Highground › Counter picks › Anti-Mage

Anti-Mage counters for patch 7.41
On patch 7.41f in Divine+ games, Anti-Mage struggles most against Huskar, Axe and Meepo.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Keeper of the Light against Anti-Mage: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
20–30Fight him from minute 20 to 30: that is your window.
- ▲20–30You are clearly stronger from minute 20 to 30.
- ▼40–45Anti-Mage is clearly stronger from minute 40 to 45.
Who farms faster
Median gold earned by Divine+ players of each hero at their position.
▼1.5k30Anti-Mage farms faster: 1.5k more gold by minute 30.
| Keeper of the Light | Anti-Mage | games | |
|---|---|---|---|
| 10Minute 10 | 3.9k | 3.7k | 187 / 218 |
| 20Minute 20 | 10.0k | 9.9k | 184 / 216 |
| 30Minute 30 | 16.6k | 18.1k | 138 / 166 |
Items against Anti-Mage
Only items Keeper of the Light really builds as Mid.
Witch Blade22Keeper of the Light players finish it around minute 22 (13 players).Witch Blade cannot be evaded, which matters once Anti-Mage builds Butterfly
From the Dota 2 Wiki (community), not from Valve's files.
Bloodthorn38Keeper of the Light players finish it around minute 38 (9 players).Bloodthorn cannot be evaded, which matters once Anti-Mage builds Butterfly
From Valve's game files.
In lane
From our Divine+ lanes: how each hero does against the kind of lane the other brings.
- ▲ranged heroes−0.071,738 lanesAnti-Mage does worse than usual in lane against ranged heroes (−0.07 lane score, 1,738 lanes). That is Keeper of the Light.
- ▲ranged harassers−0.071,353 lanesAnti-Mage does worse than usual in lane against ranged harassers (−0.07 lane score, 1,353 lanes). That is Keeper of the Light.
Power spikes
30Anti-Mage's power spike: Eye of Skadi, around minute 30.
32Your power spike: Ethereal Blade, around minute 32.
14
18
21
29
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Anti-Mage
Game factMonkey King BarMonkey King Bar cannot be evaded, which matters once Anti-Mage builds Butterfly- MeasuredHuskarWins 6.4 win-chance points more often against Anti-Mage (3,324 Divine+ games)
- Game factMonkey KingMonkey King's Boundless Strike cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
In lane
Beyond both heroes' general lane strength, by 10:00
- Legion Commander114 lanes, 112 at this position+0.15lane score
Why?
Measured over 114 lanes with Legion Commander across from Anti-Mage: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.23).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- −133 gold at 10:00
- +0.09 deaths by 5:00
- −2.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phoenix41 lanes, 40 at this position+0.15lane score
Why?
Measured over 41 lanes with Phoenix across from Anti-Mage: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.26).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- −305 gold at 10:00
- +0.13 deaths by 5:00
- −0.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Spirit Breaker103 lanes+0.11lane score
Why?
Measured over 103 lanes with Spirit Breaker across from Anti-Mage: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.19).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- −101 gold at 10:00
- +0.11 deaths by 5:00
- +0.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Axe119 lanes+0.09lane score
Why?
Measured over 119 lanes with Axe across from Anti-Mage: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.16).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- −228 gold at 10:00
- +0.01 deaths by 5:00
- −1.5 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Weaver33 lanes, 32 at this position+0.12lane score
Why?
Measured over 33 lanes with Weaver across from Anti-Mage: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- −248 gold at 10:00
- +0.02 deaths by 5:00
- −4.3 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Anti-Mage. They are not listed as counters.
- Skywrath Mage78 lanes, 74 at this position+0.25lane score
Why?
Measured over 78 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Anti-Mage does 0.25 lane-score points worse than usual (80% range +0.15 to +0.35). That is general lane strength, not a matchup of Anti-Mage's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Necrophos84 lanes, 81 at this position+0.19lane score
Why?
Measured over 84 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Anti-Mage does 0.19 lane-score points worse than usual (80% range +0.10 to +0.29). That is general lane strength, not a matchup of Anti-Mage's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Death Prophet41 lanes, 38 at this position+0.23lane score
Why?
Measured over 41 lanes: Death Prophet wins most of his lanes against every hero, so with Death Prophet across Anti-Mage does 0.23 lane-score points worse than usual (80% range +0.09 to +0.37). That is general lane strength, not a matchup of Anti-Mage's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
Facts of the game, not measured
- Phantom AssassinStifling Dagger
Phantom Assassin's Stifling Dagger cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built; Anti-Mage's Counterspell reflects Stifling Dagger while it is active
From the Dota 2 Wiki (community), not from Valve's files.Measured separately: +2.4 win-chance points over 5,875 games. - Nyx AssassinVendetta
Nyx Assassin's Vendetta cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
From the Dota 2 Wiki (community), not from Valve's files.Measured separately: +2.3 win-chance points over 5,095 games.
- HuskarMid, Offlane3,324 games+6.4pts
Why?
Measured: across 3,324 Divine+ games, Huskar's side wins 6.4 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +7.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- AxeOfflane8,231 games+5.9pts
Why?
Measured: across 8,231 Divine+ games, Axe's side wins 5.9 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +6.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MeepoMid, Carry1,304 games+6.7pts
Why?
Measured: across 1,304 Divine+ games, Meepo's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +8.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlardarOfflane4,582 games+5.0pts
Why?
Measured: across 4,582 Divine+ games, Slardar's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EarthshakerMid, Soft support7,991 games+3.8pts
Why?
Measured: across 7,991 Divine+ games, Earthshaker's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UrsaCarry4,696 games+4.0pts
Why?
Measured: across 4,696 Divine+ games, Ursa's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Troll WarlordCarry1,334 games+4.8pts
Why?
Measured: across 1,334 Divine+ games, Troll Warlord's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Centaur WarrunnerOfflane3,907 games+4.0pts
Why?
Measured: across 3,907 Divine+ games, Centaur Warrunner's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid4,397 gamesgame fact+3.9pts
Why?
Rule of the gameMonkey King's Boundless Strike cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
Boundless StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 4,397 Divine+ games, Monkey King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.1).
- HoodwinkSoft support, Hard support7,035 gamesgame fact+2.9pts
Why?
Rule of the gameHoodwink's Sharpshooter breaks Anti-Mage's Mana Break, one of the passives his power rests on
SharpshooterFrom Valve's game files. A fact of the game, not something we measured.Measured: across 7,035 Divine+ games, Hoodwink's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).
- MagnusOfflane, Mid8,038 games+2.8pts
Why?
Measured: across 8,038 Divine+ games, Magnus's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry9,504 gamesdriftinggame fact+2.6pts
Why?
Rule of the gameShadow Fiend's Shadowraze cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
ShadowrazeFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 9,504 Divine+ games, Shadow Fiend's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).
- Night StalkerOfflane6,046 games+2.8pts
Why?
Measured: across 6,046 Divine+ games, Night Stalker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DisruptorHard support, Soft support5,878 games+2.8pts
Why?
Measured: across 5,878 Divine+ games, Disruptor's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JakiroHard support, Soft support4,510 games+2.9pts
Why?
Measured: across 4,510 Divine+ games, Jakiro's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MeepoMid, Carry1,304 games+6.7pts
Why?
Measured: across 1,304 Divine+ games, Meepo's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +8.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UrsaCarry4,696 games+4.0pts
Why?
Measured: across 4,696 Divine+ games, Ursa's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Troll WarlordCarry1,334 games+4.8pts
Why?
Measured: across 1,334 Divine+ games, Troll Warlord's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid4,397 gamesgame fact+3.9pts
Why?
Rule of the gameMonkey King's Boundless Strike cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
Boundless StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 4,397 Divine+ games, Monkey King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.1).
- Shadow FiendMid, Carry9,504 gamesdriftinggame fact+2.6pts
Why?
Rule of the gameShadow Fiend's Shadowraze cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
ShadowrazeFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 9,504 Divine+ games, Shadow Fiend's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).
- Phantom AssassinCarry5,875 gamesgame fact+2.4pts
Why?
Rule of the gamePhantom Assassin's Stifling Dagger cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built; Anti-Mage's Counterspell reflects Stifling Dagger while it is active
Stifling DaggerFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 5,875 Divine+ games, Phantom Assassin's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.5).
- SvenCarry4,852 games+2.2pts
Why?
Measured: across 4,852 Divine+ games, Sven's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane3,324 games+6.4pts
Why?
Measured: across 3,324 Divine+ games, Huskar's side wins 6.4 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +7.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MeepoMid, Carry1,304 games+6.7pts
Why?
Measured: across 1,304 Divine+ games, Meepo's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +8.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EarthshakerMid, Soft support7,991 games+3.8pts
Why?
Measured: across 7,991 Divine+ games, Earthshaker's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid4,397 gamesgame fact+3.9pts
Why?
Rule of the gameMonkey King's Boundless Strike cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
Boundless StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 4,397 Divine+ games, Monkey King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.1).
- MagnusOfflane, Mid8,038 games+2.8pts
Why?
Measured: across 8,038 Divine+ games, Magnus's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry9,504 gamesdriftinggame fact+2.6pts
Why?
Rule of the gameShadow Fiend's Shadowraze cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
ShadowrazeFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 9,504 Divine+ games, Shadow Fiend's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).
- MarciMid, Soft support2,432 games+3.2pts
Why?
Measured: across 2,432 Divine+ games, Marci's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx AssassinSoft support, Mid5,095 gameslane ≠ gamegame fact+2.3pts
Why?
Rule of the gameNyx Assassin's Vendetta cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
VendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Rule of the gameNyx Assassin's Vendetta breaks Anti-Mage's Mana Break, one of the passives his power rests on
VendettaFrom Valve's game files. A fact of the game, not something we measured.Measured: across 5,095 Divine+ games, Nyx Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).
- SnapfireSoft support, Mid10,612 gamesdrifting+1.8pts
Why?
Measured: across 10,612 Divine+ games, Snapfire's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane3,324 games+6.4pts
Why?
Measured: across 3,324 Divine+ games, Huskar's side wins 6.4 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +7.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- AxeOfflane8,231 games+5.9pts
Why?
Measured: across 8,231 Divine+ games, Axe's side wins 5.9 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +6.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlardarOfflane4,582 games+5.0pts
Why?
Measured: across 4,582 Divine+ games, Slardar's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EarthshakerMid, Soft support7,991 games+3.8pts
Why?
Measured: across 7,991 Divine+ games, Earthshaker's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Centaur WarrunnerOfflane3,907 games+4.0pts
Why?
Measured: across 3,907 Divine+ games, Centaur Warrunner's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MagnusOfflane, Mid8,038 games+2.8pts
Why?
Measured: across 8,038 Divine+ games, Magnus's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Night StalkerOfflane6,046 games+2.8pts
Why?
Measured: across 6,046 Divine+ games, Night Stalker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Legion CommanderOfflane7,383 games+2.6pts
Why?
Measured: across 7,383 Divine+ games, Legion Commander's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EnigmaOfflane2,318 games+2.9pts
Why?
Measured: across 2,318 Divine+ games, Enigma's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EarthshakerMid, Soft support7,991 games+3.8pts
Why?
Measured: across 7,991 Divine+ games, Earthshaker's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HoodwinkSoft support, Hard support7,035 gamesgame fact+2.9pts
Why?
Rule of the gameHoodwink's Sharpshooter breaks Anti-Mage's Mana Break, one of the passives his power rests on
SharpshooterFrom Valve's game files. A fact of the game, not something we measured.Measured: across 7,035 Divine+ games, Hoodwink's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).
- MagnusOfflane, Mid8,038 games+2.8pts
Why?
Measured: across 8,038 Divine+ games, Magnus's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DisruptorHard support, Soft support5,878 games+2.8pts
Why?
Measured: across 5,878 Divine+ games, Disruptor's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JakiroHard support, Soft support4,510 games+2.9pts
Why?
Measured: across 4,510 Divine+ games, Jakiro's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarciMid, Soft support2,432 games+3.2pts
Why?
Measured: across 2,432 Divine+ games, Marci's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LionHard support, Soft support16,351 games+2.0pts
Why?
Measured: across 16,351 Divine+ games, Lion's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx AssassinSoft support, Mid5,095 gameslane ≠ gamegame fact+2.3pts
Why?
Rule of the gameNyx Assassin's Vendetta cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
VendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Rule of the gameNyx Assassin's Vendetta breaks Anti-Mage's Mana Break, one of the passives his power rests on
VendettaFrom Valve's game files. A fact of the game, not something we measured.Measured: across 5,095 Divine+ games, Nyx Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).
- SnapfireSoft support, Mid10,612 gamesdrifting+1.8pts
Why?
Measured: across 10,612 Divine+ games, Snapfire's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HoodwinkSoft support, Hard support7,035 gamesgame fact+2.9pts
Why?
Rule of the gameHoodwink's Sharpshooter breaks Anti-Mage's Mana Break, one of the passives his power rests on
SharpshooterFrom Valve's game files. A fact of the game, not something we measured.Measured: across 7,035 Divine+ games, Hoodwink's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).
- DisruptorHard support, Soft support5,878 games+2.8pts
Why?
Measured: across 5,878 Divine+ games, Disruptor's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JakiroHard support, Soft support4,510 games+2.9pts
Why?
Measured: across 4,510 Divine+ games, Jakiro's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarciMid, Soft support2,432 games+3.2pts
Why?
Measured: across 2,432 Divine+ games, Marci's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LionHard support, Soft support16,351 games+2.0pts
Why?
Measured: across 16,351 Divine+ games, Lion's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SnapfireSoft support, Mid10,612 gamesdrifting+1.8pts
Why?
Measured: across 10,612 Divine+ games, Snapfire's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Anti-Mage
Monkey King BarCarry 14%10,920 playersgame fact+2.6ptsWhy?
Monkey King Bar cannot be evaded, which matters once Anti-Mage builds Butterfly
Measured: over 10,920 players, Divine+ players complete it 2.6 points more often against Anti-Mage, 1.9 times as often.
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
Facts of the game, not measured
BloodthornBloodthorn cannot be evaded, which matters once Anti-Mage builds Butterfly
From Valve's game files.
JavelinJavelin cannot be evaded, which matters once Anti-Mage builds Butterfly
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
- Underlord42 lanes, 41 at this position+0.17lane score
Why?
Measured over 42 lanes with Anti-Mage across from Underlord: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.28).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- +309 gold at 10:00
- −0.10 deaths by 5:00
- +3.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Brewmaster52 lanes+0.14lane score
Why?
Measured over 52 lanes with Anti-Mage across from Brewmaster: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.24).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- +199 gold at 10:00
- −0.10 deaths by 5:00
- +2.3 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx Assassin89 lanes+0.11lane score
Why?
Measured over 89 lanes with Anti-Mage across from Nyx Assassin: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.19).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- +240 gold at 10:00
- +0.06 deaths by 5:00
- +2.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Primal Beast46 lanes+0.11lane score
Why?
Anti-Mage's Mana Void interrupts Primal Beast's channelled ultimate
Mana VoidMeasured over 46 lanes with Anti-Mage across from Primal Beast: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.21).
- Anti-Mage in these lanes, beyond what general lane strength predicts:
- +194 gold at 10:00
- −0.12 deaths by 5:00
- +2.9 last hits at 10:00
Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Anti-Mage.
- Tidehunter142 lanes, 141 at this position+0.21lane score
Why?
Measured over 142 lanes: Tidehunter loses most of his lanes against every hero, so with Anti-Mage across he does 0.21 lane-score points worse than usual (80% range +0.14 to +0.29). That is general lane weakness, not a matchup of Anti-Mage's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sand King20 lanes, 19 at this position+0.29lane score
Why?
Measured over 20 lanes: Sand King loses most of his lanes against every hero, so with Anti-Mage across he does 0.29 lane-score points worse than usual (80% range +0.11 to +0.46). That is general lane weakness, not a matchup of Anti-Mage's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earth Spirit34 lanes, 33 at this position+0.25lane score
Why?
Measured over 34 lanes: Earth Spirit loses most of his lanes against every hero, so with Anti-Mage across he does 0.25 lane-score points worse than usual (80% range +0.11 to +0.40). That is general lane weakness, not a matchup of Anti-Mage's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- MedusaCarry2,578 games+10.9pts
Why?
Measured: across 2,578 Divine+ games, Anti-Mage's side wins 10.9 win-chance points more often than the two heroes' own win rates predict (90% range +9.3 to +12.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BristlebackOfflane2,912 games+4.8pts
Why?
Measured: across 2,912 Divine+ games, Anti-Mage's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +6.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry7,852 games+4.1pts
Why?
Anti-Mage's Mana Void hits every illusion at once, so Phantom Lancer's army dies together
Mana VoidMeasured: across 7,852 Divine+ games, Anti-Mage's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.0).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Wraith KingOfflane, Carry6,474 games+4.1pts
Why?
Measured: across 6,474 Divine+ games, Anti-Mage's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Outworld DestroyerMid6,168 games+4.0pts
Why?
Measured: across 6,168 Divine+ games, Anti-Mage's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +5.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RazorOfflane, Carry3,419 games+4.3pts
Why?
Measured: across 3,419 Divine+ games, Anti-Mage's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LifestealerCarry9,840 games+3.7pts
Why?
Measured: across 9,840 Divine+ games, Anti-Mage's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Storm SpiritMid6,321 games+3.7pts
Why?
Measured: across 6,321 Divine+ games, Anti-Mage's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Winter WyvernHard support, Soft support6,857 games+3.3pts
Why?
Measured: across 6,857 Divine+ games, Anti-Mage's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TidehunterOfflane7,044 games+3.2pts
Why?
Measured: across 7,044 Divine+ games, Anti-Mage's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Death ProphetOfflane, Mid2,765 games+3.7pts
Why?
Measured: across 2,765 Divine+ games, Anti-Mage's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ogre MagiHard support, Soft support8,525 games+2.9pts
Why?
Measured: across 8,525 Divine+ games, Anti-Mage's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane10,414 games+2.7pts
Why?
Measured: across 10,414 Divine+ games, Anti-Mage's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TinkerMid5,165 games+3.0pts
Why?
Measured: across 5,165 Divine+ games, Anti-Mage's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MorphlingCarry4,076 games+3.1pts
Why?
Measured: across 4,076 Divine+ games, Anti-Mage's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.