Highground › Counter picks › Vengeful Spirit

Vengeful Spirit

Vengeful Spirit counters for patch 7.41

On patch 7.41f in Divine+ games, Vengeful Spirit struggles most against Phantom Lancer, Terrorblade and Spectre.

Divine+ games, patch 7.41f · data built 2026-11-04

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Troll Warlord
Carryvs
Vengeful Spirit
Hard support

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged heroes−0.19149 lanesTroll Warlord does worse than usual in lane against ranged heroes (−0.19 lane score, 149 lanes). That is Vengeful Spirit.
  • heroes who close the gap+0.1386 lanesTroll Warlord does better than usual in lane against heroes who close the gap (+0.13 lane score, 86 lanes). That is Vengeful Spirit.

Power spikes

  • Black King Bar26Your power spike: Black King Bar, around minute 26.
Vengeful Spirit usually finishes these items at about this minute:
  • Specialist's Array14
  • Yasha17
  • Aghanim's Scepter24
  • Hydra's Breath29

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 32%Soft support (pos 4) 26%Carry (pos 1) 24%Leans onClosing the gap

Item buildSkill build

How to beat Vengeful Spirit

  1. MeasuredPhantom LancerWins 4.9 win-chance points more often against Vengeful Spirit (8,473 Divine+ games)
  2. MeasuredTerrorbladeWins 3.9 win-chance points more often against Vengeful Spirit (3,871 Divine+ games)
  3. MeasuredSpectreWins 2.9 win-chance points more often against Vengeful Spirit (8,231 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

  1. Necrophos27 lanes, 7 at this position+0.14lane score
    Why?

    Measured over 27 lanes with Necrophos across from Vengeful Spirit: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.27).

    Vengeful Spirit in these lanes, beyond what general lane strength predicts:
    −99 gold at 10:00
    +0.54 deaths by 5:00
    −3.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Vengeful Spirit. They are not listed as counters.

  1. Legion Commander41 lanes, 25 at this position+0.14lane score
    Why?

    Measured over 41 lanes: Legion Commander wins most of his lanes against every hero, so with Legion Commander across Vengeful Spirit does 0.14 lane-score points worse than usual (80% range +0.00 to +0.29). That is general lane strength, not a matchup of Vengeful Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

  1. Necrophos27 lanes, 6 at this position+0.14lane score
    Why?

    Measured over 27 lanes with Necrophos across from Vengeful Spirit: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.27).

    Vengeful Spirit in these lanes, beyond what general lane strength predicts:
    +57 gold at 10:00
    +1.33 deaths by 5:00
    +3.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Vengeful Spirit. They are not listed as counters.

  1. Anti-Mage39 lanes, 27 at this position+0.24lane score
    Why?

    Measured over 39 lanes: Anti-Mage wins most of his lanes against every hero, so with Anti-Mage across Vengeful Spirit does 0.24 lane-score points worse than usual (80% range +0.10 to +0.39). That is general lane strength, not a matchup of Vengeful Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Windranger44 lanes, 9 at this position+0.15lane score
    Why?

    Measured over 44 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Vengeful Spirit does 0.15 lane-score points worse than usual (80% range +0.01 to +0.30). That is general lane strength, not a matchup of Vengeful Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Necrophos27 lanes, 10 at this position+0.13lane score
    Why?

    Measured over 27 lanes with Necrophos across from Vengeful Spirit: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.26).

    Vengeful Spirit in these lanes, beyond what general lane strength predicts:
    −50 gold at 10:00
    +0.47 deaths by 5:00
    +1.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Vengeful Spirit. They are not listed as counters.

  1. Windranger44 lanes, 11 at this position+0.16lane score
    Why?

    Measured over 44 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Vengeful Spirit does 0.16 lane-score points worse than usual (80% range +0.01 to +0.30). That is general lane strength, not a matchup of Vengeful Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Axe37 lanes, 22 at this position+0.15lane score
    Why?

    Measured over 37 lanes: Axe wins most of his lanes against every hero, so with Axe across Vengeful Spirit does 0.15 lane-score points worse than usual (80% range +0.01 to +0.30). That is general lane strength, not a matchup of Vengeful Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Legion Commander41 lanes, 15 at this position+0.15lane score
    Why?

    Measured over 41 lanes: Legion Commander wins most of his lanes against every hero, so with Legion Commander across Vengeful Spirit does 0.15 lane-score points worse than usual (80% range +0.00 to +0.30). That is general lane strength, not a matchup of Vengeful Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. Phantom LancerCarry8,473 games+4.9pts
    Why?

    Measured: across 8,473 Divine+ games, Phantom Lancer's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TerrorbladeCarry3,871 games+3.9pts
    Why?

    Measured: across 3,871 Divine+ games, Terrorblade's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SpectreCarry8,231 games+2.9pts
    Why?

    Measured: across 8,231 Divine+ games, Spectre's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. UnderlordOfflane7,095 gamesdrifting+2.4pts
    Why?

    Measured: across 7,095 Divine+ games, Underlord's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Arc WardenMid2,356 games+2.7pts
    Why?

    Measured: across 2,356 Divine+ games, Arc Warden's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. TidehunterOfflane7,479 gamesdrifting+1.8pts
    Why?

    Measured: across 7,479 Divine+ games, Tidehunter's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. LichHard support, Soft support9,240 games+1.7pts
    Why?

    Measured: across 9,240 Divine+ games, Lich's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Dark SeerOfflane4,096 games+1.9pts
    Why?

    Measured: across 4,096 Divine+ games, Dark Seer's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Phantom LancerCarry8,473 games+4.9pts
    Why?

    Measured: across 8,473 Divine+ games, Phantom Lancer's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TerrorbladeCarry3,871 games+3.9pts
    Why?

    Measured: across 3,871 Divine+ games, Terrorblade's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SpectreCarry8,231 games+2.9pts
    Why?

    Measured: across 8,231 Divine+ games, Spectre's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Arc WardenMid2,356 games+2.7pts
    Why?

    Measured: across 2,356 Divine+ games, Arc Warden's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. UnderlordOfflane7,095 gamesdrifting+2.4pts
    Why?

    Measured: across 7,095 Divine+ games, Underlord's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TidehunterOfflane7,479 gamesdrifting+1.8pts
    Why?

    Measured: across 7,479 Divine+ games, Tidehunter's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dark SeerOfflane4,096 games+1.9pts
    Why?

    Measured: across 4,096 Divine+ games, Dark Seer's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LichHard support, Soft support9,240 games+1.7pts
    Why?

    Measured: across 9,240 Divine+ games, Lich's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LichHard support, Soft support9,240 games+1.7pts
    Why?

    Measured: across 9,240 Divine+ games, Lich's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Vengeful Spirit

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

Across 306 lanes at this position, Vengeful Spirit does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Vengeful Spirit.

  1. Lion55 lanes, 18 at this position+0.16lane score
    Why?

    Measured over 55 lanes: Lion loses most of his lanes against every hero, so with Vengeful Spirit across he does 0.16 lane-score points worse than usual (80% range +0.03 to +0.30). That is general lane weakness, not a matchup of Vengeful Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

Across 301 lanes at this position, Vengeful Spirit does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Vengeful Spirit.

  1. Lion55 lanes, 19 at this position+0.14lane score
    Why?

    Measured over 55 lanes: Lion loses most of his lanes against every hero, so with Vengeful Spirit across he does 0.14 lane-score points worse than usual (80% range +0.01 to +0.27). That is general lane weakness, not a matchup of Vengeful Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

Across 389 lanes at this position, Vengeful Spirit does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Vengeful Spirit.

  1. Lion55 lanes, 10 at this position+0.15lane score
    Why?

    Measured over 55 lanes: Lion loses most of his lanes against every hero, so with Vengeful Spirit across he does 0.15 lane-score points worse than usual (80% range +0.01 to +0.28). That is general lane weakness, not a matchup of Vengeful Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Legion CommanderOfflane8,013 games+2.8pts
    Why?

    Measured: across 8,013 Divine+ games, Vengeful Spirit's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SlardarOfflane5,912 games+2.7pts
    Why?

    Measured: across 5,912 Divine+ games, Vengeful Spirit's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. BatriderOfflane, Mid1,419 games+3.6pts
    Why?

    Measured: across 1,419 Divine+ games, Vengeful Spirit's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. ClinkzCarry, Mid3,132 games+2.5pts
    Why?

    Measured: across 3,132 Divine+ games, Vengeful Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. DoomOfflane7,751 games+1.9pts
    Why?

    Measured: across 7,751 Divine+ games, Vengeful Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Lone DruidCarry, Mid2,676 games+2.5pts
    Why?

    Measured: across 2,676 Divine+ games, Vengeful Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. TinyCarry, Soft support5,555 gamesdrifting+1.9pts
    Why?

    Measured: across 5,555 Divine+ games, Vengeful Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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