Highground › Counter picks › Nature's Prophet

Nature's Prophet

Nature's Prophet counters for patch 7.41

On patch 7.41f in Divine+ games, Nature's Prophet struggles most against Dawnbreaker, Phantom Assassin and Pangolier.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

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Your position12345

Silencer
Hard supportvs
Nature's Prophet
Carry

Power spikes

  • Aghanim's Scepter31Your power spike: Aghanim's Scepter, around minute 31.
Nature's Prophet usually finishes these items at about this minute:
  • Maelstrom13
  • Mjollnir17
  • Hurricane Pike24
  • Black King Bar26

Items against Nature's Prophet

Only items Silencer really builds as Hard support.

  • Force StaffForce Staff5.3Divine+ players buy it 5.3 points more often against Nature's Prophet23Silencer players finish it around minute 23 (423 players).

    Force Staff breaks the chase, and Nature's Prophet wins by closing the distance

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

Who is stronger when

Win-chance points by game length, Silencer against Nature's Prophet: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

You get stronger the longer it goes: you can wait for the late game.

  • 15–30Nature's Prophet is clearly stronger from minute 15 to 30.
  • 35+You are clearly stronger from minute 35 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 48%Soft support (pos 4) 19%Mid (pos 2) 18%Leans onBlinks and escapesSpell immunity (BKB)Closing the gap

Item buildSkill build

How to beat Nature's Prophet

  1. MeasuredDawnbreakerWins 2.9 win-chance points more often against Nature's Prophet (8,467 Divine+ games)
  2. Force StaffMeasuredForce StaffForce Staff breaks the chase, and Nature's Prophet wins by closing the distance
  3. MeasuredPhantom AssassinWins 2.8 win-chance points more often against Nature's Prophet (4,669 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

  1. Pudge68 lanes, 51 at this position+0.12lane score
    Why?

    Measured over 68 lanes with Pudge across from Nature's Prophet: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.22).

    Nature's Prophet in these lanes, beyond what general lane strength predicts:
    −164 gold at 10:00
    +0.16 deaths by 5:00
    −1.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Nature's Prophet. They are not listed as counters.

  1. Lich28 lanes, 7 at this position+0.23lane score
    Why?

    Measured over 28 lanes: Lich wins most of his lanes against every hero, so with Lich across Nature's Prophet does 0.23 lane-score points worse than usual (80% range +0.07 to +0.40). That is general lane strength, not a matchup of Nature's Prophet's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Legion Commander39 lanes, 32 at this position+0.20lane score
    Why?

    Measured over 39 lanes: Legion Commander wins most of his lanes against every hero, so with Legion Commander across Nature's Prophet does 0.20 lane-score points worse than usual (80% range +0.06 to +0.34). That is general lane strength, not a matchup of Nature's Prophet's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Mid (pos 2)

Across 224 lanes at this position, no lane matchup stands out for Nature's Prophet beyond both heroes' general lane strength.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Dragon Knight947 lanesSTRATZ+29pts
    Why?

    Measured by STRATZ over 947 lanes: with Dragon Knight across, Nature's Prophet loses the lane 29 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Snapfire633 lanesSTRATZ+26pts
    Why?

    Measured by STRATZ over 633 lanes: with Snapfire across, Nature's Prophet loses the lane 26 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Death Prophet389 lanesSTRATZ+23pts
    Why?

    Measured by STRATZ over 389 lanes: with Death Prophet across, Nature's Prophet loses the lane 23 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Soft support (pos 4)

Across 212 lanes at this position, no lane matchup stands out for Nature's Prophet beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Nature's Prophet. They are not listed as counters.

  1. Lich28 lanes, 13 at this position+0.21lane score
    Why?

    Measured over 28 lanes: Lich wins most of his lanes against every hero, so with Lich across Nature's Prophet does 0.21 lane-score points worse than usual (80% range +0.05 to +0.37). That is general lane strength, not a matchup of Nature's Prophet's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Necrophos379 lanesSTRATZ+22pts
    Why?

    Measured by STRATZ over 379 lanes: with Necrophos across, Nature's Prophet loses the lane 22 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Anti-Mage1,584 lanesSTRATZ+19pts
    Why?

    Measured by STRATZ over 1,584 lanes: with Anti-Mage across, Nature's Prophet loses the lane 19 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Undying809 lanesSTRATZ+18pts
    Why?

    Measured by STRATZ over 809 lanes: with Undying across, Nature's Prophet loses the lane 18 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. DawnbreakerOfflane8,467 games+2.9pts
    Why?

    Measured: across 8,467 Divine+ games, Dawnbreaker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phantom AssassinCarry4,669 games+2.8pts
    Why?

    Measured: across 4,669 Divine+ games, Phantom Assassin's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. PangolierMid, Offlane4,612 games+2.5pts
    Why?

    Measured: across 4,612 Divine+ games, Pangolier's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SpectreCarry6,679 games+2.2pts
    Why?

    Measured: across 6,679 Divine+ games, Spectre's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Templar AssassinCarry, Mid2,784 gamesdrifting+2.6pts
    Why?

    Measured: across 2,784 Divine+ games, Templar Assassin's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Treant ProtectorHard support, Soft support3,514 gamesdrifting+2.4pts
    Why?

    Measured: across 3,514 Divine+ games, Treant Protector's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. KezCarry, Mid3,829 gamesdrifting+2.2pts
    Why?

    Measured: across 3,829 Divine+ games, Kez's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. TinkerMid2,970 games+2.2pts
    Why?

    Measured: across 2,970 Divine+ games, Tinker's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Phantom AssassinCarry4,669 games+2.8pts
    Why?

    Measured: across 4,669 Divine+ games, Phantom Assassin's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SpectreCarry6,679 games+2.2pts
    Why?

    Measured: across 6,679 Divine+ games, Spectre's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Templar AssassinCarry, Mid2,784 gamesdrifting+2.6pts
    Why?

    Measured: across 2,784 Divine+ games, Templar Assassin's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. KezCarry, Mid3,829 gamesdrifting+2.2pts
    Why?

    Measured: across 3,829 Divine+ games, Kez's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PangolierMid, Offlane4,612 games+2.5pts
    Why?

    Measured: across 4,612 Divine+ games, Pangolier's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Templar AssassinCarry, Mid2,784 gamesdrifting+2.6pts
    Why?

    Measured: across 2,784 Divine+ games, Templar Assassin's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. KezCarry, Mid3,829 gamesdrifting+2.2pts
    Why?

    Measured: across 3,829 Divine+ games, Kez's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TinkerMid2,970 games+2.2pts
    Why?

    Measured: across 2,970 Divine+ games, Tinker's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. DawnbreakerOfflane8,467 games+2.9pts
    Why?

    Measured: across 8,467 Divine+ games, Dawnbreaker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PangolierMid, Offlane4,612 games+2.5pts
    Why?

    Measured: across 4,612 Divine+ games, Pangolier's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Treant ProtectorHard support, Soft support3,514 gamesdrifting+2.4pts
    Why?

    Measured: across 3,514 Divine+ games, Treant Protector's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Treant ProtectorHard support, Soft support3,514 gamesdrifting+2.4pts
    Why?

    Measured: across 3,514 Divine+ games, Treant Protector's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Nature's Prophet

  1. Force StaffForce StaffHard support 16%, Soft support 14%5,455 players+5.3pts
    Why?

    Force Staff breaks the chase, and Nature's Prophet wins by closing the distance

    Measured: over 5,455 players, Divine+ players complete it 5.3 points more often against Nature's Prophet, 1.5 times as often.

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

Across 587 lanes at this position, Nature's Prophet does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Nature's Prophet.

  1. Slardar19 lanes, 12 at this position+0.20lane score
    Why?

    Measured over 19 lanes: Slardar loses most of his lanes against every hero, so with Nature's Prophet across he does 0.20 lane-score points worse than usual (80% range +0.02 to +0.39). That is general lane weakness, not a matchup of Nature's Prophet's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nyx Assassin32 lanes, 20 at this position+0.16lane score
    Why?

    Measured over 32 lanes: Nyx Assassin loses most of his lanes against every hero, so with Nature's Prophet across he does 0.16 lane-score points worse than usual (80% range +0.00 to +0.31). That is general lane weakness, not a matchup of Nature's Prophet's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Mid (pos 2)

Across 224 lanes at this position, Nature's Prophet does not beat any hero in lane beyond his general lane strength.

As Soft support (pos 4)

Across 212 lanes at this position, Nature's Prophet does not beat any hero in lane beyond his general lane strength.

In game

Win-chance points the matchup moves

  1. DoomOfflane5,485 games+4.0pts
    Why?

    Measured: across 5,485 Divine+ games, Nature's Prophet's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lone DruidCarry, Mid2,527 games+3.9pts
    Why?

    Measured: across 2,527 Divine+ games, Nature's Prophet's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. EnigmaOfflane2,309 games+3.5pts
    Why?

    Measured: across 2,309 Divine+ games, Nature's Prophet's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. LifestealerCarry8,395 games+2.5pts
    Why?

    Measured: across 8,395 Divine+ games, Nature's Prophet's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Drow RangerCarry7,301 games+2.4pts
    Why?

    Measured: across 7,301 Divine+ games, Nature's Prophet's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. HuskarMid, Offlane2,406 games+2.8pts
    Why?

    Measured: across 2,406 Divine+ games, Nature's Prophet's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. RikiMid, Carry2,282 games+2.7pts
    Why?

    Measured: across 2,282 Divine+ games, Nature's Prophet's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. ViperMid, Offlane3,344 games+2.2pts
    Why?

    Measured: across 3,344 Divine+ games, Nature's Prophet's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. RazorOfflane, Carry3,134 games+2.2pts
    Why?

    Measured: across 3,134 Divine+ games, Nature's Prophet's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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