Highground › Counter picks › Mirana

Mirana counters for patch 7.41
On patch 7.41f in Divine+ games, Mirana struggles most against Meepo, Phantom Lancer and Puck.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Windranger against Mirana: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
15–30Fight him from minute 15 to 30: that is your window.
- ▲15–30You are clearly stronger from minute 15 to 30.
- ▼40+Mirana is clearly stronger from minute 40 on.
Items against Mirana
Only items Windranger really builds as Offlane.
Dust of Appearance▲19.8Divine+ players buy it 19.8 points more often against Mirana18Windranger players finish it around minute 18 (55 players).Dust of Appearance reveals invisible units, and Mirana relies on invisibility
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
Sentry Ward10Windranger players finish it around minute 10 (60 players).Sentry Ward reveals invisible units, and Mirana relies on invisibility
From the Dota 2 Wiki (community), not from Valve's files.
Power spikes
29Mirana's power spike: Aghanim's Scepter, around minute 29.
14Your power spike: Diffusal Blade, around minute 14.
18
22
29
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Mirana
In lane
Beyond both heroes' general lane strength, by 10:00
As Soft support (pos 4)
- Phantom Assassin56 lanessources differ+0.12lane score
Why?
Measured over 56 lanes with Phantom Assassin across from Mirana: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.22).
- Mirana in these lanes, beyond what general lane strength predicts:
- −188 gold at 10:00
- +0.15 deaths by 5:00
- −2.5 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Luna101 lanes, 100 at this positionsources differ+0.10lane score
Why?
Measured over 101 lanes with Luna across from Mirana: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.18).
- Mirana in these lanes, beyond what general lane strength predicts:
- −209 gold at 10:00
- +0.03 deaths by 5:00
- −1.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lion115 lanes, 81 at this positionsources differ+0.09lane score
Why?
Measured over 115 lanes with Lion across from Mirana: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.17).
- Mirana in these lanes, beyond what general lane strength predicts:
- −80 gold at 10:00
- +0.05 deaths by 5:00
- −0.4 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Mirana. They are not listed as counters.
- Drow Ranger84 lanes, 81 at this position+0.17lane score
Why?
Measured over 84 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Mirana does 0.17 lane-score points worse than usual (80% range +0.08 to +0.27). That is general lane strength, not a matchup of Mirana's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Axe48 lanes, 5 at this position+0.20lane score
Why?
Measured over 48 lanes: Axe wins most of his lanes against every hero, so with Axe across Mirana does 0.20 lane-score points worse than usual (80% range +0.07 to +0.34). That is general lane strength, not a matchup of Mirana's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow Fiend30 lanes, 26 at this position+0.20lane score
Why?
Measured over 30 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Mirana does 0.20 lane-score points worse than usual (80% range +0.04 to +0.35). That is general lane strength, not a matchup of Mirana's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Hard support (pos 5)
- Lion115 lanes, 30 at this positionsources differ+0.09lane score
Why?
Measured over 115 lanes with Lion across from Mirana: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.18).
- Mirana in these lanes, beyond what general lane strength predicts:
- +26 gold at 10:00
- +0.35 deaths by 5:00
- −0.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Mirana. They are not listed as counters.
- Axe48 lanes, 40 at this position+0.21lane score
Why?
Measured over 48 lanes: Axe wins most of his lanes against every hero, so with Axe across Mirana does 0.21 lane-score points worse than usual (80% range +0.08 to +0.34). That is general lane strength, not a matchup of Mirana's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Skywrath Mage30 lanes, 14 at this position+0.19lane score
Why?
Measured over 30 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Mirana does 0.19 lane-score points worse than usual (80% range +0.04 to +0.35). That is general lane strength, not a matchup of Mirana's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Silencer31 lanes, 6 at this position+0.17lane score
Why?
Measured over 31 lanes: Silencer wins most of his lanes against every hero, so with Silencer across Mirana does 0.17 lane-score points worse than usual (80% range +0.02 to +0.33). That is general lane strength, not a matchup of Mirana's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
Facts of the game, not measured
- Naga SirenEnsnare
Naga Siren's Ensnare lets his team see Mirana while he is invisible
From the Dota 2 Wiki (community), not from Valve's files. - Crystal MaidenFrostbite
Crystal Maiden's Frostbite lets his team see Mirana while he is invisible
From the Dota 2 Wiki (community), not from Valve's files.
- MeepoMid, Carry1,539 gamesgame fact+3.4pts
Why?
Rule of the gameMeepo's Earthbind lets his team see Mirana while he is invisible
EarthbindFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 1,539 Divine+ games, Meepo's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.3).
- Phantom LancerCarry10,894 games+2.0pts
Why?
Measured: across 10,894 Divine+ games, Phantom Lancer's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PuckMid5,455 games+2.2pts
Why?
Measured: across 5,455 Divine+ games, Puck's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Bounty HunterSoft support10,818 gamesgame fact+1.8pts
Why?
Rule of the gameBounty Hunter's Track lets his team see Mirana while he is invisible
TrackFrom Valve's game files. A fact of the game, not something we measured.Measured: across 10,818 Divine+ games, Bounty Hunter's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
- Spirit BreakerSoft support14,862 games+1.6pts
Why?
Measured: across 14,862 Divine+ games, Spirit Breaker's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry7,230 games+1.5pts
Why?
Measured: across 7,230 Divine+ games, Wraith King's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MeepoMid, Carry1,539 gamesgame fact+3.4pts
Why?
Rule of the gameMeepo's Earthbind lets his team see Mirana while he is invisible
EarthbindFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 1,539 Divine+ games, Meepo's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.3).
- Phantom LancerCarry10,894 games+2.0pts
Why?
Measured: across 10,894 Divine+ games, Phantom Lancer's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry7,230 games+1.5pts
Why?
Measured: across 7,230 Divine+ games, Wraith King's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MeepoMid, Carry1,539 gamesgame fact+3.4pts
Why?
Rule of the gameMeepo's Earthbind lets his team see Mirana while he is invisible
EarthbindFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 1,539 Divine+ games, Meepo's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.3).
- PuckMid5,455 games+2.2pts
Why?
Measured: across 5,455 Divine+ games, Puck's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry7,230 games+1.5pts
Why?
Measured: across 7,230 Divine+ games, Wraith King's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Bounty HunterSoft support10,818 gamesgame fact+1.8pts
Why?
Rule of the gameBounty Hunter's Track lets his team see Mirana while he is invisible
TrackFrom Valve's game files. A fact of the game, not something we measured.Measured: across 10,818 Divine+ games, Bounty Hunter's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
- Spirit BreakerSoft support14,862 games+1.6pts
Why?
Measured: across 14,862 Divine+ games, Spirit Breaker's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Mirana
Dust of AppearanceHard support 44%, Soft support 44%9,915 playersgame fact+19.8ptsWhy?
Dust of Appearance reveals invisible units, and Mirana relies on invisibility
Measured: over 9,915 players, Divine+ players complete it 19.8 points more often against Mirana, 1.8 times as often.
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
Facts of the game, not measured
Gem of True SightGem of True Sight reveals invisible units, and Mirana relies on invisibility
From the Dota 2 Wiki (community), not from Valve's files.
GleipnirGleipnir reveals invisible units, and Mirana relies on invisibility
From the Dota 2 Wiki (community), not from Valve's files.
In lane
Beyond both heroes' general lane strength, by 10:00
As Soft support (pos 4)
- Pudge105 lanes, 49 at this positionsources differ+0.10lane score
Why?
Measured over 105 lanes with Mirana across from Pudge: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.19).
- Mirana in these lanes, beyond what general lane strength predicts:
- +127 gold at 10:00
- −0.16 deaths by 5:00
- −0.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Techies76 lanes, 43 at this position+0.10lane score
Why?
Measured over 76 lanes with Mirana across from Techies: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).
- Mirana in these lanes, beyond what general lane strength predicts:
- +24 gold at 10:00
- −0.29 deaths by 5:00
- −0.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Mirana.
- Faceless Void47 lanes, 41 at this position+0.24lane score
Why?
Measured over 47 lanes: Faceless Void loses most of his lanes against every hero, so with Mirana across he does 0.24 lane-score points worse than usual (80% range +0.11 to +0.37). That is general lane weakness, not a matchup of Mirana's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earthshaker41 lanes, 4 at this position+0.23lane score
Why?
Measured over 41 lanes: Earthshaker loses most of his lanes against every hero, so with Mirana across he does 0.23 lane-score points worse than usual (80% range +0.08 to +0.38). That is general lane weakness, not a matchup of Mirana's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Enigma39 lanes, 5 at this position+0.20lane score
Why?
Measured over 39 lanes: Enigma loses most of his lanes against every hero, so with Mirana across he does 0.20 lane-score points worse than usual (80% range +0.05 to +0.35). That is general lane weakness, not a matchup of Mirana's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Hard support (pos 5)
- Pudge105 lanes, 50 at this positionsources differ+0.09lane score
Why?
Measured over 105 lanes with Mirana across from Pudge: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.18).
- Mirana in these lanes, beyond what general lane strength predicts:
- −2 gold at 10:00
- −0.13 deaths by 5:00
- −0.4 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Mirana.
- Earthshaker41 lanes, 33 at this position+0.24lane score
Why?
Measured over 41 lanes: Earthshaker loses most of his lanes against every hero, so with Mirana across he does 0.24 lane-score points worse than usual (80% range +0.10 to +0.38). That is general lane weakness, not a matchup of Mirana's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless Void47 lanes, 3 at this position+0.24lane score
Why?
Measured over 47 lanes: Faceless Void loses most of his lanes against every hero, so with Mirana across he does 0.24 lane-score points worse than usual (80% range +0.10 to +0.38). That is general lane weakness, not a matchup of Mirana's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx Assassin34 lanes, 23 at this position+0.20lane score
Why?
Measured over 34 lanes: Nyx Assassin loses most of his lanes against every hero, so with Mirana across he does 0.20 lane-score points worse than usual (80% range +0.05 to +0.35). That is general lane weakness, not a matchup of Mirana's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- SniperMid9,327 games+3.0pts
Why?
Measured: across 9,327 Divine+ games, Mirana's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid5,037 games+2.2pts
Why?
Measured: across 5,037 Divine+ games, Mirana's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane7,637 games+1.6pts
Why?
Measured: across 7,637 Divine+ games, Mirana's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ancient ApparitionHard support, Soft support4,704 games+1.8pts
Why?
Measured: across 4,704 Divine+ games, Mirana's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.