Highground › Counter picks › Slark

Slark

Slark counters for patch 7.41

On patch 7.41f in Divine+ games, Slark struggles most against Grimstroke, Techies and Disruptor.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Naga Siren
Midvs
Slark
Carry

Who is stronger when

Win-chance points by game length, Naga Siren against Slark: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

40–45Fight him from minute 40 to 45: that is your window.

  • 20–30Slark is clearly stronger from minute 20 to 30.
  • 40–45You are clearly stronger from minute 40 to 45.
  • 50+Slark is clearly stronger from minute 50 on.

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

2.6k30You farm faster: 2.6k more gold by minute 30.

Naga SirenSlarkgames
10Minute 103.5k3.6k25 / 243
20Minute 209.7k9.1k25 / 238
30Minute 3018.2k15.6k20 / 182

Power spikes

  • Blink Dagger24Slark's power spike: Blink Dagger, around minute 24.
Slark usually finishes these items at about this minute:
  • Diffusal Blade13
  • Aghanim's Scepter23
  • Shadow Blade23
  • Black King Bar33

This pair in Divine+ games

  • Naga Siren wins 5.6 win-chance points more often than the two heroes' own win rates predict when facing Slark (1,004 Divine+ games)

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 77%Leans onInvisibilitySelf-healingBlinks and escapesClosing the gap

Item buildSkill build

How to beat Slark

  1. Dust of AppearanceGame factDust of AppearanceDust of Appearance reveals invisible units, and Slark relies on invisibility
  2. MeasuredGrimstrokeWins 6.6 win-chance points more often against Slark (5,852 Divine+ games)
  3. Gem of True SightGame factGem of True SightGem of True Sight reveals invisible units, and Slark relies on invisibility

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Razor35 lanes, 33 at this position+0.26lane score
    Why?

    Measured over 35 lanes with Razor across from Slark: 0.26 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.14 to +0.37).

    Slark in these lanes, beyond what general lane strength predicts:
    −530 gold at 10:00
    +0.21 deaths by 5:00
    −4.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Skywrath Mage41 lanes, 38 at this position+0.18lane score
    Why?

    Measured over 41 lanes with Skywrath Mage across from Slark: 0.18 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.29).

    Slark in these lanes, beyond what general lane strength predicts:
    −282 gold at 10:00
    +0.16 deaths by 5:00
    −5.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Windranger98 lanes, 82 at this position+0.14lane score
    Why?

    Measured over 98 lanes with Windranger across from Slark: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.22).

    Slark in these lanes, beyond what general lane strength predicts:
    −280 gold at 10:00
    +0.06 deaths by 5:00
    −4.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Lich40 lanes, 28 at this position+0.16lane score
    Why?

    Measured over 40 lanes with Lich across from Slark: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.27).

    Slark in these lanes, beyond what general lane strength predicts:
    −250 gold at 10:00
    +0.22 deaths by 5:00
    −4.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Wraith King45 lanes, 41 at this position+0.15lane score
    Why?

    Measured over 45 lanes with Wraith King across from Slark: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.26).

    Slark in these lanes, beyond what general lane strength predicts:
    −325 gold at 10:00
    +0.25 deaths by 5:00
    −4.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Slark. They are not listed as counters.

  1. Viper19 lanes, 13 at this position+0.41lane score
    Why?

    Measured over 19 lanes: Viper wins most of his lanes against every hero, so with Viper across Slark does 0.41 lane-score points worse than usual (80% range +0.23 to +0.59). That is general lane strength, not a matchup of Slark's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Death Prophet23 lanes, 16 at this position+0.34lane score
    Why?

    Measured over 23 lanes: Death Prophet wins most of his lanes against every hero, so with Death Prophet across Slark does 0.34 lane-score points worse than usual (80% range +0.17 to +0.51). That is general lane strength, not a matchup of Slark's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Witch Doctor38 lanes, 30 at this position+0.26lane score
    Why?

    Measured over 38 lanes: Witch Doctor wins most of his lanes against every hero, so with Witch Doctor across Slark does 0.26 lane-score points worse than usual (80% range +0.11 to +0.40). That is general lane strength, not a matchup of Slark's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. BloodseekerThirst

    Bloodseeker's Thirst lets his team see Slark while he is invisible

    From Valve's game files.Measured separately: +2.5 win-chance points over 4,498 games.
Position
  1. GrimstrokeHard support, Soft support5,852 games+6.6pts
    Why?

    Measured: across 5,852 Divine+ games, Grimstroke's side wins 6.6 win-chance points more often than the two heroes' own win rates predict (90% range +5.5 to +7.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TechiesSoft support, Hard support8,091 games+5.1pts
    Why?

    Measured: across 8,091 Divine+ games, Techies's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.2 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. DisruptorHard support, Soft support7,991 games+5.1pts
    Why?

    Measured: across 7,991 Divine+ games, Disruptor's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.2 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. MarsOfflane6,961 games+4.5pts
    Why?

    Measured: across 6,961 Divine+ games, Mars's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Naga SirenCarry1,004 gamesgame fact+5.6pts
    Why?
    Rule of the game

    Naga Siren's Ensnare lets his team see Slark while he is invisible

    EnsnareEnsnareFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,004 Divine+ games, Naga Siren's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.9).

  6. TinyCarry, Soft support8,259 games+3.8pts
    Why?

    Measured: across 8,259 Divine+ games, Tiny's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Night StalkerOfflane9,477 games+3.6pts
    Why?

    Measured: across 9,477 Divine+ games, Night Stalker's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. InvokerMid, Soft support19,154 games+3.2pts
    Why?

    Measured: across 19,154 Divine+ games, Invoker's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. MuertaCarry4,774 games+3.3pts
    Why?

    Measured: across 4,774 Divine+ games, Muerta's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Outworld DestroyerMid8,264 games+3.0pts
    Why?

    Measured: across 8,264 Divine+ games, Outworld Destroyer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. ClockwerkHard support, Soft support4,659 gamesgame fact+3.2pts
    Why?
    Rule of the game

    Clockwerk's Rocket Flare lets his team see Slark while he is invisible

    Rocket FlareRocket FlareFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 4,659 Divine+ games, Clockwerk's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.4).

  12. Primal BeastOfflane, Mid4,415 games+3.2pts
    Why?

    Measured: across 4,415 Divine+ games, Primal Beast's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. LeshracMid, Carry3,982 games+3.0pts
    Why?

    Measured: across 3,982 Divine+ games, Leshrac's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. Drow RangerCarry12,675 gamesdriftinggame fact+2.3pts
    Why?
    Rule of the game

    Drow Ranger's Gust lets his team see Slark while he is invisible

    GustGustFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 12,675 Divine+ games, Drow Ranger's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.0).

  15. Sand KingOfflane, Mid3,606 games+2.8pts
    Why?

    Measured: across 3,606 Divine+ games, Sand King's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Naga SirenCarry1,004 gamesgame fact+5.6pts
    Why?
    Rule of the game

    Naga Siren's Ensnare lets his team see Slark while he is invisible

    EnsnareEnsnareFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,004 Divine+ games, Naga Siren's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.9).

  2. TinyCarry, Soft support8,259 games+3.8pts
    Why?

    Measured: across 8,259 Divine+ games, Tiny's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MuertaCarry4,774 games+3.3pts
    Why?

    Measured: across 4,774 Divine+ games, Muerta's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. LeshracMid, Carry3,982 games+3.0pts
    Why?

    Measured: across 3,982 Divine+ games, Leshrac's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Drow RangerCarry12,675 gamesdriftinggame fact+2.3pts
    Why?
    Rule of the game

    Drow Ranger's Gust lets his team see Slark while he is invisible

    GustGustFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 12,675 Divine+ games, Drow Ranger's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.0).

  6. RikiMid, Carry4,086 games+2.7pts
    Why?

    Measured: across 4,086 Divine+ games, Riki's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. BloodseekerCarry4,498 gamesgame fact+2.5pts
    Why?
    Rule of the game

    Bloodseeker's Thirst lets his team see Slark while he is invisible

    ThirstThirstFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 4,498 Divine+ games, Bloodseeker's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

  1. TinyCarry, Soft support8,259 games+3.8pts
    Why?

    Measured: across 8,259 Divine+ games, Tiny's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. InvokerMid, Soft support19,154 games+3.2pts
    Why?

    Measured: across 19,154 Divine+ games, Invoker's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Outworld DestroyerMid8,264 games+3.0pts
    Why?

    Measured: across 8,264 Divine+ games, Outworld Destroyer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Primal BeastOfflane, Mid4,415 games+3.2pts
    Why?

    Measured: across 4,415 Divine+ games, Primal Beast's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. LeshracMid, Carry3,982 games+3.0pts
    Why?

    Measured: across 3,982 Divine+ games, Leshrac's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Sand KingOfflane, Mid3,606 games+2.8pts
    Why?

    Measured: across 3,606 Divine+ games, Sand King's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. RikiMid, Carry4,086 games+2.7pts
    Why?

    Measured: across 4,086 Divine+ games, Riki's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. NecrophosMid, Offlane14,872 games+1.8pts
    Why?

    Measured: across 14,872 Divine+ games, Necrophos's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. SnapfireSoft support, Mid14,779 games+1.8pts
    Why?

    Measured: across 14,779 Divine+ games, Snapfire's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. HuskarMid, Offlane4,284 games+2.0pts
    Why?

    Measured: across 4,284 Divine+ games, Huskar's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MarsOfflane6,961 games+4.5pts
    Why?

    Measured: across 6,961 Divine+ games, Mars's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Night StalkerOfflane9,477 games+3.6pts
    Why?

    Measured: across 9,477 Divine+ games, Night Stalker's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Primal BeastOfflane, Mid4,415 games+3.2pts
    Why?

    Measured: across 4,415 Divine+ games, Primal Beast's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Sand KingOfflane, Mid3,606 games+2.8pts
    Why?

    Measured: across 3,606 Divine+ games, Sand King's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. EnigmaOfflane2,844 games+2.9pts
    Why?

    Measured: across 2,844 Divine+ games, Enigma's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. DawnbreakerOfflane12,019 games+2.1pts
    Why?

    Measured: across 12,019 Divine+ games, Dawnbreaker's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. DoomOfflane9,106 games+2.1pts
    Why?

    Measured: across 9,106 Divine+ games, Doom's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. OmniknightHard support, Offlane2,465 games+2.8pts
    Why?

    Measured: across 2,465 Divine+ games, Omniknight's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. NecrophosMid, Offlane14,872 games+1.8pts
    Why?

    Measured: across 14,872 Divine+ games, Necrophos's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. HuskarMid, Offlane4,284 games+2.0pts
    Why?

    Measured: across 4,284 Divine+ games, Huskar's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. GrimstrokeHard support, Soft support5,852 games+6.6pts
    Why?

    Measured: across 5,852 Divine+ games, Grimstroke's side wins 6.6 win-chance points more often than the two heroes' own win rates predict (90% range +5.5 to +7.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TechiesSoft support, Hard support8,091 games+5.1pts
    Why?

    Measured: across 8,091 Divine+ games, Techies's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.2 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. DisruptorHard support, Soft support7,991 games+5.1pts
    Why?

    Measured: across 7,991 Divine+ games, Disruptor's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.2 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TinyCarry, Soft support8,259 games+3.8pts
    Why?

    Measured: across 8,259 Divine+ games, Tiny's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. InvokerMid, Soft support19,154 games+3.2pts
    Why?

    Measured: across 19,154 Divine+ games, Invoker's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. ClockwerkHard support, Soft support4,659 gamesgame fact+3.2pts
    Why?
    Rule of the game

    Clockwerk's Rocket Flare lets his team see Slark while he is invisible

    Rocket FlareRocket FlareFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 4,659 Divine+ games, Clockwerk's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.4).

  7. Crystal MaidenHard support, Soft support10,870 gamesgame fact+2.0pts
    Why?
    Rule of the game

    Crystal Maiden's Frostbite lets his team see Slark while he is invisible

    FrostbiteFrostbiteFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 10,870 Divine+ games, Crystal Maiden's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

  8. Ancient ApparitionHard support, Soft support3,631 games+2.5pts
    Why?

    Measured: across 3,631 Divine+ games, Ancient Apparition's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. SnapfireSoft support, Mid14,779 games+1.8pts
    Why?

    Measured: across 14,779 Divine+ games, Snapfire's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. OracleHard support, Soft support5,150 gamesgame fact+1.8pts
    Why?
    Rule of the game

    Oracle's Fortune's End lets his team see Slark while he is invisible

    Fortune's EndFortune's EndFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 5,150 Divine+ games, Oracle's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

  1. GrimstrokeHard support, Soft support5,852 games+6.6pts
    Why?

    Measured: across 5,852 Divine+ games, Grimstroke's side wins 6.6 win-chance points more often than the two heroes' own win rates predict (90% range +5.5 to +7.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TechiesSoft support, Hard support8,091 games+5.1pts
    Why?

    Measured: across 8,091 Divine+ games, Techies's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.2 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. DisruptorHard support, Soft support7,991 games+5.1pts
    Why?

    Measured: across 7,991 Divine+ games, Disruptor's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.2 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. ClockwerkHard support, Soft support4,659 gamesgame fact+3.2pts
    Why?
    Rule of the game

    Clockwerk's Rocket Flare lets his team see Slark while he is invisible

    Rocket FlareRocket FlareFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 4,659 Divine+ games, Clockwerk's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.4).

  5. Crystal MaidenHard support, Soft support10,870 gamesgame fact+2.0pts
    Why?
    Rule of the game

    Crystal Maiden's Frostbite lets his team see Slark while he is invisible

    FrostbiteFrostbiteFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 10,870 Divine+ games, Crystal Maiden's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

  6. OmniknightHard support, Offlane2,465 games+2.8pts
    Why?

    Measured: across 2,465 Divine+ games, Omniknight's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Ancient ApparitionHard support, Soft support3,631 games+2.5pts
    Why?

    Measured: across 3,631 Divine+ games, Ancient Apparition's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. SnapfireSoft support, Mid14,779 games+1.8pts
    Why?

    Measured: across 14,779 Divine+ games, Snapfire's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. OracleHard support, Soft support5,150 gamesgame fact+1.8pts
    Why?
    Rule of the game

    Oracle's Fortune's End lets his team see Slark while he is invisible

    Fortune's EndFortune's EndFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 5,150 Divine+ games, Oracle's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

Items

Bought more often against Slark

No item is bought noticeably more often against this hero in Divine+ games.

Facts of the game, not measured

  1. Dust of AppearanceDust of Appearance

    Dust of Appearance reveals invisible units, and Slark relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.
  2. Gem of True SightGem of True Sight

    Gem of True Sight reveals invisible units, and Slark relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.
  3. GleipnirGleipnir

    Gleipnir reveals invisible units, and Slark relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Nyx Assassin69 lanes, 65 at this position+0.16lane score
    Why?

    Measured over 69 lanes with Slark across from Nyx Assassin: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.25).

    Slark in these lanes, beyond what general lane strength predicts:
    +265 gold at 10:00
    −0.05 deaths by 5:00
    +5.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Spirit Breaker115 lanes, 109 at this position+0.14lane score
    Why?

    Measured over 115 lanes with Slark across from Spirit Breaker: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.22).

    Slark in these lanes, beyond what general lane strength predicts:
    +146 gold at 10:00
    −0.03 deaths by 5:00
    +2.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dragon Knight147 lanes, 126 at this positionsources differ+0.11lane score
    Why?

    Measured over 147 lanes with Slark across from Dragon Knight: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.18).

    Slark in these lanes, beyond what general lane strength predicts:
    +78 gold at 10:00
    −0.06 deaths by 5:00
    +0.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Nature's Prophet23 lanes, 19 at this position+0.16lane score
    Why?

    Measured over 23 lanes with Slark across from Nature's Prophet: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.29).

    Slark in these lanes, beyond what general lane strength predicts:
    +591 gold at 10:00
    −0.42 deaths by 5:00
    +2.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Pangolier25 lanes, 19 at this position+0.16lane score
    Why?

    Measured over 25 lanes with Slark across from Pangolier: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.28).

    Slark in these lanes, beyond what general lane strength predicts:
    +313 gold at 10:00
    −0.13 deaths by 5:00
    +5.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Slark.

  1. Void Spirit16 lanes, 5 at this position+0.37lane score
    Why?

    Measured over 16 lanes: Void Spirit loses most of his lanes against every hero, so with Slark across he does 0.37 lane-score points worse than usual (80% range +0.17 to +0.56). That is general lane weakness, not a matchup of Slark's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Primal Beast36 lanes, 28 at this position+0.27lane score
    Why?

    Measured over 36 lanes: Primal Beast loses most of his lanes against every hero, so with Slark across he does 0.27 lane-score points worse than usual (80% range +0.12 to +0.42). That is general lane weakness, not a matchup of Slark's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Earthshaker83 lanes, 74 at this position+0.20lane score
    Why?

    Measured over 83 lanes: Earthshaker loses most of his lanes against every hero, so with Slark across he does 0.20 lane-score points worse than usual (80% range +0.10 to +0.30). That is general lane weakness, not a matchup of Slark's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Ember SpiritMid13,147 games+6.9pts
    Why?

    Measured: across 13,147 Divine+ games, Slark's side wins 6.9 win-chance points more often than the two heroes' own win rates predict (90% range +6.2 to +7.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BristlebackOfflane5,600 games+7.1pts
    Why?

    Measured: across 5,600 Divine+ games, Slark's side wins 7.1 win-chance points more often than the two heroes' own win rates predict (90% range +6.0 to +8.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MedusaCarry1,959 games+5.7pts
    Why?

    Measured: across 1,959 Divine+ games, Slark's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +7.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TidehunterOfflane14,272 games+4.1pts
    Why?

    Measured: across 14,272 Divine+ games, Slark's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Bounty HunterSoft support10,220 games+3.6pts
    Why?

    Measured: across 10,220 Divine+ games, Slark's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. BrewmasterOfflane2,592 games+4.1pts
    Why?

    Measured: across 2,592 Divine+ games, Slark's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Void SpiritMid7,520 games+3.1pts
    Why?

    Measured: across 7,520 Divine+ games, Slark's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. SilencerHard support, Soft support10,026 games+2.9pts
    Why?

    Measured: across 10,026 Divine+ games, Slark's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Keeper of the LightMid, Soft support6,158 games+3.0pts
    Why?

    Measured: across 6,158 Divine+ games, Slark's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Faceless VoidCarry11,249 games+2.7pts
    Why?

    Measured: across 11,249 Divine+ games, Slark's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Earth SpiritMid, Soft support8,302 games+2.8pts
    Why?

    Measured: across 8,302 Divine+ games, Slark's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Storm SpiritMid7,814 games+2.7pts
    Why?

    Measured: across 7,814 Divine+ games, Slark's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. AlchemistCarry, Mid7,222 games+2.7pts
    Why?

    Measured: across 7,222 Divine+ games, Slark's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. VenomancerHard support, Soft support9,714 gamesdrifting+2.5pts
    Why?

    Measured: across 9,714 Divine+ games, Slark's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. Ogre MagiHard support, Soft support11,271 games+2.2pts
    Why?

    Measured: across 11,271 Divine+ games, Slark's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

More Dota 2 guides from our data