Highground › Counter picks › Undying

Undying counters for patch 7.41
On patch 7.41f in Divine+ games, Undying struggles most against Luna, Medusa and Ancient Apparition.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Troll Warlord against Undying: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
45–50Fight him from minute 45 to 50: that is your window.
- ▼15–25Undying is clearly stronger from minute 15 to 25.
- ▲45–50You are clearly stronger from minute 45 to 50.
Power spikes
24Undying's power spike: Guardian Greaves, around minute 24.
26Your power spike: Black King Bar, around minute 26.
23
25
29
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Undying
In lane
Beyond both heroes' general lane strength, by 10:00
As Offlane (pos 3)
Across 435 lanes at this position, no lane matchup stands out for Undying beyond both heroes' general lane strength.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Undying. They are not listed as counters.
- Drow Ranger57 lanes, 25 at this position+0.21lane score
Why?
Measured over 57 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Undying does 0.21 lane-score points worse than usual (80% range +0.08 to +0.34). That is general lane strength, not a matchup of Undying's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Witch Doctor62 lanes, 19 at this position+0.16lane score
Why?
Measured over 62 lanes: Witch Doctor wins most of his lanes against every hero, so with Witch Doctor across Undying does 0.16 lane-score points worse than usual (80% range +0.03 to +0.29). That is general lane strength, not a matchup of Undying's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Silencer37 lanes, 14 at this position+0.17lane score
Why?
Measured over 37 lanes: Silencer wins most of his lanes against every hero, so with Silencer across Undying does 0.17 lane-score points worse than usual (80% range +0.02 to +0.33). That is general lane strength, not a matchup of Undying's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Necrophos760 lanesSTRATZ+36pts
Why?
Measured by STRATZ over 760 lanes: with Necrophos across, Undying loses the lane 36 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lone Druid856 lanesSTRATZ+32pts
Why?
Measured by STRATZ over 856 lanes: with Lone Druid across, Undying loses the lane 32 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger2,171 lanesSTRATZ+27pts
Why?
Measured by STRATZ over 2,171 lanes: with Windranger across, Undying loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
As Soft support (pos 4)
- Lifestealer68 lanes, 34 at this positionsources differ+0.12lane score
Why?
Measured over 68 lanes with Lifestealer across from Undying: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.22).
- Undying in these lanes, beyond what general lane strength predicts:
- −92 gold at 10:00
- +0.27 deaths by 5:00
- −2.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Undying. They are not listed as counters.
- Drow Ranger57 lanes, 32 at this position+0.15lane score
Why?
Measured over 57 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Undying does 0.15 lane-score points worse than usual (80% range +0.02 to +0.28). That is general lane strength, not a matchup of Undying's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger62 lanes, 16 at this position+0.14lane score
Why?
Measured over 62 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Undying does 0.14 lane-score points worse than usual (80% range +0.01 to +0.26). That is general lane strength, not a matchup of Undying's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Hard support (pos 5)
Across 970 lanes at this position, no lane matchup stands out for Undying beyond both heroes' general lane strength.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Undying. They are not listed as counters.
- Axe62 lanes+0.24lane score
Why?
Measured over 62 lanes: Axe wins most of his lanes against every hero, so with Axe across Undying does 0.24 lane-score points worse than usual (80% range +0.12 to +0.35). That is general lane strength, not a matchup of Undying's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Razor28 lanes, 25 at this position+0.24lane score
Why?
Measured over 28 lanes: Razor wins most of his lanes against every hero, so with Razor across Undying does 0.24 lane-score points worse than usual (80% range +0.09 to +0.40). That is general lane strength, not a matchup of Undying's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Viper24 lanes, 20 at this position+0.20lane score
Why?
Measured over 24 lanes: Viper wins most of his lanes against every hero, so with Viper across Undying does 0.20 lane-score points worse than usual (80% range +0.04 to +0.37). That is general lane strength, not a matchup of Undying's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Windranger5,087 lanesSTRATZ+24pts
Why?
Measured by STRATZ over 5,087 lanes: with Windranger across, Undying loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Viper1,239 lanesSTRATZ+24pts
Why?
Measured by STRATZ over 1,239 lanes: with Viper across, Undying loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Razor1,994 lanesSTRATZ+22pts
Why?
Measured by STRATZ over 1,994 lanes: with Razor across, Undying loses the lane 22 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
- LunaCarry13,029 games+4.7pts
Why?
Measured: across 13,029 Divine+ games, Luna's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MedusaCarry3,040 games+5.2pts
Why?
Measured: across 3,040 Divine+ games, Medusa's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ancient ApparitionHard support, Soft support5,512 games+2.7pts
Why?
Measured: across 5,512 Divine+ games, Ancient Apparition's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dark SeerOfflane6,291 games+2.2pts
Why?
Measured: across 6,291 Divine+ games, Dark Seer's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Anti-MageCarry7,381 games+2.0pts
Why?
Measured: across 7,381 Divine+ games, Anti-Mage's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Spirit BreakerSoft support15,404 games+1.7pts
Why?
Measured: across 15,404 Divine+ games, Spirit Breaker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MagnusOfflane, Mid12,796 games+1.7pts
Why?
Measured: across 12,796 Divine+ games, Magnus's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WindrangerSoft support, Carry16,835 games+1.6pts
Why?
Measured: across 16,835 Divine+ games, Windranger's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MorphlingCarry4,848 games+2.1pts
Why?
Measured: across 4,848 Divine+ games, Morphling's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarciMid, Soft support4,748 games+2.1pts
Why?
Measured: across 4,748 Divine+ games, Marci's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid12,297 games+1.6pts
Why?
Measured: across 12,297 Divine+ games, Sniper's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Naga SirenCarry1,055 games+2.9pts
Why?
Measured: across 1,055 Divine+ games, Naga Siren's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry5,623 games+1.6pts
Why?
Measured: across 5,623 Divine+ games, Terrorblade's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LunaCarry13,029 games+4.7pts
Why?
Measured: across 13,029 Divine+ games, Luna's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MedusaCarry3,040 games+5.2pts
Why?
Measured: across 3,040 Divine+ games, Medusa's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Anti-MageCarry7,381 games+2.0pts
Why?
Measured: across 7,381 Divine+ games, Anti-Mage's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WindrangerSoft support, Carry16,835 games+1.6pts
Why?
Measured: across 16,835 Divine+ games, Windranger's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MorphlingCarry4,848 games+2.1pts
Why?
Measured: across 4,848 Divine+ games, Morphling's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Naga SirenCarry1,055 games+2.9pts
Why?
Measured: across 1,055 Divine+ games, Naga Siren's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry5,623 games+1.6pts
Why?
Measured: across 5,623 Divine+ games, Terrorblade's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MagnusOfflane, Mid12,796 games+1.7pts
Why?
Measured: across 12,796 Divine+ games, Magnus's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WindrangerSoft support, Carry16,835 games+1.6pts
Why?
Measured: across 16,835 Divine+ games, Windranger's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarciMid, Soft support4,748 games+2.1pts
Why?
Measured: across 4,748 Divine+ games, Marci's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid12,297 games+1.6pts
Why?
Measured: across 12,297 Divine+ games, Sniper's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dark SeerOfflane6,291 games+2.2pts
Why?
Measured: across 6,291 Divine+ games, Dark Seer's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MagnusOfflane, Mid12,796 games+1.7pts
Why?
Measured: across 12,796 Divine+ games, Magnus's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ancient ApparitionHard support, Soft support5,512 games+2.7pts
Why?
Measured: across 5,512 Divine+ games, Ancient Apparition's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Spirit BreakerSoft support15,404 games+1.7pts
Why?
Measured: across 15,404 Divine+ games, Spirit Breaker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MagnusOfflane, Mid12,796 games+1.7pts
Why?
Measured: across 12,796 Divine+ games, Magnus's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WindrangerSoft support, Carry16,835 games+1.6pts
Why?
Measured: across 16,835 Divine+ games, Windranger's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarciMid, Soft support4,748 games+2.1pts
Why?
Measured: across 4,748 Divine+ games, Marci's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ancient ApparitionHard support, Soft support5,512 games+2.7pts
Why?
Measured: across 5,512 Divine+ games, Ancient Apparition's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarciMid, Soft support4,748 games+2.1pts
Why?
Measured: across 4,748 Divine+ games, Marci's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Undying
No item is bought noticeably more often against this hero in Divine+ games.
In lane
Beyond both heroes' general lane strength, by 10:00
As Offlane (pos 3)
Across 435 lanes at this position, Undying does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Undying.
- Wraith King30 lanes, 5 at this position+0.25lane score
Why?
Measured over 30 lanes: Wraith King loses most of his lanes against every hero, so with Undying across he does 0.25 lane-score points worse than usual (80% range +0.08 to +0.41). That is general lane weakness, not a matchup of Undying's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx Assassin42 lanes, 6 at this position+0.22lane score
Why?
Measured over 42 lanes: Nyx Assassin loses most of his lanes against every hero, so with Undying across he does 0.22 lane-score points worse than usual (80% range +0.07 to +0.38). That is general lane weakness, not a matchup of Undying's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Soft support (pos 4)
Across 474 lanes at this position, Undying does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Undying.
- Wraith King30 lanes, 4 at this position+0.25lane score
Why?
Measured over 30 lanes: Wraith King loses most of his lanes against every hero, so with Undying across he does 0.25 lane-score points worse than usual (80% range +0.09 to +0.41). That is general lane weakness, not a matchup of Undying's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx Assassin42 lanes, 5 at this position+0.23lane score
Why?
Measured over 42 lanes: Nyx Assassin loses most of his lanes against every hero, so with Undying across he does 0.23 lane-score points worse than usual (80% range +0.08 to +0.38). That is general lane weakness, not a matchup of Undying's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earthshaker47 lanes, 3 at this position+0.21lane score
Why?
Measured over 47 lanes: Earthshaker loses most of his lanes against every hero, so with Undying across he does 0.21 lane-score points worse than usual (80% range +0.07 to +0.35). That is general lane weakness, not a matchup of Undying's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Hard support (pos 5)
Across 970 lanes at this position, Undying does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Undying.
- Nyx Assassin42 lanes, 31 at this position+0.23lane score
Why?
Measured over 42 lanes: Nyx Assassin loses most of his lanes against every hero, so with Undying across he does 0.23 lane-score points worse than usual (80% range +0.10 to +0.37). That is general lane weakness, not a matchup of Undying's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith King30 lanes, 21 at this position+0.25lane score
Why?
Measured over 30 lanes: Wraith King loses most of his lanes against every hero, so with Undying across he does 0.25 lane-score points worse than usual (80% range +0.10 to +0.41). That is general lane weakness, not a matchup of Undying's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earthshaker47 lanes, 41 at this position+0.21lane score
Why?
Measured over 47 lanes: Earthshaker loses most of his lanes against every hero, so with Undying across he does 0.21 lane-score points worse than usual (80% range +0.09 to +0.34). That is general lane weakness, not a matchup of Undying's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- SpectreCarry7,612 games+6.8pts
Why?
Undying's Decay hits every illusion at once, so Spectre's army dies together
DecayMeasured: across 7,612 Divine+ games, Undying's side wins 6.8 win-chance points more often than the two heroes' own win rates predict (90% range +5.9 to +7.7).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Wraith KingOfflane, Carry6,407 games+4.7pts
Why?
Measured: across 6,407 Divine+ games, Undying's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid3,492 gamesdrifting+3.9pts
Why?
Measured: across 3,492 Divine+ games, Undying's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TinyCarry, Soft support6,262 games+3.3pts
Why?
Measured: across 6,262 Divine+ games, Undying's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UrsaCarry6,990 gamesdrifting+2.5pts
Why?
Measured: across 6,990 Divine+ games, Undying's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support32,758 gamesdrifting+1.9pts
Why?
Measured: across 32,758 Divine+ games, Undying's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LeshracMid, Carry2,426 games+2.9pts
Why?
Measured: across 2,426 Divine+ games, Undying's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow DemonHard support, Soft support2,874 games+2.6pts
Why?
Measured: across 2,874 Divine+ games, Undying's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Centaur WarrunnerOfflane6,641 games+2.1pts
Why?
Measured: across 6,641 Divine+ games, Undying's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- AbaddonHard support, Soft support2,786 gamesdrifting+2.6pts
Why?
Measured: across 2,786 Divine+ games, Undying's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- OracleHard support, Soft support5,125 gamesdrifting+2.0pts
Why?
Measured: across 5,125 Divine+ games, Undying's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.