesdrifting+2.6pts
Why?
Measured: across 4,701 Divine+ games, Ogre Magi's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Winter WyvernHard support, Soft support3,466 games+2.7pts
Why?
Measured: across 3,466 Divine+ games, Winter Wyvern's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WeaverSoft support, Carry2,631 games+2.6pts
Why?
Measured: across 2,631 Divine+ games, Weaver's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow ShamanHard support, Soft support5,756 gamesdrifting+2.0pts
Why?
Measured: across 5,756 Divine+ games, Shadow Shaman's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UndyingHard support, Soft support6,990 gamesdrifting+2.5pts
Why?
Measured: across 6,990 Divine+ games, Undying's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ogre MagiHard support, Soft support4,701 gamesdrifting+2.6pts
Why?
Measured: across 4,701 Divine+ games, Ogre Magi's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Winter WyvernHard support, Soft support3,466 games+2.7pts
Why?
Measured: across 3,466 Divine+ games, Winter Wyvern's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow ShamanHard support, Soft support5,756 gamesdrifting+2.0pts
Why?
Measured: across 5,756 Divine+ games, Shadow Shaman's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Ursa
Eul's Scepter of DivinitySoft support 24%, Hard support 16%5,165 players+5.9ptsWhy?
Eul's Scepter of Divinity breaks the chase, and Ursa wins by closing the distance
Measured: over 5,165 players, Divine+ players complete it 5.9 points more often against Ursa, 1.6 times as often.
The mechanism shows in what Divine+ players buy; a second patch will confirm it.
Facts of the game, not measured
Silver EdgeSilver Edge breaks Ursa's Fury Swipes, one of the passives his power rests on
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
- Tidehunter96 lanes+0.15lane score
Why?
Measured over 96 lanes with Ursa across from Tidehunter: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.23).
- Ursa in these lanes, beyond what general lane strength predicts:
- +256 gold at 10:00
- −0.03 deaths by 5:00
- +3.2 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Timbersaw44 lanes+0.15lane score
Why?
Measured over 44 lanes with Ursa across from Timbersaw: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.26).
- Ursa in these lanes, beyond what general lane strength predicts:
- +407 gold at 10:00
- −0.12 deaths by 5:00
- +2.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Bounty Hunter36 lanes, 35 at this positionsources differ+0.15lane score
Why?
Measured over 36 lanes with Ursa across from Bounty Hunter: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.26).
- Ursa in these lanes, beyond what general lane strength predicts:
- +134 gold at 10:00
- −0.16 deaths by 5:00
- +5.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Ursa.
- Invoker29 lanes, 25 at this position+0.29lane score
Why?
Measured over 29 lanes: Invoker loses most of his lanes against every hero, so with Ursa across he does 0.29 lane-score points worse than usual (80% range +0.14 to +0.45). That is general lane weakness, not a matchup of Ursa's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx Assassin38 lanes+0.24lane score
Why?
Measured over 38 lanes: Nyx Assassin loses most of his lanes against every hero, so with Ursa across he does 0.24 lane-score points worse than usual (80% range +0.10 to +0.38). That is general lane weakness, not a matchup of Ursa's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith King17 lanes, 16 at this position+0.26lane score
Why?
Measured over 17 lanes: Wraith King loses most of his lanes against every hero, so with Ursa across he does 0.26 lane-score points worse than usual (80% range +0.08 to +0.44). That is general lane weakness, not a matchup of Ursa's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- Anti-MageCarry4,696 games+4.0pts
Why?
Measured: across 4,696 Divine+ games, Ursa's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TimbersawOfflane3,330 games+3.7pts
Why?
Measured: across 3,330 Divine+ games, Ursa's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ancient ApparitionHard support, Soft support3,025 games+3.0pts
Why?
Measured: across 3,025 Divine+ games, Ursa's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dark SeerOfflane2,314 games+3.1pts
Why?
Measured: across 2,314 Divine+ games, Ursa's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support17,129 games+1.8pts
Why?
Measured: across 17,129 Divine+ games, Ursa's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SnapfireSoft support, Mid8,767 games+1.8pts
Why?
Measured: across 8,767 Divine+ games, Ursa's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom AssassinCarry3,591 games+2.1pts
Why?
Measured: across 3,591 Divine+ games, Ursa's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SvenCarry3,488 games+2.0pts
Why?
Measured: across 3,488 Divine+ games, Ursa's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.